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Paragus Rants

Rants, reviews, and interviews from an MMO veteran and guild leader.

Author: Paragus1

60 Days of Darkfall

Posted by Paragus1 Wednesday May 6 2009 at 8:03AM
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60 Days of Darkfall

It's been about 60 days since Darkfall has gone live, and I figured that I would take some time to give an overall update to how the game is progressing.  There have been a lot of changes since I wrote my Beta Review, so hopefully this should give people a general idea of where the game has improved, and where improvements are still needed.  I write again from the perspective of a guild leader, and someone who has been fortunate enough to see more aspects of the game than perhaps the average player.  I am not going to review the basic game here or go over things I have already talked about in previous articles, instead I am going to focus on some of the changes that have occurred over the last 2 months.



This is one aspect of the game that has really undergone some a variety of changes over the last 2 months.  When the game first came out, a given harvesting node originally held a different amount of resources for each player.  As an example, originally a tree would hold X amount of wood for every player who harvested from it.  This meant that a group of people could all harvest the same node and each person could get 50 wood as a hypothetical number, so 5 people could gain 250 wood collectively from a single tree.  The nodes have since become universal like most games where they have a set number of resources, so that same tree would only yield 50 wood collectively no matter how many people are there.

One major gripe about harvesting originally was the general tedium of it.  Originally the player would have to click each time they wanted to harvest a node, thus a player harvesting that 50 wood would have to click a minimum of 50 times to get it.  This tedium drove some players to get an auto-clicker to take some of the strain off of them.  Fast forward to last week, Aventurine changed the harvesting mechanic so that one mouse click now makes your character auto harvest the node repeatedly until it is depleted.  This was a welcome to change to me personally because I do not macro, and this is one less reason for me to consider doing so.  It also allows me to Alt+Tab while harvesting so that I can take care of other things.

There are still 2 aspects of harvesting that annoy me.  The first is the fact that you do not know a particular resource node is tapped out until you go through the harvesting motion.  I would think that I would be able to tell for the most part if a tree had no more wood to offer before I started chopping, it's hardly a game breaker by any means, it is just an annoyance I would like to see addressed.  The second beef with harvesting relates to me as a guild leader who owns a hamlet with resources.  I can understand the fact that strangers should be able to sneak into enemy cities to harvest their resources, especially given how rare some of the high end ores can be to get.  What bothers me is the fact that I have a farm in my hamlet, and if I do catch someone harvesting from it that I do not like, attacking them results me in me going rogue if they are on my racial team.  I would like to see players outside my guild or alliance be flagged rouge for harvesting from my land without permission, so that I can stop them and protect my property without consequence.

The Trade Channel

In a recent patch, Aventurine added a trade channel as a new tab to the chat window.  While it may not seem like a big deal, I think this was one of the simplest and better improvements that has gone into the game.  Previously, a lot of the commerce in the chat was bunched up in the "Race" and "Race Alliance" chat tabs.  This made it very frustrating to hook up with buyers and sellers for the various goods players were peddling.  These chat channels consist of a cross between WoW Barrens chat and guild recruitment messages, so trying to use them as a platform to sell goods was often unsuccessful.

With the addition of the new "Trade" chat channel, players are given a means to browse the goods of other players as well as to unload some items they might want to convert to cash.  While anyone is free to type anything they want in the channel, I am surprised that most players seem to respect the channel and use it for what it was intended.  The channel broadcasts to all members of your racial alliance, so depending on what race you rolled, you often hit a pretty wide audience with your messages.  This has helped boost economic activity in the game a lot from my own personal experience, and it no doubt helped crafters find a marketplace to link up with buyers for their wares as well as vendors for crafting materials.

Colored Names

I originally brought this up as a personal issue I had with the game during the beta.  My issue stemmed from the fact that the game colored the names of all the people in the game as either blue or red.  This color coding system bothered me and other players because it colored names based on the alignment of the person you are targeting.  This meant that as a Mahirim player, if I spotted another player who was a human, his name would be blue to me despite the fact that he was a natural enemy to me.  This became somewhat confusing, especially for newer players, who would see a blue name coming at them not realizing the person was actually an enemy who intended to kill them.  I mentioned in my beta review that a player's color should be based on their relation to you, not their own race.

