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Paragus Rants

Rants, reviews, and interviews from an MMO veteran and guild leader.

Author: Paragus1

Darkfall: Alliance Leader Interviews

Posted by Paragus1 Monday April 6 2009 at 7:54AM
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Darkfall: Alliance Leader Interviews

I often find myself trying to explain Darkfall to new arrivals in Agon, or people looking to buy it still, so that they have an understanding of what exactly the game is like.  The best analogy I can give to the new arrivals is that Darkfall in many ways reminds me of Sid Meier's game of Civilization 4, in which you play the role of a single axeman, maceman, swordsman, or archer.  Most people play as the single soldier, some of us play as generals being guild leaders, but there are other who sit higher up at the seat of leadership in the major alliances.  Here we are, a little over one month in, and the lines are becoming very defined in regards to who the big alliances are, and the territory they have control over.

The above map is called the Darkfall influence map (credit goes out to Cosy for trying to maintain it), and much like Civ 4, this map shows the territory that each of the major current alliances have control over.  Over the past few months, many of you have been reading about my take on various aspects of Darkfall, but today we are going to mix things up a bit.  I have spent the last week getting in contact which the leadership of the major Alliances so that you can hear from them directly and get their take on the game one month in, and to also let them speak about the current political landscape of Agon.  I feel that a basic understanding of these alliances is absolutely critical for anyone who is currently playing, or is looking to play Darkfall anytime soon.

I have gone through great lengths to contact each alliance and asked them to pick someone who could speak on their behalf.  I then sent the same six questions to all of the representatives in order to be as objective as possible.  None of the leaders who were interviewed have any idea how any of the others answered them until now.  The goal is to provide new players with a grasp of who the movers and shakers of Agon are, to give current players a bit of insight into each of the alliances, to give people considering playing Darkfall some opinions of people playing it, and finally a chance for these players to express their concerns to Aventurine (who expressed an interest in the article).  The geographical location of each alliance can referenced on the large influence map, and for the sake of space, I am only focusing on major alliances who have significant influence.  With that being said, let's get started!


King Manus (The Duchy of Wessex) - Hyperion Alliance

1) Tell me a little bit about your guild's gaming history.

The Kingdom of Hyperion is the territorial name for a clan known as "Lumen Solis Victrix".  While LSV began in Asheron's Call, its identity was largely formed in anticipation of the 2003 game, Shadowbane.  LSV began on the Death server and had the first city baned, which we defended by allying with LOD.  Later, LSV established the first "island" city when Surly discovered how to plant a Shadowbane Tree of Life seed on the ocean floor, which we named "Elba".

In the prerelease of Darkfall, during the years of waiting and anticipating in the constellated community that surrounded it known as "Forumfall", we planned to revisit LSV in a way that would save us from being buffeted by the powers that be on the future server, forcing us into unknown alliances, and would instead allow us to call the shots.  We resolved to split our inner council up, and to have them each found clans.  We had Surly begin the Anvil Society, Brando Medici begin the Silver Sun Republic, and me begin the Duchy of Wessex.

We purposefully chose divergent themes for these clans to attract different types of players, so that we would be able to garner the divergent talents of the MMO community - from pvp, to nose-in-the-dirt grinding, to forum charisma and leadership, all in one place.  Then, we played them against each other on Forumfall to create the drama that would draw the community's attention and generate recruitment and momentum.  We called our Hyperion plan "Voltron" during these 4 years of waiting for Darkfall, and took great satisfaction in the irony of our debates on the forums - arguing over things as trivial as "clan structure" and "ranking", when in actuality we were using the exact same model for all the clans.

2) Tell me a bit about the Hyperion Alliance, and the territory they currently have influence over.

Rather than being a simple conglomeration of clans with a pact to aid each other, Hyperion uses a feudal model, binding all clans together in what we call a "kingdom".  The feudal structure creates a tree of vassal relationships in which "every man has a lord", and thus, a leader.  Further, there is a sense of equivalency among the different "tiers" formed by this feudal pyramid, so that even leaders from different clans which are yet on the same tier are regarded as the same rank kingdomwide.  We use traditional feudal titles to identify these tiers, which adds a sense of authenticity and "nation" ambience to Hyperion, which we had always sought to capture.  This, to add more immersion to the very political and intriguing aspect of the game experience.

