Trending Games | ArcheAge | World of Warcraft | Outer Worlds | Star Wars: The Old Republic

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,906,420 Users Online:0

Show Blog

Link to this blogs RSS feed

Restless thoughts.

Why do many players defend their chosen MMO and bash on all others so aggressively?

Author: Sepulcher

WAR. The Hope, the Hype, and the Hate.

Posted by Sepulcher Saturday July 12 2008 at 12:18PM
Login or Register to rate this blog post!

So the following are my thoughts on this highly anticipated game.  Some good, some bad, all my opinion,

Lets look at the information we have been presented with, especially the suckerpunch that came out of nowhere yesterday.

Capital Cities: So at launch it is going from six to two.  I admit that sucks.  Will it break the game?  Time will tell.  As long as those two cities are fully functional and sieges play out how they have been explained to work, then I think it will be ok.  My real concern is this though, they say that this new two city system will be great and focus the RvR into specific areas and that it will be better than it was with six.  Well, that statement kind of leads me to think we won't be seeing all six cities being availble for siege at the same time.  I mean if it is better this way, then wouldn't adding in the other four cities later essentially make the game worse? I am not saying it will, but if you say the game is better with two and then later make it six, what was the point?  They also hinted at rotating through the pairings and fixing two while one is active and continue to cycle and tune the cities as the game moves on.  That sound like a good idea, but still kind of sucks not having all six cities up at once.  Time will tell I guess.

Classes:  They removed four classes that aren't working out how they want.  Choppa, Hammerer, KotBS, and Black Guard.  First let me say this decision makes sense from a developer standpoint.  Remove the bad elements and focus on the good.  This way when you ship, you may be a little bit lighter than you planned, but at least everything works.  That being said I am confused about the KotBS and the Black Guard.  Choppa and Hammerer makes sense since they share the same mechanics and it was deemed not fun or too hard to balance. Fine.  But the two tanks that were cut both have counterparts that are planned for launch.  If those classes work, why don't these?  The Black Guard builds power like an Ironbreaker and Avoids/Mitigates like a Swordmaster.  Since the mechanics for those work, why can they not get it to work for the Black Guard?  Either that combo together was complete crap, they didn't like the look of the class, or they started the development on the class too late and can not finish it in time.  Same goes for the KotBS, the Chosen is already in the game and the KotBS was its mirror.  So why couldn't they get it to work?

Time and Money:  One statement that kind of confuses me is when it was stated that even with unlimitted time and money, they wouldnt be able to get the other four cities and classes into the game.  That makes no sense.  If they had unlimitted resources how could you not do everything you wanted to do? Makes me wonder if/when we will see those other cities and classes, since time and money aren't a factor, what happens after launch?  How will development be different after launch?  I heard mention they want to see how things turn out with the first two capitals, but isn't that what beta is for?  Also doesn't that lead you to think that these first two will then suck when compared to the others when they come out?  Well then they will patch the older cities and update them right?  Well then why could't they release the other four and just patch and fix them as time goes on as well?

Let me finish by stating I am a HUGE fan of Warhammer.  Been playing the TT for over 15 years, I have multiple armies, all the related books and campaigns, and I pre-ordered the CE as soon as it was available.  I will be playing WAR when it is released.  I will be checking it out in beta and then the first month of free play.  If the gameplay is solid then all this other stuff won't matter much to me.  If it isn't then I will be disapointed.

My hopes for the reinstatement of the currently shelved content are as follows:

Remake the four cut classes within 3 months - Awesome.  Remake the four cut classes within 6 months - good.  If it goes over a year then thats just horrid.

Remake the four cut cities within 6 months - Awesome.  Remake the four cut cities within 12 months - good.  If it goes over a 18 months  then thats disapointing as well.

The closing question is this.  If these things are removed and the game works out fine without them, do you think Mythic will add them in later?  I mean after all if everyone is having fun, why spend the resources to add them in when you could be adding new things?  But then there will always be the sense of a promise unfullfilled, how long until happy players start to get upset about the loss of things they had hoped for at launch?

Fanbois and flawed logic.

Posted by Sepulcher Wednesday July 2 2008 at 5:02PM
Login or Register to rate this blog post!