Apparently Aventurine listened, because in a recent patch they implemented an entirely new system of color coding that went way beyond what even I had wanted.  Instead of names being just blue and red, Aventurine added a few other colors to help identify people based on their race, guild, and political affiliation.  Players who are members of your guild show up as a bright green, while members of your political alliance show up as a dark green.  This is extremely helpful to me as a guild leader because new people to the guild and the game can quickly identify what other guilds are in our alliance without having to check a list, which in many situations there is simply no time to do.  Blue players now represent all players who are racial allies, and have positive alignment.  Red names are for people who are racial enemies, political enemies, and individuals who have negative alignment.


This is another controversial part of the game that has changed a bit since my initial write-up.  The original game mechanics had alignment on a scale that went from positive 100 to negative 100, being on the upside made you blue, and being on the downside made you red. Killing a friendly player on your own racial alliance would cost you somewhere in neighborhood of 8-10 points, depending on whether or not you let the friendly bleed out or you finished him with a gank.  On the flip side, killing an enemy player and ganking him would usually result in a net gain of around 2-4 points.  This meant that under the old system, a player could farm up to 100 positive alignment and then kill upwards of 8-10 people on his own team before going into the red zone.  I used to joke about alignment with my guild as redeemable coupons to go kill friendlies once you hit positive 100 that you could turn into loot.

Well change came to this system, and the cap on the upper end of the scale was changed from positive 100, all the way down to only positive 10.  Suddenly killing someone on your own racial team got much more costly.  Under the new system, even at your maximum positive alignment you would only really be able to kill one friendly at best before going into the negative red zone.  The negative side of the scale remained the same, leaving quite a large hole that a player can dig themselves into if they didn't start respecting members of their own races.  At the same time to make things even stricter, the amount of alignment rewarded for killing enemies was reduced to only 2 points, making that deep hole even harder to climb out of for red players.

My main beef with the system now is that there are times where I do have a good reason for wanting to kill someone on my own team.  Again using the harvesting from my hamlet as an example, if I attack or kill someone from my race harvesting in my farm, I will be on the verge of going red for protecting my property.  This could of course be less of an issue if renegade harvesters were flagged rogue, but it can be an annoyance.  The other part of the system that bothers me personally is the lack of penalties against ARACs (all race clans).  There are a ton of them because of a lack of punishment for opting that route, and it seems a little inconsistent to make players respect the lore with a strict alignment system, but not in terms of ARACs.



Crafting is another area of the game that has been somewhat enhanced a little since release.  In addition to some new recipes for various pieces of armor, Aventurine is actively trying to add incentives for people to craft, or seek out crafters to get their equipment from them.  In a recent patch, Aventurine decided to lower the durability on weapons and armor found off of mobs.  In the past, farming mobs for certain pieces of gear became an ideal or preferred over buying from crafters because it was a lot cheaper.  Why pay a crafter when you can farm the same exact item off a mob for free?  With the new durability changes, many of the armor found on mobs has significantly lower durability which means they will break a lot sooner.

One thing I would like to see added would be a "Create All" button for crafting.  There are certain crafting activities in the game that are done in bulk, and like harvesting, it would be nice to have an auto-craft feature that would make as many of a given item as possible without having to babysit and keep clicking every 20 seconds.  The above picture shows a hypothetical situation where I would be wanting to craft a bulk quantity of arrows, but could easily be applied to potions, cooking food, smelting, and woodcutting.  Crafting a stack of arrows takes 20 seconds, and uses a single wood plus a single ingot.  I could conceivably craft 149 stacks of arrows in this picture, but it would take me 149 x 20 seconds to do it, or 49 minutes roughly.  While this is a somewhat extreme case, it would be a godsend to be able to click one button and go do something else, or make the time to craft a bit lower. I think a combination of the 2 ideas would be good.



It is worth mentioning that the overall performance of the game has been increasing over the course of time since the game has come out.  A lot of my guildmates who have weaker systems have been noticing some frames-per-second increases overall and in some larger battles.  Aventurine seems to be in the habit of dropping one serious patch every week consistently since the game has come out.  Almost every one of the patch notes seems to make some mention of server increases and optimizations.