The Hyperion Kingdom currently stretches throughout the entirety of northeastern Agon.  We hold dominion over everything east of the dwarven starter cities, and everything north of the human starter cities.  We also hold southern Yssam after dividing it between ourselves and the Yssam Coalition.

3) What's your take on the political landscape right now, and which of the other alliances are you keeping an eye on?

I see that the map is rapidly deterioriating in a "ten little indians" fashion, with factions collapsing or dissolving into others.  That's really a shame, as the developers had always promised that the world would be much larger.

We have our eye on all of them, of course.  There aren't many left, after all.

4) Is your guild or alliance planning on moving to the North American server when it opens?

For the most part, we are planning on staying on the European server.

5) What is your favorite part of Darkfall so far?

I love the degree to which playing Darkfall politically approximates to the logistics of running a real war campaign, from the need to organize revenue collection, play intel and counter-intel against your enemies, maintain morale among your men, and execute tactics in engagement.  Then of course, I love that all that this is carried out with physical collision based combat, the need to organize the collection of resources from the land and the monsters for their application in war, rather than the two pursuits being unrelated.

6) What do you think are Darkfall's biggest issues right now?

The biggest issue of all is the lack of doors on city gates, and the poor design of cities generally - while the ubiquitous "launch" spell can be argued as an approximate substitute for the ease of making a ladder, the fact that by and large, an army can just run in a front gate, or jump from elevated terrain right over a poorly placed wall is putting a damper on the enjoyment of the siege and raid mechanics for many.  Considering the state of things, the investment of time, money and resources toward constructing a city has no value other than for aesthetics, and so many, knowing that a finished 250 module gatehouse will have just as big of a gap as the rubble there presently, are cutting costs and leaving their cities unfinished.  I know of several cities that have tunnels from the countryside going under the walls and coming up right in the town square. So much for the utility of walls, even if gates are added.

The way it is now, one doesn't erect cannons until the enemy is already obliterated and the city is occupied, rather than using the cannons to breach the defenses so that the occupation can follow.  They are little more than wrecking balls for an already secured demolition site, as opposed to being actual weapons of war.

Another issue is the interfacing of the clan tab-while functional, its load time makes dealing with clan matters in game a serious chore. It can take a half hour or more to properly page through all of one's members and assign proper ranks. It would also be nice to be able to assign and name ranks, rather than to use a default "military" system, as not every clan operates on this model.

I am not fond of how people can jump onto each other's heads. The collision detection is negated in a large degree by the ability of a player to jump and stand on another's head, and battle lines, shield walls, etc, which would be great fun to implement, instead degenerate into swirling moshpits.

The game also needs banners and clan tabards - considering that incentives to not be ARAC were removed, all warring clans cater to all races now. This makes it difficult to identify specific people, like allied clan members, in the metal-clad press of battle.  While a "hovering icon" solution was implemented, this is not really enough, and not desirable for immersion, either.  Further, in addition to colored tabards or uniforms, the ability for a single man to carry a banner so that the locations of squadrons could easily be tracked in battle would be a big aid.

If these things were implemented or adjusted, Darkfall would have a start on being the solid playing experience it was prophesized to be, and would fulfill its own potential as the sandbox everyone was waiting for.


Lord Gluttony SDS (Awful Company) - Coalition of the Chillin

1) Tell me a little bit about your guild's gaming history.

We started off doing mostly board games in the late 1980's and early 90's -- things like Crossfire, Stratego, Guess Who, and Risk (this was our biggest).  When these games moved off the boards and on the web, we start delving into other online games and eventually found UO. 13 years later and 3d UO (Darkfall) was released and we decided to make the move to 2002-era graphics.  I think some of us also played Summers EVE or something... I dunno, I usually just stick a bottle of balsamic up there when I'm feeling a lil unfresh.

2) Tell me a bit about the Coalition of the Chillin, and the territory they currently have influence over.

The Coalition is more about chillin and killin than gayin and roleplayin. We’re basically just a group of guilds who would rather deal with a retarded alliance name than be a sub guild to some guy who calls himself King ManAnus. Why would you call yourself that?  If I was gonna be called King, I’d wanna be called King BigVeinyDick – even if I am hung like an asian boy, being called King BigVeinyDick would let me live out my RL fantasies in an online world.  In conjunction with DUSK, we have a foothold against King ManAnus and his hypertron (good weed) forces across all of Agon and all of the islands.  We’ve proven what happens when you try to attack us; how many successful sieges has LoD repelled?  When will people learn to stop fucking with the Coalition…

3) What's your take on the political landscape right now, and which of the other alliances are you keeping an eye on?