So the latest thing with the MMO community is the "wait and see" mentality.  Everytime a game company promises something and does not deliver, the fans always tell others to give it some time.

My question is why should I?  If a company says something will be in a game and that feature is not in the game when I buy it, why do I have to wait until it is?  I do not owe said company a second chance.  I do not have to give them time to catch up to their bold promises.  I could buy the game and set it on fire when I got home simply because I decided I didn't like the box art. 

The old saying "Fool me once, shame on you.  Fool me twice, shame on me." applies here.

The fanbois need to do a reality check.  Using the excuse "thats how MMO's work" is a complete cop out.  If the game designer can not release their game with all listed features functioning they should not be making MMOs.  They need to pick key features and flesh them out to completion.  That doesn't mean it has to be bug free.  As long as all the bugs that are known prior to release are fixed, thats the best we should hope for.  If new bugs arise once the game comes out do to unforseen events that is understandable.  But releasing a game when you know aspects of it do not function or are non existant is complete BS.

Anyone who decides to stop playing said game because they feel disapointed in the product is shot down by fanbois who have absolutely nothing to stand on in support of their game. They say things like "Oh well I am liking it so you are wrong" , "your computer is crap so it is your fault", "When I play I find groups every 2 minutes and money falls out of the sky when I log on", and "Me and my guild blah blah blah".

They fail to realize that the average person is not willing to put up with lag, graphical errors, bugged quests, broken classes, or missing game mechanics just because "one day it will be fixed".  I also enjoy the fanbois who hide behind the EULA to support their game.  "Well the EULA says they can change whatever they want whenever they want and you agreed to it so STFU".  Thats fine, but I can also stop playing the game because of the changes.  Just because someone buys a game it does not mean they have to play it until the fanbois tell them it is ok to stop.

This mob mentality that the gaming zealots have is rediculous.  They band together and insult everyone who does not agree with them.  They then sit around and pat eachother on the back about how cool they are because they are enjoying the broken game.  I see tons of threads that are nothing more than fanbois talking about all the people who do not like their game (or people who like other games) are idiots.  They think they are so smart because they are willing to "wait" for their game to be finished.

Intelligence has nothing to do with it.  You may have more patience for that particular game because you enjoy it, but that does not make you smarter than the people who do not.  It is a game.  The success of the MMO has no bearing in that persons life.  Its success or failure does not help or hinder them.  So why should they care?

I will get right into the issue using a recent game release as the basis for my example. 

Now before the "OMG your a WoW fanboi" replies come let me say this.  I played WoW for over 3 years. I cancelled my account on a few occasions and I currently have no plans of returning to that game because it is moving in a direction I do not wish to follow.  I have no vested interest in the succes of Blizzard or any of their properties.  Nor do I care if they continue to make billions on the sale of other games.  If something is good I will play it.  If it sucks I won't.  That definition is completely up to me since I am the one in control of my game time and no one else.  I care about the game, not the company.

First we hear that game X has sold Y thousands of retail boxes.  Good for them.  The marketing department for this game words everything in such a way that it is obvious to anyone with a brain that they are not doing as well as they want everyone to think they are.  Never before have I seen a major MMO release information about sales in ways such as "over X amount shipped to stores!" or "over X amount of accounts created".  Why not just say "We sold X copies to customers" and "we have X number of subscribers"?  I will tell you why.  Because they are so full of their own hype and the idea of being a "WoW killer" that they will go to any lengths to come off as a runaway success.

Why does it matter?  Why does everyone care so much about how much money their game makes?  As a player your concern should be "is the game fun?".  Everything else means nothing if the game is not fun for YOU.  I am just sick of all the flame wars, all the bashing, all the egos, and all the other crap you read on nearly all MMO forums.

I come off a bit negative myself.  I understand that someone is bound to jump on my blog and come up with something clever to say, bashing me.  That is fine.  The truth is what it is.  No amount of insults will change it.  If a game is broken and full of bugs than that is what it is.  You can enjoy the broken features as much as you like, but if they are clearly not working as intended or at least functioning, then the game is incomplete.  You may enjoy paying to play in a beta test, that is your choice.  But trying to convince other people that there is nothing wrong with the broken game because you a so invested in the game is pure stupidity.