A real test of the server as a whole came a week or so ago.  One Saturday afternoon, the world erupted into a massive war in which sieges were declared at seven different locations all at the same time.  As more sieges started to get declared, more and more alliances tried to capitalize on the hysteria and declare their own hoping the enemy would be too distracted to defend as well.  Five of the seven sieges actually concluded without a server crash.  Eventually when it came down to the last two, a lot of the server population locked into war mode funneled into one of the sieges and eventually buckled the server.  While the crash is always sad, when you compare what happened that day to situations from a few weeks ago, it definitely looks like the server has skilled up a bit in its own right.


Political Tides

This brings me to state of the political situation in general.  While Aventurine really has no control over this part of the game, I wanted to touch on something I found to be interesting.  If you have read my previous articles about "Alliances and War" and "Alliance Leader Interviews", you might have some understanding about the various sides and why they are fighting.


While Darkfall has had a fair amount of content patched in terms of new quests, the player-driven side of the game seems to be where the bulk of the content comes from.  The above picture is a before and after comparison of one of the subcontinents.  The left is from an influence map I used in my interview article exactly one month ago, and the right is a political map from today.  In a few short weeks, one of the larger and securely situated alliances has been completely shattered.  I think a lot of people get caught up in the meta aspects of the game and don't step back and realize how much the landscape is always shifting and how literally overnight, the winds of change can blow through and completely reshape an area of the map.  We are only 2 months in, and when you step back and think of all the drama, backstabbing, wars, and deals; it has to make everyone wonder what the future holds in store for the players who are actively shaping Agon.


There are scumbags in Darkfall.  The official forums are often used a reference to highlight the level of douchebaggery people expect to see in game.  I'll be the first to admit that I have seen more than my fair share of freaks walking the streets of Agon.  One thing I have not seen much of is hackers, something that I have to say has been overblown to a degree on various forums.  I think in the 60+ days I have been playing, I can honestly say I have seen maybe one or two people with my own eyes that I thought were cheating with 3rd party software.  After the wave of bannings that Tasos handed out a week or so ago, those people have not been seen again.

One thing I will say about the community is that there are a lot of players who contribute a lot of their time to provide the rest of us with tools to better understand the game.  Players have created interactive maps, influence maps, political maps, and alliance spreadsheets.  I hope that someday Aventurine will incorporate some of these into the games basic functionality, specifically the political and influence map which are among my personal favorites.  Another surprising part of the community in Darkfall is the lack of angry hate tells.  In Age of Conan, a game with literally zero penalty for PvP death, my guild would get flooded with all sort of raging freaks.  In Darkfall, a game with a significantly harsher penalty associated with defeat, the hate tells are pretty few and far between, and some of them are actually somewhat light-hearted.  Most of the people who play this game seem to be tempered to the environment, and don't let it get to them too much.


In my beta review, I recommended that most people should probably hold off before buying the game until they worked out some of the kinks.  Is now the time to jump in?  I can say it is a lot better now than it was in the beta, and the frequency and changes in the patches we have been getting makes me think that this game is going to be getting better on a weekly basis.  I'd recommend that if you are on the fence, that you should keep an eye on the weekly patch notes.  It is by no means as polished as some of the so called AAA MMO's in recent memory, but at 60 days in Warhammer, my guild had one foot out the door, and here it looks so far to be going pretty well.  The irony is that despite its flaws, Darkfall performs better than Warhammer Online did with massive amount of people on the screen engaged in PvP.  Other than that, I hope Aventurine will continue to add some more soloable PvE spawns and work out some of the issues with the siege mechanic loopholes.  I am also hoping I will also get a chance to write again about the War Hulks many of you have been asking about sometime in the foreseeable future.


Co-Leader of Inquisition

moozaad writes:

You should work for EG, they could do with a guy like you, informed, professional, good writer...  ;)

Sorry, cheat shot at them. Good article!

Wed May 06 2009 8:34AM Report
daarco writes:

Perfect as always : )

Wed May 06 2009 8:36AM Report
Izure writes:

Nice review and you nailed it. Like I've said lots of time, if you expect to get your hand held or not have to figure stuff out for yourself then this might not be the game for you. This is a player driven games with real player driven events. Thats why its not a themepark, but it is a sandbox just needs some more polished sand and some more tools to play with it. Eurogamers pretty much played for only a matter of minutes to get their unfair review, this game is frustrating for the newbies but if you keep your eyes open and keep your mind open you will fall into place and I think have fun.

