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Most Overhyped Game of 2014 - Archeage

Posted by Ozzallos Tuesday September 23 2014 at 5:52AM
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Yep. I said it.

With the summer drawing to a close, I think it's a pretty safe to make the call that Archeage will be without a doubt the most overhyped MMO title of year. I'm sure there are those reading that will think this is an overly harsh summation and that I should get my head out of my ass, but at the end of the day when you're all snug in bed you'll realize a very uncomfortable fact: You're playing Rift all over again, complete with the three soul system and an enhanced socioeconomic focus to change things up.

Oh, and boats. Boats are the new wings.

Further drawing attention to the fact is that the graphics really aren't that much better, nor are they especially creative for a game looking to set itself apart on merits other than hype. Hell, Rift even makes a better first impression in terms of the initial dark storyline you play through that introduces players to the world. Game play is also pretty stale by any standard. It's not as offensive as some of the games reviewed here, but it is by no means the next Warcraft killer.

But it takes more to than being a slightly modified clone of another game from the same developer (Nexon, anyone?) to become The Most Overhyped Game of 2014. The launch has likewise been an especially messy affair, complete with all the skeezy things that give players a bad impression of F2P as a legitimate business model. There were, of course, the notoriously stingy and overpriced founders packages for a game that had already debuted in Korea over a year ago, offering questionable value unless the player dropped $100 or more; product which has yet to be delivered in some cases.

Likewise, they've taken to locking all but a handful of their servers because of the epically mismanaged loads. Que times are averaging several hours depending on various factors, and Trion has taken to freezing character creation on them even if you choose to endure the wait. The developer has single handedly managed to create one of the most divisive pay versus f2p populations i have ever seen to date, all while spam bots run rampant on the main channels with impunity.

And hey, they want to charge a subscription for this shit, because if you don't pay up, you can't sell on the AH without a visit to the cash shop. Now granted interweb polls don't mean a whole lot on average, but I think this one has something to say... It says people are getting pissed off over what is rapidly becoming a stupidly mismanaged NA and European launch.

Will they fix these problems? I'm sure they will. The technical ones, at least. But when it comes to F2P games, I bet on good ol' Ferengi Rule of Acquisition #1: Once you have their money, never give it back.

Honestly though, if you can overlook they financial shenanigans, Archeage is a competent game. Innovative and groundbreaking? Not really; especially when directly compared to Trion's sister game, with socioeconomics being the only thing separating the two. Because if you put them side by side, you'd almost swear you were playing the same game, graphical nuances not withstanding.

I've been playing it and will probably to continue to do so here and there, but in the moment of real that resides within this blog, it fails the hype train almost as badly as Star Wars Old Republic; That is to say pretty damn hard.

I pretty much in agree with Jim Sterling these days. F2P gaming is its own economic bubble... An unstable, gasoline-napalm bubble that is vaguely hostile to the consumers it services by way of cash shop subterfuge, carrot on stick scams, and now the early access phishing scheme. One of these days it's going to pop a fiery, horrible death. And maybe then we'll see a return to consumer centric gaming, not a marketing apparatus specifically designed to abuse and take advantage of its customer base.