The coalition has 1 goal: to ensure that Darkfall isn’t run by some 40 year old roleplayer who wears a cape he got at the renassaince fair and burger king crown while he gives commands to his sub guilds in olde (gotta have that extra ‘e’) english.

ManAnus’ Hyperion Alliance is 3x the size of the coalition and they grow each day. Apparently they roleplay every aspect of the game, forums, and even their vent. This shit disgusts me… DF is about PVP and shit talk, not about paying taxes to some 40 year old virgin who thinks he lives in a Shakespeare play. Once the coalition defeats Hyperion, we will send Agon back into chaos as the last thing we want is one alliance controlling all of Agon making Darkfall more stale than raping a chick who is already passed out.

4) Is your guild or alliance planning on moving to the North American server when it opens?

We’re mostly North American Scum… with a bit of euro trash thrown in.  We also have some members who prolly cried instead of laughed when Steve Irwin died.

5) What is your favorite part of Darkfall so far?

The loot… the warrant… the crook. Does anyone else remember the live action Carmen San Diego gameshow that was on public television back in the 90s?  But yea, it’s all about the loot and making roleplayers rage. Hopefully their rage carries over to the IRL and they got in trouble for yelling at their moms.  That and the loot...

6) What do you think are Darkfall's biggest issues right now?

The biggest issue with DF is that the people of Agon aren’t doing enough to try to stop the super zerg Hyperion from trying to take over every small guild they can.  Big Brother needs to be stopped… unless thou wishes to communicate with his majesty KingManAnus using only the finest Queens English.  Id rather own someone and call them a faggot scrub…. Wouldn’t you? Crashing also sucks…


Yomm Hakine (Sturmgrenadier) - DUSK Alliance

1) Tell me a little bit about your guild's gaming history.

Sturmgrenadier has been in operation since before World War II Online was brought out, but it was that game that solidified the core group that has expanded into many games today. We currently have over 500 members from around the world all adhering to an organizational Charter which keeps our goals aligned with the progress of this gaming syndicate.

2) Tell me a bit about DUSK, and the territory they currently have influence over.

We currently own Rubaiyat.  We are also finalizing, through conquest and diplomacy, the lands of Nagast (with the exception of our friends over at KGB) and Mirendil, although there are still a few concerns around there that we need to address.

3) What's your take on the political landscape right now, and which of the other alliances are you keeping an eye on?

I'd say everything is falling into place.  Players that are surprised that large Alliances are forming, simply haven't had the experience of previous games like DFO.  While the first phase of the game was a land grab for initial cities, I think you're seeing the second phase as an Alliance grab, or trying to position yourself to have security and options later in the game.  As one of the larger Alliances, I think it is fair to say that DUSK is watching everyone.

4) Is your guild or alliance planning on moving to the North American server when it opens?

Perhaps. I'll say this: I think opening any different server will promote the 'have nots' to migrate over and try to start again, while all the 'haves' will fight for what gets left behind. Could be interesting. Could also be fun to go and punch the 'have nots' in the mouth again on a different server.

5) What is your favorite part of Darkfall so far?

I'm one of those crazy players that really enjoys the meta aspect of the game.  The larger picture.  The dealings that go on within Teamspeak or Vent.  Then, to see those agreements in person on the ground as 100's of players form up together and battle...its quite a thrill.

6) What do you think are Darkfall's biggest issues right now?

Cheating and using exploits.  Its bad enough, that many players would rather find a place to hide and macro themselves to higher levels then to actually earn them in battle.  But, to allow players to even bypass that tedious task and build unfair advantages over other players just ruins the entire spirit of the game.


Throne Rage (Covenant of the Phoenix) - Stasis Alliance

1) Tell me a little bit about your guild's gaming history.

CotP has been involved in AC: Darktide, SWG: Bloodfin, CoV: Triumph, EQ: Venekor, VG: Sartok, LotRO: Ellindilmir, WAR: Volkmar, Guild Wars, WoW: Perenolde and now DFO. Other Stasis guilds have very similar multi-gaming backgrounds.