People fail to remember its all pixels and its all about fun, and thats one thing I am having in this game and I've played pretty much every mmorpg, only true ones that held me were EVE, Pre-CU SWG, PS, for longer than 6 months. So if you liked any of those games, DFO might be a good try and you might stick to it like I have.


Wed May 06 2009 9:27AM Report
Reno0513 writes:

Interesting notes. Thanks for the update. Keep 'em coming.



Wed May 06 2009 9:38AM Report
EricDanie writes:

Thanks a lot, there should be a lot of people (well, not sure of that, but I am one of them) waiting until Darkfall gets more acessible, and knowing it is evolving it is receiving updates based on feedback is definitely a plus to bet on a MMO future.

Keep 'em coming, and show EG what's a true review about =)

Wed May 06 2009 10:03AM Report
neKrow writes:

Very nice blog, as a new player its nice to get the perspective of people that have been playing the game awhile.

Wed May 06 2009 10:04AM Report
Paragus1 writes:

In regards to the Eurogamer review, I found it absolutely horrid, not because I do not agree with it, but because he did not spend the time to play it.  I have written many articles about Darkfall, and there are still issues I have yet to talk about about.

Let me be very clear.  I have never made a single penny from anything I have ever written. Ever.   I find it disturbing that a site like Eurogamer would completely fuck up a review on an MMO based on less than 10 hours of play time.

Imagine if a new Zelda came out for the Nintendo, and it was a 20 hour game.   You can bet your ass they would play through all 20 hours before writing the review.  It is their job to do so.  An MMO is infinitely more complex, and requires a substantial time investment to fully be able to understand all of its aspects, and a sandbox MMO even more so.  I have been playing for over 60 days counting beta, and I still have ground to cover.

Wed May 06 2009 10:40AM Report
Tenebrion writes:

Solid review.

Wed May 06 2009 10:42AM Report
grimfall writes:

Thanks for the info as always.

5 x 50 = 200, though.

Wed May 06 2009 10:46AM Report
Tuck2000 writes:

Fair assessment main lacking area is more politicial functionality for clans and a taxing system.

Wed May 06 2009 10:57AM Report
GoodBadUgly writes:

I also am involved in alot of PvP plus some nasty ganking situations and rarely get any trash tells from other people and have never ever sent one myself.    People in this game know how to suck it up and keep the trash in the game at a minimum.

The boards are a different story though but you do need a place to place your spin and propaganda as they play a big part in the overall stratagy as well.

Wed May 06 2009 12:07PM Report
Evasia writes:

good review and way better then the review from eurogamer site that obvious are all themepark players that hate darkfall.

Wed May 06 2009 12:10PM Report
sanedor writes:

This review is no better then EG, just the other side of the coin. Like Paragus is going to say anything really bad about his precious . lol, all he said was this needed work and o look AV fixed it they love us hahah. please ...

Wed May 06 2009 12:36PM Report
Zensun writes:

Nice article. There certainly have been lots of changes, most for the better!

I do have a question regarding your screenshot to the flames, though. You've wiped out the racial slurs, but not the homophobic ones. I could understand leaving them all visible to show how offensively juvenile some of these people are, but if you're going to wipe out one type for offensiveness, why not the other?

Wed May 06 2009 12:49PM Report
cosy writes:

@senador  and i bet a player that even dont play dfo can tel us bteer the bad things about dfo

Wed May 06 2009 1:08PM Report
pingworrior writes:

@ Grimmfall 5 X 50 = 250 in my book,

Excelent review

BTW in the eurogamer article did anyone notice that it says: "Awkwardly moving things between bags was my favourite part of Lord of the Rings." <-- Lord of the rings? It's the first page of the review the script under the last picture.
As in WTF...

Wed May 06 2009 1:50PM Report
Paragus1 writes:

I made a math error originally, but thanks to the edit button it has been fixed.   Thanks for the heads up!

Wed May 06 2009 2:21PM Report
Wharg0ul writes:

Excellent as always, and spot on. Totally objective, and professionally written.


Wed May 06 2009 2:30PM Report
xpiher writes:

I liked the "review"

Wed May 06 2009 4:06PM Report
Paragus1 writes:

Just saw this.  Some people might have a laugh...

