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Life is Feudal: MMO

Life is Feudal: MMO showcases Medieval life on a grand scale, allowing you and thousands of other players to dive into a living, breathing - and ever-evolving - world.

Author: Saxx0n

New game features and mechanics are on the way!

Posted by Saxx0n Wednesday June 28 2017 at 10:22AM
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Hey Feudalists!


Today we have a brief report on previously announced features.
 

Many of you have asked the perfectly reasonable question: 'why is there so much time between the announcement of new features and their implementation in the game?' 


One of the main reasons is that our top priority at the time is eliminating critical crashes and bugs to improve the game’s overall performance and stability. Our developers are busy with fixing key problems and polishing of both LiF: YO and MMO at the same time, alongside implementing new features. So, sadly, some of them get delayed as a result.

Now for more details:

New castle walls

We have finished optimizations and mapping of the models and texturing is being worked on now. The number of modules has increased, their detail level is much higher than the old ones. Also, donjons have been added to the list. The hardest part is complete, so the wait is almost over.

Natives

All models and decorations are ready. Animations, sounds and their special settlement level design are underway. However, the AI has been slightly delayed due to more urgent tasks at hand.

Bell-towers

The Small Wooden Bell-Tower is ready. The Large Stone Bell-Tower is being worked on and game mechanics for these objects are waiting to be coded.

Destructible shields

Sculpting is finished on these awesome shields and texturing is next in development.

Carts

New models are ready and the game mechanics are being implemented. They will be in place and ready for the OBT of LiF: MMO.

Forest growth

Many players were unhappy with tree growth being too slow. We came up with a solution, after the next patch the trees, planted by players, will have a higher growth rate — thus making the timber less 'expensive' so that the construction of wooden structures will make more sense. 

Interface

We are also upgrading and improving the game interface. The changes will affect all the main windows and HUD elements. New tooltips are ready so take a peek here: link to a slider screenshots. http://lifeisfeudal.com/newtooltip/pics.php?n=2

Meanwhile, our Lore Scriptorium has had another addition — two more stories: 
http://lifeisfeudal.com/LoreStories/?lang=en&art=457
http://lifeisfeudal.com/LoreStories/?lang=en&art=456

-The team

MMORPG.com writes:
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