2) Tell me a bit about the Stasis Alliance, and the territory they currently have influence over.

We're an alliance currently residing in Yssam. Our general area of influence is via our current holdings in southern, central and northern Yssam.

3) What's your take on the political landscape right now, and which of the other alliances are you keeping an eye on?

Stasis isn't going to give an official opinion, but a decent description would be that the speed of DFO politics makes a NY minute seem like days.

We are keeping an eye on all other alliances.

4) Is your guild or alliance planning on moving to the North American server when it opens?

Our decision will be based upon the goals of each allied guild at a time that best suits our combined interests.

5) What is your favorite part of Darkfall so far?

The politics and massive siege warfare.

6) What do you think are Darkfall's biggest issues right now?

Lack of varied and meaningful ingame political options, a credible list of city siege features that actually mirror what happens ingame and lack of server optimization for massive siege warfare.


Gordric Hirsh (Virakar) - Yssam Alliance

1) Tell me a little bit about your guild's gaming history.

Virakar was founded in 2002 while playing Shadowbane (Irekei guild).  As the guild grew, so did our friendships and the desire to play together in future games.  Following Shadowbane, we have had a presence in World of Warcraft, Star Wars Galaxies, Vanguard, EVE Online, Warhammer Online, and Darkfall Online.

The other clans that currently make up the Yssam Alliance are DDi, Villagers of Eternity, Knights of the Blue Sky, Zipang, Order of the Blade, Dark Hand of Valor, The 10th, CORE, Crimson Serpents, Odin, and Addiction.

2) Tell me a bit about the Yssam Alliance, and the territory they currently have influence over.

The Yssam Alliance began as a grouping of four clans that played together on Yssam during beta (Virakar, Varangian Guard, The Seventh Circle, and DDi).  Soon after release, Villagers of Eternity was added.  From this point, one of our members (Priest) did a timetable of events.  It is a bit long, but should give an accurate account of the struggle on Yssam, to this point.

3) What's your take on the political landscape right now, and which of the other alliances are you keeping an eye on?

We are keeping an eye on all of the alliances at this time.  Unfortunately, current siege mechanics severely promotes large alliances, in order to keep control over cities.  Most of the advantages to sieging are in the hands of the attackers.  Cities and hamlets can be taken with much greater ease during the defenders off-hours (late at night or during their workday).  Protection for all times of the day/night are needed for your city.  The server is rapidly polarizing towards a two sided war.

Despite some game mechanics that need improving, Darkfall is an incredibly fun game.  It is the most fun I have had in an MMO in years.

4) Is your guild or alliance planning on moving to the North American server when it opens?

I believe some clans in The Yssam Alliance are considering a move. Virakar had always planned to move to the North American Servers, but that is something we will take a look at, when it becomes an option. We will more than likely move.

5) What is your favorite part of Darkfall so far?

There are probably too many features to just choose one. There are so many features that you cannot find in other, newer, MMOs today. Some of the more enjoyable features include:

- Full loot PvP
- Mounted Combat
- Skill Based Advancement
- No Name-tags Overhead
- Collision detection
- Aimed Archery and Spells
- City Building
- Need for Diplomacy

These are the features that stick out in my head as some of the more enjoyable features.  Some game mechanics still need some polish, but Darkfall is on the right path IMO.

6) What do you think are Darkfall's biggest issues right now?

- 6 hours for a siege, not including organizing and planning.  It does not seem to be a sustainable pace atm for even moderately busy people.  You could be at the end of a 4 hour playing session, when someone challenges your city, and you are sucked into another 6 hours of playing (if you want to keep your city that you have worked on for perhaps months).
- some grinding may need to be tweaked.
- exploits/hacks/cheats
- there are still quite a few advertised features, that are not in-game yet
- the ordering process has been terrible. Clans are split ATM, with many members still not able to order the game. This could cause additional problems down the road, concerning room on the current server.