Wed May 06 2009 4:30PM Report
Paragus1 writes:

This actually shows quite a bit more...


Wed May 06 2009 4:42PM Report
pingworrior writes:


Wed May 06 2009 4:57PM Report
Mystik86 writes:

I'm still trying to purchase an account of my own. I really wish I could jump in with yas and have some fun. :(

Wed May 06 2009 11:44PM Report
Eisdrache writes:

Very Nice!

You are perfectly right.

Possibly you would like to hand out the dragon mount Raw Dawg took from me with as you say "redeemable coupon" alignment after I visited your hamlet to possibly join? ;-)

*just kidding*

It was a pleasure to fight side-by-side at the siege last sunday.

See you ingame!

Timor Eiswolf, Druid

Thu May 07 2009 1:15AM Report
The_Korrigan writes:

Just because you happen to like the game doesn't make your review more "true" than the one of the person who doesn't like it. It's just two different opinions.

Thu May 07 2009 3:49AM Report
-Zeno- writes:

The future looks great for Darkfall.

Thu May 07 2009 3:53AM Report
rafikos writes:

Very nice article, thanks a lot !

Thu May 07 2009 6:34AM Report
Whitewalker writes:

Once again thank you Paragus, great write up.

Might I recommend that Eurogamer approach you to write a proper review over on their site after that pitiful, few hour long attempt at writing a review for DF they posted.

Thu May 07 2009 6:49AM Report
shaon94 writes:

@ The_Korrigan

No, what makes his more legit is he actually played it. Not that his opinion is different.

Thu May 07 2009 8:52AM Report
sazabi writes:

gotta love reviews that tell everything from the player point of view.



Thu May 07 2009 9:03AM Report
kokorell writes:

Considering that i am a wow player atm or should i say a carebear as DFO fanboyz call us , i have to say that Paragus1 blog will be the only reason if i ever decide to try this game. Excellent write up as always and most important he is not trying to hide the negative aspcets of DFO.

As for  Ed Zitron what can i say? he really damaged the good image i had  for  in my mind. It wasnt really the 2/10 that gave TO DFO but the fact  he played the game for a few hours and he didnt  even get around with the gui or the controls.

'' the few Darkfall servers Adventurine is running have been mystifyingly over-subscribed '' Ed Zitron wrote this in his review. Can someone tell me how can, a proffesionall reviewer like him,  make such a huge  mistake? it seems either that he is retarded or he wrote the review cause he wanted ppl to know that he hates DFO.

Thu May 07 2009 9:11AM Report
Quale writes:

Thnx again Paragus. I'm sure alot has been said about the Eurogamer deal, but I followed them since way before they went commercial and my take on it is simple:

Back in the day there was a reviewer there called gestalt who was popular for his no BS reviews. He "dissapeared" around the same time as eurogamer "modernized" their site. Since then, eurogamer has lost ALL it's previous credibility and are now as far as I can tell, running some kind of weird games protection racketeering where you get good reviews (and often) If you pay, and trashed if you don't.

Unfortunately, the public isn't too sharp and eurogamer is still drawing upon the reputation they built back in the day even though they're now a complete farse as far as independent journalism goes.

In other words: eurogamer /ignore

This blog is really all I need to get a good and fairly objective overview of what DF is at any given time.

Thu May 07 2009 10:00AM Report
Strayfe writes:

But again, since you can't buy this game, anything positive is automatically negated.  Tough luck.

Thu May 07 2009 11:09AM Report
marcust writes:

I agree with your comments and also see a bright future for this game. It really is the only game of its type on the market and the development team is regularly making changes that improve gameplay. I had my doubts early on, but I am happy to keep playing and enjoy this unique experience. All other MMO's seem a little less interesting after the DFO experience.

Pack Animal (TOG)

Thu May 07 2009 5:00PM Report
TheHavok writes:

Great article, Paragus.  I also would like to say I completely agree with the first comment you left about the Eurogamer review.  Whenever I read one of your articles, I think how great it is to see an ongoing review from somebody that actually knows what they are talking about and has an unbiased approach when report his findings.  Too bad people writing for major gaming magazines and websites lack the integrity that you possess.

Fri May 08 2009 12:15PM Report
Raston writes:

I'm glad to hear the game is turning around and doing ok for ya'all.  Not my style of game (I don't like manual targeting games), but that's ok.

