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Midkemia Online: A Highwayman's Adventures

Thoughts, humor, comics and evolution about my character's progress and life in Iron Realms Entertainment's Midkemia Online

Author: NeoStorm

Tertiaries 2: Priests

Posted by NeoStorm Tuesday April 17 2012 at 3:20PM
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In my previous entry, I have touched on the subject of specializations in Midkemia Online.

Now I also mentioned that priest tertiaries are a lot more fun and a lot more special. Y'know, priests are there in every game and they usually do the same...well...priestly stuff. Like they heal people, or buff people or bring them back from the day. All fun and games, the ideal support class and whatnot. Some of them even work as battle priests and deal damage and do...justicey stuff and things.

But our priests are a lot more awesome. How many priests bend shadows to their will? Our priests of the Thief God can! How many priests can spawn all consuming infernos that rage across the battlefield? Followers of Prandur, the god of Fire harness flames as their own.

And that's just a couple of the things we have. Being a priest is very fun. Ok, so it's also slightly hard, but it's very rewarding. However, priests are also the most roleplay oriented of classes. While the game is heavily geared towards roleplay, this is ever so important for priests because, while other classes can choose a specialization irregardless of their Order, City or Guild, priests are bound to their Orders.

That is to say that they NEED to devote themselves to a relevant order with an active specialization to be able to learn it. Midkemia Online is a very religious intesive game, as shown in the previous entries I wrote, a place where the Gods and Goddesses are a real and involved part of day to day life. Priests are, by excellence, the emmisaries of the Gods, the preachers and heralds. While any class can roleplay those roles, it is much easier and perhaps more relevant for a priest. As such, priests are the only ones who can also choose to devote themselves directly to a Deity and enter that Order without having to resort to interaction with anyone else. They are given this ability since they are the bastions of faith.

But, like I said, they have to join an Order to gain a specialization. They may subsequently leave that Order and still retain their skills, but if they ever decide to quit that specialization or store it away, they cannot take it back again if they are not part of that Order.

As such, priests need to build some solid characters and generally stick to their roleplay. But I find that it is most rewarding. The current choices we have over tertiaries are quite varied and they cater to nearly every playing style or role, good or evil, sneaky or messy.

It is fascinating because these tertiaries add a whole new dimension to priests, straying them away in some cases from the typical "man of the cloth" so to speak. I mean, for example, Priests of Guis-Wan, the Hunter have a specialization called Bloodlore. They essentially turn into ritualistic, savage hunters, focused around blood magic, hunting, bleeding and relinquish their traditional warhammers for deadly spears. They make for really fearsome priests.

I think I'm going to cover organizations next time and whatever I missed about tertiaries. Until then, see you all in Midkemia Online.

I know you won't regret it writes:
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