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Not So Leet

I'm an MMO gamer but I have a life. I write from the perspective of someone who's an MMO enthusiast, but fits it into her semi-normal everyday life. I'm not a kid and I don't game like one. That's where I start from. For where I go from there, read on.

Author: Radiogirl

What's So Great About Fallen Earth?

Posted by Radiogirl Monday October 5 2009 at 1:49PM
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In my introductory post, I talked about some of my previous MMO gaming and how I ended up playing Fallen Earth. Since getting involved with this game and reading a lot of the commentary about the game from both journalists and players, I find there's a few things I want to address, the kind of stuff that I've read repeatedly about this game, particularly from those who seem to have little or no experience with the actual game itself.

So here we go, in no particular order:

1. "The graphics suck!".

Sez you. No, you won't find shiny towers, high-tech spaceships, nor (for the most part) elaborate graphical special effects in Fallen Earth. That's just not the kind of game it is. This is a game based on a post-apocalyptic future, not some medieval fantasy realm.

While they may not be to the taste of some, the graphics of Fallen Earth are finely detailed, and in fact the buildings in the game just got a noticeable graphical upgrade with one of the most recent patches. If you haven't been in-game since beta, I'd strongly suggest taking another look now before complaining about the graphics.

2. "Oh yeah, what a great concept. You get to be a garbage-picker. Joy."

Not your thing, ok fine, then go get yourself a set of wings in Aion and go fly off into the sunset. Like we give a s**t. Just out of curiosity though, have you actually tried playing the game before trashing it based solely on your perception of its concept?

3. "Combat is too hard."

Yes, combat with no VATS or "sticky" targeting system is definitely a challenge and takes not only the right levels of skills and gear but also a lot of practice to do well. Are you saying that you think it should be easier? Why? Are you not up for the challenge? I'm sure Hello Kitty will have a much less steep learning curve, if that's what you're really looking for.

4. "__________ isn't like it is in (WoW/EvE/ Aion/LotRO/whatever)"

No it isn't. It's a different game with a different concept, different players, different graphics, different equipment, and different ways of advancing. It's different, and because it's different, some things are done differently than they are in other games. If you don't like it, don't play, but don't bash a  new game just because it doesn't imitate your favorite. That's just lame, not to mention shortsighted. Don't assume that just because something has always been done a certain way previously that's it's unquestionably the best way or the only way. There's something to be said for innovation.

5. "Too much lag/server downtime"

It's amazing to me how many times I've seen some form of this complaint considering Fallen Earth has only been officially open to the public for about two weeks. Of course they're going to have server issues in their first few days. Of course some systems will likely become overloaded and go down, necessitating emergency server shutdowns and reboots. It's happened several times already and I'm sure it will happen again. So what? It would be a much bigger and far more legitimate issue if it were six months or a year down the road. Right now, it's nothing more than just normal growing pains. Those of us who enjoy the game are willing to live with it as Icarus deals with these issues because we like and believe in the game. Of course, no MMO player's patience is infinite, but at the moment we're barely out of the gate.

Hey, at least when I want to play Fallen Earth I can do so, and it doesn't require me waiting on interminably long server ques before I can start playing like with Aion. I don't know about you but even if I felt my interest in both games was equal (it isn't...I've got no interest in playing a WoW/EQ/LotRO clone) that's a tradeoff I'd be more than willing to make.

Since I've been playing MMOs I've always been fascinated by how gamers demand new and innovative games to capture our interest and gaming dollars, but when we actually get something that genuinely fits that bill, the first thing we do is trash it because it's not just like everything that came before.

I don't play Fallen Earth because it's new. I don't play because it's innovative. I don't play because it's a perfect, trouble-free experience. I play Fallen Earth because it's a hell of a lot of fun. When you get right down to it, does anything else really matter?