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Restless thoughts.

Why do many players defend their chosen MMO and bash on all others so aggressively?

Author: Sepulcher

WAR. The Hope, the Hype, and the Hate.

Posted by Sepulcher Saturday July 12 2008 at 12:18PM
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So the following are my thoughts on this highly anticipated game.  Some good, some bad, all my opinion,

Lets look at the information we have been presented with, especially the suckerpunch that came out of nowhere yesterday.

Capital Cities: So at launch it is going from six to two.  I admit that sucks.  Will it break the game?  Time will tell.  As long as those two cities are fully functional and sieges play out how they have been explained to work, then I think it will be ok.  My real concern is this though, they say that this new two city system will be great and focus the RvR into specific areas and that it will be better than it was with six.  Well, that statement kind of leads me to think we won't be seeing all six cities being availble for siege at the same time.  I mean if it is better this way, then wouldn't adding in the other four cities later essentially make the game worse? I am not saying it will, but if you say the game is better with two and then later make it six, what was the point?  They also hinted at rotating through the pairings and fixing two while one is active and continue to cycle and tune the cities as the game moves on.  That sound like a good idea, but still kind of sucks not having all six cities up at once.  Time will tell I guess.

Classes:  They removed four classes that aren't working out how they want.  Choppa, Hammerer, KotBS, and Black Guard.  First let me say this decision makes sense from a developer standpoint.  Remove the bad elements and focus on the good.  This way when you ship, you may be a little bit lighter than you planned, but at least everything works.  That being said I am confused about the KotBS and the Black Guard.  Choppa and Hammerer makes sense since they share the same mechanics and it was deemed not fun or too hard to balance. Fine.  But the two tanks that were cut both have counterparts that are planned for launch.  If those classes work, why don't these?  The Black Guard builds power like an Ironbreaker and Avoids/Mitigates like a Swordmaster.  Since the mechanics for those work, why can they not get it to work for the Black Guard?  Either that combo together was complete crap, they didn't like the look of the class, or they started the development on the class too late and can not finish it in time.  Same goes for the KotBS, the Chosen is already in the game and the KotBS was its mirror.  So why couldn't they get it to work?

Time and Money:  One statement that kind of confuses me is when it was stated that even with unlimitted time and money, they wouldnt be able to get the other four cities and classes into the game.  That makes no sense.  If they had unlimitted resources how could you not do everything you wanted to do? Makes me wonder if/when we will see those other cities and classes, since time and money aren't a factor, what happens after launch?  How will development be different after launch?  I heard mention they want to see how things turn out with the first two capitals, but isn't that what beta is for?  Also doesn't that lead you to think that these first two will then suck when compared to the others when they come out?  Well then they will patch the older cities and update them right?  Well then why could't they release the other four and just patch and fix them as time goes on as well?

Let me finish by stating I am a HUGE fan of Warhammer.  Been playing the TT for over 15 years, I have multiple armies, all the related books and campaigns, and I pre-ordered the CE as soon as it was available.  I will be playing WAR when it is released.  I will be checking it out in beta and then the first month of free play.  If the gameplay is solid then all this other stuff won't matter much to me.  If it isn't then I will be disapointed.

My hopes for the reinstatement of the currently shelved content are as follows:

Remake the four cut classes within 3 months - Awesome.  Remake the four cut classes within 6 months - good.  If it goes over a year then thats just horrid.

Remake the four cut cities within 6 months - Awesome.  Remake the four cut cities within 12 months - good.  If it goes over a 18 months  then thats disapointing as well.

The closing question is this.  If these things are removed and the game works out fine without them, do you think Mythic will add them in later?  I mean after all if everyone is having fun, why spend the resources to add them in when you could be adding new things?  But then there will always be the sense of a promise unfullfilled, how long until happy players start to get upset about the loss of things they had hoped for at launch?

Slovenc writes:

ok finaly a blog that i enjoyed to read i hope mithic sees thos good job sepu

Sat Jul 12 2008 1:54PM Report
Psymyn writes:

ya this is such a freaking set back... how you can you hype that much and then be like oop sorry were making huge cut backs now, after already delaying another 6 months on the etirety of the game I was so stoked about the black gaurd and now its not even going to available till launch. Ya know i had a real feeling though, cuz i sware i would check every week on the their website to see if they had even rendered the damned class yet, still havent seen it, i knew somthing fishy was going on with that.... This is seriously degrading to the excitement factor of the game now!

