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The Official Runes of Magic Blog

The goal of this blog is to present a behind the scenes look at what's being developed, what's been implemented, and who the team is, behind Runes of Magic. If you haven't played it yet, you're missing out!

Author: RoMblog

Introduction

Posted by RoMblog Tuesday May 26 2009 at 3:24AM
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Daniel Ullrich, Director, Product Management at Frogster

Greetings to all of the MMORPG.com and Runes of Magic fans! - It’s a great pleasure and honor to write a blog on this pretty cool website. I remember that in the past, MMORPG.com was always a site I scouted for new information and upcoming games, I can honestly say that I grew up with this site. So I want to thank MMORPG.com’s crew for the great opportunity to write this developer blog about Runes of Magic on their site.

To introduce myself, I’m Daniel Ullrich, Director, Product Management at Frogster Online Gaming GmbH. As a director of a very special department, I have to lead a lot of sub-departments like Producing, Quality Assurance, Game Improvement, Developer Communications and of course one of my favorite and very important sub-departments, Community Management.

Community Management is my origin. Before I took over new challenges at Frogster, I was working for a large German gaming network which is in some cases similar to MMORPG.com, even if it was only in German. One of my biggest take aways from that time is the knowledge that game developers and publishers should listen carefully to the folks on the forums, because they are the heart of the game. That is by the way the reason why Frogster decided to open its own forums. I think that direct interaction with the people who are playing Runes of Magic everyday is very important to keep yourself in the loop on the most important issues for the players. It’s like reading articles about new technologies. The more you read, the more you know about what the future trends will be.

But let’s come back to present. Because I am one of the lucky guys who are involved in the patch planning and developer communication with our excellent game designers at Runewaker Entertainment in Taiwan, I know about most of the upcoming content for Runes of Magic very early. It’s nice to see how Runes of Magic becomes bigger and bigger each week, influenced by new suggestions and new ideas from Runewaker, Frogster and our great community.


I would like to announce, that I will, from time to time, talk about new, unreleased topics like new mounts, auction house changes, new areas, dungeons and PVP-modes. These are only a few examples of a lot of things to come. I won’t tell you everything right now, but what I’m able to say is that this will be a very exciting and interesting year for Runewaker, Frogster and I’m pretty sure the community too.
Keep your eyes open for the next information about Runes of Magic’s Chapter II, the title of which I’m not allowed to talk about right now….…. but hey, maybe in one of our next blogs, which you can read on MMORPG.com weekly, I might be allowed to tell you more….

Next week for example, I might have a chance to write about the new patch cycle we’ll be announcing and why we established it. Or, maybe Tony, one of the lead guys at Runewaker Entertainment, will take one of the next slots to talk more about how the game has been developed and what’s in development.

Last but not least I ‘lluse the chance to thank the over one million registered users for playing Runes of Magic and discussing their experiences on the forums. We love you and hope to see you with some of your brand-new elite skills in a couple of weeks.