While one could certainly say Aventurine has not patched much in terms of content, but it looks as if Darkfall has become very player-driven in this regard.  It seems like there are always events happening on a daily basis that seem to shift the powers around.  A few days ago I was in an alliance meeting where guild leaders were discussing the future of their alliance.  Much like the Civ 4 analogy I keep using, some of the topics of discussion involved around the ability to control certain resources.  These resources ranged from access to certain types of ore to help build cannons, to monster camps that yield a necessary component to craft siege hammers.  Espionage also seems to be alive and well as there have been many instances of guilds placing characters in enemy alliance guilds to try and stay abreast on battle plans, as well as a few instances of guild's getting the banks looted by spies who had been given far too much access.  In a discussion with an Aventurine source on this topic, I was told pretty much said that this sort of behavior is fair and well within the bounds of the game.

The next day there was another meeting of sorts, an attempted "negotiation" in ventrilo between their alliance leader and a foreign one.  After this failed parlay, one of them made good on their promise and invaded the other's city.  After the loss of their city, the alliance degraded quickly as most of the guilds scattered into the wind.  Many guilds have gone off to either become a part of another alliance, help start a new one, or just go off on their own.  The influence map has undoubted already gone through significant changes over the course of the few days I have been putting this together, and it will definitely be a challenge keeping it somewhat updated.

Many of Agon's inhabitants seem to be concerned over whether or not a 2-sided war will be inevitable, and different alliances all seem to be taking a different approach to their conquest.  The Cairn alliance was offered a voice in this article, but declined because they seem to be playing along the lines of isolationists.  Hyperion seems to be central focus and concern of many of other alliances due to the huge amount of territory and large numbers they possess, and they do not have a shortage of guilds looking to join their cause.  The Coalition of the Chillin seems to be marketing themselves as the anti-Hyperion option making claim that their goal is not to conquer Agon, but to merely stop Hyperion from expanding.  This seems to lead to each side gathering bigger numbers in order to fight the other, possibly making a 2-sided server conflict into a self-fulfilling prophecy.  Which side is in the right all seems to depend on your point of view.  Despite all this, there always seem to be new and smaller alliances forming on a daily basis, many who seem to have no part in the larger global conflict.

No matter what happens, it seems as if the current server is inching closer to the brink of a major blowout.  I keep thinking in the back of my head that we have yet to see anyone introduce war hulks are large ships into the equation, and how that will change the way the wars will be fought.  The interviews seem to show one sign of hope, as many of the guilds will be bound for a North American server when it comes down the line.  The possibility of a massive reset button and a fresh start sounds appealing to many, but only time will tell if the cycle destined to repeat itself when that day comes.



Co-Leader of Inquisition


Darkfalrocks writes:

Nice writeup.

Mon Apr 06 2009 8:23AM Report
Cedero writes:

Where I come from, we put old people against concrete walls and shoot them.

Mon Apr 06 2009 8:28AM Report
Sargoth writes:

Nice write-up. 

Are the issues that each guild wrote about being addressed by the developers? 


While I hate the Goons in all their forms, I agree with their 40 year old virgin mentality. 

Mon Apr 06 2009 8:38AM Report
Sidhardha writes:

Great article, keep on doing it :) 

Mon Apr 06 2009 8:38AM Report
ManGr writes:

Nice ppl I m glad to see that u have fun. To bad we couldnt come earlier on party....

Mon Apr 06 2009 8:45AM Report
Izure writes:

Good write up.

Mon Apr 06 2009 9:01AM Report
Myrbard writes:

Very nice writeup. Now I know more about our kingdom and our competition. Yay Hyperion!

Mon Apr 06 2009 9:15AM Report
Jaskip writes:

COTP is dead now, pushed out of Yssam.

Mon Apr 06 2009 9:16AM Report
Quale writes:

Your DF blog is gold Paragus, keep it coming. The inserts are great. I especially enjoyed the Vent bit.

Mon Apr 06 2009 10:42AM Report
DKKOberon writes:

Goons, poster child for corporal punishments

Mon Apr 06 2009 11:46AM Report
Reno0513 writes:

Interesting to see how the politics are played out. Unfortunately the one thing I take away from the article is that unless you quickly join one of the major alliances, you're sure to get steamrolled over.


The GLARING deficiency that seems to be widely aggreed on is the difficulty in defending what you build because you can't even enclose the city in a complete wall to defend it. What's the point in having a wall that can just be walked through, jumped over or dug under?


Tempted to create a roaming nomadic guild that lives off the region briefly, only building what is needed to temporarily build the guild up and then move on to more resources somewhere else. Less built is less lost when it's time to move.


Of course, I'd have to be able to start playing the game first...


