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Like Saint Thomas... See to Believe!

more about mmos and their communities...

Author: Pelagato

And so it continues... same story, but with other colors...

Posted by Pelagato Thursday January 14 2010 at 3:01AM
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When I was in school, some crazy teacher told us that through millions of years species evolve into newer more stronger and clever ones that adapt to changes in the environment, for years and years, I took that teacher as a crazyman and never really manage to fit into my head the idea of millions of years and all that BS...



Why I said this... is simple, Human Behavior in the general society, and the ones who adapt, survive, and the ones that dont, they simply die and fall extinct... and

MMOS are not adapting to the change! Or People isnt adapting to it!

Maybe the new Mix doesnt go well!

But instead of blaming the mmos, and say what a lot of people already said, I start looking at the other side of the working formula.... The other side is the players, the society of people in RL that decide to get into the MMO world and chill around, kick some mob axx, and so forth.

To make things short I am going straight to the point.

1. People attitude toward life is changing, the new economical pressures, social changes, technology and everything that affects the human perception of their outer world is changing, more and more people see a Dystopia coming... and the old days of the American Dream seem to be gone in water. Takes makes people cranky, and cynical, more sceptical and sensitive and less tolerance to stuff they dont like...

2. Each day I see less and less people are calling for a challenge, now more and more people is all about get in, grab some loot, and in a few minutes fell the joy of getting badass, and mmos fail at that!!  MMOS add the so called Grinding, and lets put it straight here, Grinding if u ask me is the repetition of a boring action.. thats it!!!! Looks like this years, there is no grind proof people any longer... The threads and complains about subscription drops are clear in some places, too much grind...

3. People minds want the so called novelty feeling, seems to be the only happiness for some, and for that reason they want mmos, with tons of content, but it seems imposible to developers to get that much... But people dont care and want novelty in their heads, so maybe the new motto of mmos is:     "Get into the game for the free month, then keep moving forward" Is not that all the developers did something wrong, they do what they can with their limited time, and money, but people want more than what is posible, and they coupe in their possible ways, get a new game and keep hoping... Another reason for the quits all around in games...

4. Hype Hype Hype, I call hype the ATR-72 with a 42 fuel gauge... Why, because if u put the wrong gauge in that plane it will read 1800kg of fuel when u have non... so you take off, get high in sky then stall down to the ground... that is HYPE! If u ask me, games should be announce around 1 to 2 months before release, and before that no word is released ever, not even the game name... Create no hype, is useful to everyone!!! both players and developers, with no hype, you dont crash, you dont get hurt like omg i hyped that game so much and now i dont like it or it sucks, and developers wont get that hatred flame from people all around telling them that they suck, or they dont know what they are doing...

5. People asking for changes in the genre, ok I know, developers wont invest in some high risk project that doesnt have any statistical prove of success at all... but sometimes I just leave the developers alone, they do what they do, MMOS!!!!! and I notice more and more people asking for innovation, but it seems that innovation is a miss-used word, not even I know the meaning, remember people is changing, maybe their language is...

But from what I can dig of that so called Innovation is that, people want changes so radically that will change the genre completely, in such a way that it wont be mmorpg any longer... Example: OMG i am tire of racing games with cars with 4 wheels, lets make them with 4 little props, or rockets, and the race is about transporting X amount of people from point A to point B (sounds like aircraft industry to me)... Other Example: Lets make one FPS without GUNS!!!! We just spit our selves with acid goo... and instead of die from hits... we take different types of damage, and there is some healing goo, a buff goo, and damage goo!!!! Not to mention the debuff goo!

6. Those people simply want something different, not another mmo, but for some reason they keep asking it to have the tag of mmo, have tons of people around... and work in one massive way... They want so many changes with the name of innovation on them, that if those changes are done, is no longer one mmorpg... This makes me remember when I was in school... someone peers told me: "If u want to be cool like a rap guy u ONLY NEED TO CHANGE! your shirt, your pants, your shoes, your belt, your watch, your hairstyle, your backpack, your notebooks, you talk tone" I was like... OMG ONLY THAT!!! that is a whole new me, I better kill my self and start again.. yeah right... I am glad I never took the rap way....

This are only a few of my brainstorming thinking... if u dont understand it well... then thats is sad, I havent been inside the US talking english for at least 15 years... I only play and read around, so dont flame me in the comments because I will understand you... I can asure you that....



theAsna writes:

Interesting article.

You might want to have a closer look on the evolution thing. It's not automatically warranted that species become stronger or more clever over time.

If a species finds a niche to survive then it will adapt to that niche and "optimize itself" to better fit into that niche. But too much specialization is a danger in itself. See what impact "alien" species have that are introduced to another continent, small island or eco system.

1) To me it looks like MMOs are somehow replacing after-work TV sessions. At least it's more interactive than TV.

2) Challenge has been turned into an optional thing. Sadly you only experience challenge at "end game". If I would seek challenge and a game wouldn't provide challenge from the start, why should I wait
until the "end game"?

3) Novelty is mostly something old in a new dress or known concepts/ideas combined in a "new" way. You don't need to play every Game/MMO out there to grasp the basic concepts.

4) Less hype is always good. But I guess it's a calculated bait by marketing people for fans.

5) Do you know the story about the frog who is put into a pot of cold water? The water is slowly heated up so that the frog doesn't notice he's cooked. The same goes for changes. Most changes come by small steps (the big and surprising changes are really rare). People almost don't notice them if they don't look out.

6) In that case I do something else, e.g. play some other games. Offline. Online. Just something else for a change.

Thu Jan 14 2010 1:36PM Report writes:
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