This recent group of fanbois, for the above game I hinted at, are so much more rabid than others I have seen in the past.   I think they invested so much effort into supporting the game, hyping the game, bashing other games, and paying for the game that they can not accept anything other than their game being a blockbuster.  Even if the facts show otherwise, even if they know there are things wrong with the game, and even when they can see the developers track record with their own eyes, they still support the game.  If they stop playing or even utter any form of criticism they will be cast off by their fellow fanbois and listed in the ranks of the trolls.

That fear is what keeps them going. The fear that they were suckered and took the bait.  The fear that if they admit the games faults others will fall upon them like wolves. The fear that they will have nothing better to do with their time if they stopped.  That is what fuels the fanbois.  Them vs the non-believers.

I am in no way bashing people who play any game that I do not play myself.  If you are enjoying yourself, more power to yah.  I hope your game continues to grow so that you can keep enjoying it.  What I do not like is the fanbois who lie to themselves and falsely represent the game they play. My entire topic is directed at fanbois and that is all.  I used only one example because it is currently a heated topic and many people can relate. I realize there are many games out there that have crashed and burned.  This topic applies to them as well.  It also applies to fanbois of successful games. Just because a game is successful does not mean it is without flaws.

Why we fight: Part 1

Posted by Sepulcher Thursday May 22 2008 at 8:55PM
Login or Register to rate this blog post!

So I have been doing alot of thinking lately about why people get so intense when talking about MMOs.  No one can make a criticism or point out a something positive about any MMO without being attacked from all sides by fans and/or trolls.  If someone says that they don't like the graphics for a particular game they are quickly told there is more to a game than graphics.  If they say they enjoy a certain gameplay mechanic, the nay-sayers will fall from the sky and point out how that playstyle is pointless.  It is their choice to decide what makes the game fun for them, it is not your place to decide for them what matters in a game.

Why do players do this?  Why do you feel compelled to spew your opinion at other people as if it were fact?  What makes your style of gameplay better than theirs?  The amount of hate that exists on any MMO forum is mind blowing.

It reminds me of hardcore religious fanatics (pick any religion you like) and their closed minded opinions towards others.  It is as if you need to attack other MMOs to justify to yourself that the one you chose was the smarter choice and try to get converts to your cause which further strengthens your beliefs.  Afterall no one wants to be the fool and when you waste $50 on a piece of trash you sometimes cling to it as if it were gold. If you admit that the game sucks then you feel like you fell for the hype and just threw your money away.  The same could be said for people who play game X and then game Y comes out and starts selling a ton of copies.  Why do you care?  What does it matter to you if someone else preffers game Y over the game you are playing?  You didn't make game X did you?  So why insult someone because they dont like what you like?

Also the amount of people playing the game does not make it better.  We all know WoW is a huge success.  I've played it and enjoyed it, many others have as well.  That does not mean it is the best, it only means it is making the most money.  Thats like saying , and it has been said before, that vanilla is the best flavor because it sells more icecream.  Well what if you don't like vanilla and you preffer chocolate? Are you an idiot because your have different tastes? Why can't people just live and let live?

That leads me to my next point, why can't we have more variety?  So many players have the "There can be only one" mentality when it comes to MMOs.  Why can't we have 3 successful games?  Why not 10?  If your game doesn't do as well thats not the fault of the people playing the other games, its the fault of the developer for not making a better game.  If that even matters to you.  Some people preffer to play games that only have a few thousand players instead of millions.  Why can't they enjoy their game without being laughed at because their game isn't making as much money?

Seriously, I think the MMO community needs to mature a bit.  All that matters is that you enjoy the game you are playing.  The amount of money it makes, number of players, style of gameplay, graphics, and everything else does not matter if you are not enjoying it.   It will be a great day when we see  MMORPGs, MMORTSs,  and MMOFPSs (and any other type of style you can toss the MMO prefix onto) on the shelves.  Variety is the spice of life.

So the next time you feel the urge to insult someone because they play a game you don't like, stop and think.  "Why do I care about what that other person enjoys?".