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New Zealand Home-Dweller

A New Zealand take on all things gamely.

Author: Roleplaying

World of Warcraft, Not A Negative Review

Posted by Roleplaying Monday August 24 2009 at 7:04AM
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I stopped playing World of Warcraft about 7 months ago.

I hope you don't mind spelling or grammer, this is purely to express my simple-minded opinions =)

Only 7 months? Yeah, not too long. However, for many avid players, it is quite the vacation. The reason why I stopped playing actually isn't nearly as important as the reason why I kept playing, for so long. You see, I have played World of Warcraft on and off since release. Like many people... On and off. Which I think is neat, the fact that I've managed to be reeled back into this game from time to time throughout these 4 (maybe 5) years. Not really that long, 4 years. It feels like more, doesn't it?

I like WoW. I like a lot of things about it. I like that I don't like every single aspect of it. Flaws make doors. Blizzard opens a door, players will open a window... and crawl through like ants! A whole bunch of 'em, crawling. I think it's fantastic =D    But that's beside the point. I started playing WoW because of the old-world look and things like mining... I always thought of myself as a keyboard blacksmith. Of course, I already loved Warcraft: Orcs and Humans, too. So the lore and background stuff I was pretty sure I'd enjoy... and enjoy, I did!

The quests and dialogue throughout the WoW universe is rich and diverse. It's the best and worst of our world, quite literally. It paradys and alludes to every cultural, pop-cultural, historical and present society doings. Of course that's a hyperbole... but it's kinda true.

Graphically *smacks gob* it's lacking! However, I could play Chip's Challenge or Maniac Mansion for hours. Just reveling in the joy I get from a well-made, but not necessarily graphically demanding game.

People are sometimes said to make or breaka game. I think they do both, for sure. People defenitely made this game. Those people being both the wizards at Blizzard, and your mmo-loving neighbours. It's broken by bullys and mean people. It's torn apart by exploiters, imbalance and bad reviews. That's life, huh? I guess when you market to living people, you get that type of deal, huh? People give life such a bad rap. Some would kill themselves just to stop experiencing it. Same goes for WoW. Like society, that's an extreme example... and I appologise. Sorry.

PvP. Brilliant. Not only can you kill people for your satisfaction - but conscience and law play a heavy hand role, too. Just like life. Which I think is great. I love life. I hope all my kills in life are honorable, and commited on even soil.

PvE. Best player vs environment game I've ever played - and I've played them all. Well, maybe I haven't played some obscure game just realised yesterday... but I will by the end of the week.

TIME. This is the main issue. This concept here is truely the measure of a game, to some people. I put this to you... You wasted so much time playing WoW. Or... you don't want to waste your time playing Wow. Either way, you didn't waste any time. Time would have passed, regardless. I know, I know, that's pedantic. However, if you played for so long, you must have enjoyed it. If it was addictive, you must have enjoyed it. If you didn't enjoy it - you've got an issue which isn't related to the game. It's call time management. Personally, I like "wasting" time on games. They're fun... like writing/reading a blog.

Hey, I hope you don't take this blog too seriously.

=P Who am I kidding, I made this to say I like WoW and maybe some day I'll even play it again. But I don't HAVE to go back.      And I don't have to hate it for what it is.

Basically, this isn't a serious blog in the least.

Clerk Warns Off AoC Purchase

Posted by Roleplaying Monday June 1 2009 at 2:48AM
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I went out of the house today ("yeeeyah!") to purchase Age of Conan: Hyborian Adventures (PC).

I walked straight up to the counter and was greeted by a friendly store-clerk whom I have never met before. I say friendly because I'm giving that whole 'benefit of the doubt' thing a go this week. So I say to the guy, "Hi, do you have a copy of Age of Conan for sale?". After a quick check of what I was after, he then gave me his personal hard-word on the game. I reached out for the box, but he insisted he get his message through to me first:

"This game's got no future. In a year from now, the server won't exist. You see, they've (Funcom, I assume) merged all the servers together - and still, you'll be playing with 12 people at any one time... tops. I don't recommend you buy this game, but of course (here's the kicker!) it's up to you."

Obviously I had researched Age of Conan: Hyborian Adventures during several weeks of window-shopping around on such 'sites as this and had seen the rants about bugs and imbalance in the early stages of it's released life. However, this was the first time I had been confronted with a warning of low population and seemingly inevitable closure. It kind-of shocked me, coming from someone you vendors games, all-be-it as a pawn in a much larger retail chess-board. The store was EB Games, though I don't feel it matters greatly. What may be of immense importance is the fact that I hail from and am currently living in New Zealand. Is this issue commonly felt in my own Oceanic/Pacific gaming community, or is it a reflection of the over-all Age of Conan experience?

In the end, I did not purchase the game. Though in the near-future, I may (regardless of this new-found web of worry). Oh - as to downloading the client to play the fabulous 7-day trial, my "cap" would not allow the speedy completion of such a task. Hey, this is Aotearoa I'm talking about.

I would love to hear your feedback, my apologies in advance for gramatical and unforced errors on my mortal behalf.