Mon Apr 06 2009 12:38PM Report
Tybo writes:




Mon Apr 06 2009 12:42PM Report
cosy writes:

sad that death, latin, SB, cairn dint want to talk :(

Mon Apr 06 2009 2:29PM Report
bartillo writes:

I really wish Adventurine would open up the NA server where we can actually play the game. I mean people are bassically paying for a open beta right now. When is the actual release?

Mon Apr 06 2009 2:30PM Report
droper writes:

May the biggest zerg win.

Mon Apr 06 2009 2:49PM Report
Impyriel writes:

I have absolutely zero interest in this vastly flawed game, but the interviews here were a decent read. Good job Paragus on the coverage.

Even with my lack of interest I would love to see this "Hyperion" alliance fall and Lord Manus become nothing more than a pauper. Far too much haughtiness for my taste.

Mon Apr 06 2009 2:57PM Report
dcostello writes:

Sounds like the "zerg" alliance situation is getting out of hand quickly.  It's sad to see a game with such political and strategical potential turn into a never-ending, two-sided affair...

   Otherwise, sounds like a good game so far.  Nice write up!

Mon Apr 06 2009 3:14PM Report
xpiher writes:

ha I was quoted :D


Good read

Mon Apr 06 2009 3:25PM Report
Thradar writes:

 Nice article.  But this game is fail because of their "launch" method.  How can I generate ANY interest in this game if I can't play it.  Meh.

Mon Apr 06 2009 3:27PM Report
daarco writes:

I love to read about the politic. Some people belive there is nothing to do in DF, but so far i have to much to do ingame. Dont know what would happen if they would add the "content" people are whining about. Dont even think there will be a reason to do anything else then war and politics : )

Great read again Paragus.

Mon Apr 06 2009 3:44PM Report
Moaky07 writes:

How is it that the biggest problem with this game is doors? Looks like I am reading EQ patch notes from yrs ago.


According to all the folks on AV's  web site, and here on there is a mess of problems. That dont warrent being mentioned?

Another thread coming off as a sponsered ad for DF.

I mean got all these folks locked out of game, tons of advertised things not in, let alone a web page that they still hadnt updated last I knew...and you are going to shovel us this "update" isnt right. It isnt MMORPGs job to funnel folks to this game, while not being brutally honest about it in full.

I dont care to razz the DF folks...but when you see this stuff ya gotta comment. I know if I was unaware of a game, and I saw such glowing edorsements continue to come from here that I would be much more likely to try a game.

This site is supposed to be about us gamers. Guess not.

Mon Apr 06 2009 3:55PM Report
Blindchance writes:

Earlier or later alliences will shatter and smaller coalition will stand up again. It is just matter of time before allies will start to fight between eachtother.

Mon Apr 06 2009 4:38PM Report
Einstein-DF writes:

Gluttony delivers as usual with massive BS, folowed closely By the King......


And yes, sooner or later big alliances will shatter and small alliances will rule their own patches of land and fight everyone else.


Happens in all FFA pvp games, same with DF

Mon Apr 06 2009 4:49PM Report
Paragus1 writes:


Seriously go find something else in your life to worry about besides a video game blog.  I do not work for either or Aventurine.   I play games, and I write about them when I see something that strikes me as something people might want to hear about.

Am I enjoying the game?  So far yes.  I am not trying to sit here and give "glowing endorsements",  I tell it how I see it.   I could have easily written the same exact article and not asked people to point out things in the game they don't like, but I wanted people to hear from someone besides me about the game's issues.  No matter what happens, some troll strolls into my blog to fling poo at me no matter what game I write about, so congrats on being that guy.   

Sorry everyone!  Moaky07 can't buy the game and doesn't like it even though he's probably never played it!   I better stop writing because someone might read my articles and find it interesting!  I've heard it all before, all the usual DF troll talking points have been vomited all over the forums here into a nice nerd rage soup.

Mon Apr 06 2009 5:27PM Report
DarkPony writes:

Great write up!

Looks like it comes down to a battle between the roleplayers and the anti-roleplayers. Too bad, really. Gluttony misses out on a lot of extra immersion funz by being so closed minded about that even though it was funny to read.

He seems to be some kind of a silly w*nker to throw in remarks about age and the presumed sexual life of his oponent and actually blame him for being RP in a mmoRPG ...