Sat Jul 12 2008 3:08PM Report
Ascension08 writes:

At this point everyone whose not in Beta is running around like a headless chicken over the announcement. Some of us are ba-cawing that it's still gonna be good, some of us are ba-cawing that it'll suck and they won't play it. Cities should be top priority I think because it seems like more people are upset with that...though personally I'd prefer the classes get in first.

If this system actually works well, then by all means they should do what works the best. It might feel like an unfulfilled promise but every game tweaks things and changes things before release. Something that could have attracted you to a game can easily be taken out or added in post-launch...does that mean you should dismiss the game totally? No. I think WAR is still going to be great, if they focus on what they CAN polish and get done and make it really shine.

Sat Jul 12 2008 3:10PM Report
uller30 writes:

Well to me Im use to GW doing retarded things to their customers and I'm not totaly suprised that this has happened.  They have a odd track record of screwing the paying customers but like a moron I still buy thier things.  But your post is fantastic.

Sat Jul 12 2008 6:59PM Report
Death1942 writes:

4 classes gone?  damn that sucks.  sucks even harder because now on the greenskin side all we will see are black orcs and squigs


<<likes to play the underdog classes and that doesnt work when everyone is spread out over a few classes

Sat Jul 12 2008 7:21PM Report
phluux writes:

I've been in beta since it started but I'm not going to break the NDA here... just want to point it out that this is coming from someone that has seen the game evolving for quite awhile.

On Capital Cities:

Yeah, this sucks, but consider this. There aren't enough people in beta to test what the world will be like on live servers. That is, there simply aren't enough people to siege 6 capital cities at once (city sieges can be TOUGH), and the cities are different, so... this gives Mythic the opportunity to watch 2 cities closely. Think of it this way.. Mythic is essentially taking a humble approach, basically saying, "hey, we're not sure how this is going to play out once the game is live with a huge playerbase, so we want to see what happens and fine tune it." I think that's great! Many developers think they know everything in advance and then when the game goes live, somewhere along the line there's a huge trainwreck.

On Classes:

I totally agree with you. Not sure what is making these classes so different since they have other classes in game that share similar mechanics. However, if they don't want the Blackguard to be the mirror of the Swordmaster or another tank for example, then I think its okay to leave it out compared to putting it in and changing the class later on down the road, pissing a lot of people off.

On Time and Money:

Like I said before, it has little to do with TIME and MONEY. It's the fact that the playerbase in beta is much smaller than what they will see when they go live. Now, can they add more to beta? Sure, if they want to open the floodgates, they could do that... but I'm sure they feel that having too many people in beta adds more risk either from an NDA or sales standpoint.

Finally, the cities WILL be in the game, they just won't be siezable. I'm sure they will be in the future, and that each race will get a class added either in a free update or expansion pack.

Nice blog entry... good questions without spazzing out. :)

Sat Jul 12 2008 10:56PM Report
_Seeker writes:

It wasnt that bad. It'll be fine.

Sat Jul 12 2008 10:57PM Report
Gishgeron writes:

I want in on this one.


On Classes:

  Too many variables I don't know.  My first thought will always be "never remove classes, its too hard to add them later".  This ideal always holds true unless you DON'T care about either balance or quality.  But....then....if it really was an issue, say through coding errors or just plain un-fun mechanics, then I'd cut them too.  Its always good to trim the fat down a little on a good steak....too much just ends up hanging off the meat as flavorless waste.


On Cities:

  Here's how this is going to be.  Until the population of the game soars....there never will BE more cities.  The only reason WoW has so many participants in its many different PvP options is due to its massive playerbase, and the fact they made cross-server matches.  Under ideal conditions, Mythic is simply going to wait it out to see what the playerbase will become before considering this matter any further.  I agree with them, and think that having two other siege points would simply break the playerbase apart needlessly at first.


 On Time and Money:

  The comment holds great truth when weighed against my opinion of the city situation.  No amount of time or money can ensure 10 million players, and without that cannot waste time on those cities.  I have no ideal how it plays into the I have no ideal what the deal REALLY was with them. 

Sun Jul 13 2008 12:58AM Report writes:
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