Fri May 08 2009 12:18PM Report
Stikato writes:

Wow, how do I buy this great game. Oh wait. Its not even released.

Fri May 08 2009 12:23PM Report
Einstein-DF writes:

 Good S**t Bro

Fri May 08 2009 12:40PM Report
NeokiNaomi writes:

very neat review just bought my copy of darkfall :)

Fri May 08 2009 6:24PM Report
dar_es_balat writes:

I just read this review.  Decent positive notes from Darkfall.  However they were not enough to keep me in the game.  I just cancelled my subscription.

Sat May 09 2009 11:48PM Report
PatchDay writes:

good artcle man

Mon May 11 2009 1:14AM Report
Teiman writes:

Nice, fun, informativa, fair article. I like it. Thanks!

Mon May 11 2009 8:29AM Report
xLudox writes:

Great man. Been following darkfall since early 06 been involved in some pretty bigwigs in the clan community but decided I and the game needed some time before I put serious time into the game.

Good things are coming along.

Mon May 11 2009 11:43AM Report
rageagainst writes:

wow good article, actually best you've ever written, especially the "you will probably want to hold off until later but the game has drastically improved" part. The game has been improving since launch. But the fact that some of these things were problems in the first place astounds me, I mean did humans design this, or apes?

Mon May 11 2009 8:27PM Report
summitus writes:

Great reading ,especially for new players ,keep em comin !

Mon May 11 2009 10:45PM Report
LucienRene writes:

I must say, Paragus, your blog IS the reason why I tried the game.  Your very fair in your reviews opinions and I appreciate that.  By the by, I was Xojin Xan in game, and being ganked was actually a friendly experience.  lols.

Wed May 13 2009 1:41AM Report
rawrxbrad writes:

great review =]


Wed May 13 2009 3:21AM Report
Paragus1 writes:

Thanks for stopping by Xojin :)

Wed May 13 2009 8:09AM Report
SysFail writes:

He misses out on alot of issues players are having though, such as the grind just to get yourself into pvp action in terms of equipment.

You can grind a week for your goodies and see it all gone in a day. Now if the game was based around a day of grinding for a few days of action it would be perfect.... sadly not, even more so since the metal nodes(Scarce) went global.

For example on equipment, the entry level metal armour that is most popular because of its low costs requires 36 ignots, 45 gold and 12 leather, which seems reasonable, that is until you begin the grind for it...

To get the ignots your need to have 90 successful mining attempts (5 ore = 2 ignots), but since your skill has no bareing on failures your find it takes double the time it should to actually mine that amount, roughly 30 minutes if your near a few metal nodes that are close together, but of course you bank after each depletion of a node so someone else doesent nick it of you, so with bank runs, more like an hour or two to get the ignots.

This is just an example using the most basic of crafted armours that only require 25 in armour making and as with everything in Darkfall its never yours, just merely borrowed, so your two hours of work can be gone in two minutes, it just doesent make for excitement to me personally, I want to pvp not craft, this is partly why most guilds join one of the zerg alliances I'm guessing, so they dont lose equipment like coins in an arcade.


Wed May 13 2009 3:09PM Report
anjealous82 writes:

Man. Some of you sound like some of you sound like some level whores. If you play a game just to make it to the max level. The maybe you should quit playing games. I played the betas of Aion. I love the hell out of playung it. When I played though, I notice a lot of players already at 25 even though it was a beta. I found that to be really stupid. I stop playin at level 11. I was just testing the classes and how they work was all. Right now I have the full game. But I not going to start up just yet. I waitin on mor content. The game is great. I just some of you dumbass play through the content so quick and then bitch an moan when you almost at the end. Ive been all across the mmo world play almost every mmo out there. I never really make it to good stuff because I just lose interest. MMO really dont have enough action for me. It's just sit back move your avatar and watch. Micro magaging basicly.

All I can say about Aion is take your time playing it and dont haul balls through the game and content will gradually come.

Sun Nov 01 2009 11:22PM Report
tensspotting writes:

 I think you replied in the wrong blog post anjealous


This is a Darkfall thread

Mon Nov 02 2009 12:35PM Report
Paragus1 writes:

Happens all the time man lol

Mon Nov 02 2009 1:20PM Report writes:
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