Mon Apr 06 2009 5:34PM Report
Tweedle42 writes:

why in the world would you spend and craft a warhulk to break into a city for a seige.  when you can just walk in.

Mon Apr 06 2009 5:54PM Report
Paragus1 writes:

It's not about getting into the city, its about inflicting as much damage as possible in the shortest amount of time.

Mon Apr 06 2009 6:12PM Report
DragonOrder writes:

Why do people keep crying about Zergs?  Have somthing against huge PVP fights?

Mon Apr 06 2009 7:52PM Report
AITD writes:

Hello world! 

Mon Apr 06 2009 9:09PM Report
Mister_White writes:

GREAT writeup!


i never knew about anything other than what was going on in my corner of the world, it's cool to hear about the conflicts happening on the other side of the continent. with a thousand people in hyperion im sure they have had a few 2-500 people battles with their counterparts.


always a good read



lol, the fact you typed

"but when you see this stuff ya gotta comment."


you dont have to type in this little box like I am

you can live your sad little life and be rest assured you didnt have to type anything at all. Paragus has spent a lot of time and effort to try and contact the leaders of hundred and thousand man alliances and ask THEM what they thought. and those Mudderfuggers didnt have to respond EITHER! (cairn didnt) You're a tool and a pathetic troll at that. Go find a bridge to live under and chop your balls off so you you don't accidentally replicate your stupidity in some poor baby.

Mon Apr 06 2009 10:43PM Report
xpiher writes:

Let it be known. The clans that wish to pursue world domination are evil. Empire building is fine and that was hypo's fist goal and it has been attained. Now they are trying for more. Same thing with goons/CC; however, the difference being is that we have a long history of thier tactics all over the internet.

Both are evil, both need to be destoryed or EU-1 will fall into obilvion.

Mon Apr 06 2009 11:38PM Report
bcrankshaw writes:

Very interesting post

I have a question? Is there anyone in the game who just PVE's ...or does Darkfall not have  enough PVE content yet ?

Tue Apr 07 2009 12:20AM Report
thinus writes:

What else is there to the game but empire building? Will everyone form small peaceful alliances with skirmishes over some "contested" areas?

Three kinds of players in Darkfall:

  • Politicians
  • Pawns
  • Pirates

If you are not already in the game as a politician then that option is pretty much out for you unless you can find some clan (or part thereof) that is very unhappy with their leadership and you can stage a coupe. 

The majority of the players are pawns, the grunts, the war fodder. Go grind your skills and show up when called to zerg other clans.

Pirates are the players that don't like being pawns. They won't be interested in owning cities. They play to kill, annoy and grief anyone they can.

Oh yes, you can also try being a crafter. Good luck with that. Most clans will have nominated clan crafters on clan accounts or some shared account so access can be gained to the crafting abilities whenever required. 

There is no PvE depth at all. There is no market system (hello trade spam). Universal banks completely eliminates logistics. You can travel anywhere in the world within a few hours unmounted. Cities are at fixed clanstones. As someone on the DF forums put it, "you don't build a city, you gather resources to unlock it".

So apart from empire building the game really doesn't offer anything. Pretty one-dimensional which is disappointing as there are interesting design ideas in the game.

Tue Apr 07 2009 2:19AM Report
SupaMutant writes:

no way i'm paying TAXES to some ugly chubby 10 year old sitting at a computer desk in a GAME... no thanks...

Tue Apr 07 2009 8:11AM Report
drasked writes:

I miss the interview with the cairn alliance :(

Tue Apr 07 2009 11:32AM Report
Ruyn writes:

@ bcrankshaw

Yes their is PVE but all roads lead back to PvP.

Tue Apr 07 2009 12:53PM Report
tweakthem writes:

Well Darkfall People Welcome the goonies to your game. Have fun!!!

Tue Apr 07 2009 3:02PM Report
xpiher writes:

There is more to Darkfall than just Empire building. Empire building just gets the most attention because we haven't had the option to do this in a fantasy MMO since SB. If all you want to do all day is PvE you can do that. There are hard dungeons and "epic" style monsters to fight. Just because there isn't a set path to walk down to
pve raid doesn't mean its not there. Oh, and yea you can travel across the map on foot in like 2hrs if you dont get PKed along the way. Getting to the islands takes a lot longer.

Oh and you forgot the following types of players

PvErs: Fight mobs all day long and rarely PvP expect to protect loot

Mercs: Eliete squads of players who are good enough to have people pay money for their help

PKers: The "asshatts" that people complain about in other games. Naked PvP or low risk PvP in order to get high reward. In general they don't care about who they kill, just that they killed somone. MH is part of this grouop.

Tue Apr 07 2009 3:11PM Report
KipAce writes:

wow.. didnt know awful copany is so pissed off because Hyperion.. guess the RPler are ruining darkfall for them ^^

Tue Apr 07 2009 5:41PM Report
bcrankshaw writes:

@ Xipher

Okay so there are PVE dungeons and people who spend time focusing on those types of activities .Thats good to hear ,its just that we always hear about the PVP aspect of DF .Im not saying its a bad thing but I did want the game to offer some PVE :)

Wed Apr 08 2009 1:24AM Report
popinjay writes:

Paragus, you really need to consider doing this for a living instead of a hobby.  Professionally written and detailed.  The one thing that makes me laugh is people who say "I fear this will be a two sided game". 

Well, look at the real world we live in.  Its a sandbox and how did it turn out so far? Its was NATO vs Warsaw Pact for decades until the communist countries collapsed to due resources (hint, hint DF alliances^^).  So duh... what do you think would happen in a game when people can do anything they want?

They imitate real life conditions that speak to their own interests.. survival.  Even though it may boil down to just two, the fact that its not scripted like Horde vs Alliance or Order vs Destruction makes DF unique in that its two 'final' alliances are never set in stone and must act only one way because of a stupid ass zone lock or something else.

Very nice insight into how the alliance leaders view the game.  Its really weird but the game with the BEST concept is wrapped up in the WORST packaging.

Wed Apr 08 2009 1:27AM Report
Altairs writes:

paragus, i think the agon historian title is yours (astinus of dragonlance)


keep it up m8!


//korgul deathbane , general of argonauts

Wed Apr 08 2009 3:26AM Report
Paragus1 writes:


Thanks for the feedback man, but according to some around here, I already am getting paid.   I guess the money must be going somewhere else cause I haven't seen a penny.

As far as PvE goes, I don't think it's anything overly spectacular.   It is what it needs to be, a means to get some resources.  You won't find any highly scripted WoW type raid encounters here, at least not that I know of.

Wed Apr 08 2009 7:43AM Report
Krogan writes:

It is rather funny to listen to the Goons leader and how he likes to twiest the truth. I wonder if he really isn't aware that DUSK is at least if not more lore play oriented then Hyperion is.

Thu Apr 09 2009 2:18AM Report
Flute writes:

This is only the beginning of politics in DFO.  I wait with interest to see true mercenary guild armies pop up, and pirate / Ronin guild alliances. 

A two-sided war assumes that no-one else is going to sail around to the top of your continent and launch a campaign from where you don't expect it - it's a big world, travel is slow, so huge alliances will sooner or later discover that it's quite possible to become too big to defend... fun fun fun :)

Thu Apr 09 2009 6:30PM Report
Paragus1 writes:

There are some mercanary guilds already.   I was thinking of talking about them in a future installement maybe.  I haven't decided yet.

Thu Apr 09 2009 6:58PM Report
Sovereign797 writes:

 Didn't even talk to the ice continent alliance?

Fri Apr 10 2009 4:42PM Report
Paragus1 writes:

I made them the offer several times and they did not answer the questions.   I did not want to delay the article any longer because things were and continue to change quickly.   Shortly after publishing this, some of the alliances in this a serious hit and have been seriously diminished.

Fri Apr 10 2009 4:44PM Report
yugyug writes:

Wow seriously, you need to get a life.


Sat Apr 11 2009 4:57AM Report
blooblob writes:

Awesome writing Paragus. really makes me want to buy the game just to see how things turn out in the end.

Sat Apr 11 2009 6:10AM Report
Shadowslady writes:


Mon Apr 13 2009 12:37AM Report
petekwando writes:

Great writeup.  Somebody give Paragus press credentials!

Mon Apr 20 2009 8:24PM Report
Eindrachen writes:

I am vastly entertained by the politics in this game.  It seems to be as passionate as real life politics get.

Not that this is a good thing.  But time will tell how it turns out...

Mon May 04 2009 5:37AM Report writes:
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