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Mopars Musing

I am an old school gamer in the deepest meaning of the word. I trace my gaming back to before DnD and was online gaming with people before "online" existed.

Author: Mopar63

Finally Done with MMOs

Posted by Mopar63 Wednesday January 21 2015 at 9:30PM
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You know it has taken a lot but I think the MMO world might have finally drive me away. A number of factors lead to this decision but the straw that broke the camels back was the ESO announcement. I will cover all of my reasons here so you can understand.

RPG is Dead: The original MMOs where MMORPGs, games with a heavy tilt toward role play. The idea was to create a persistent world that you and your friends could have RP adventures in and have others from around the world join you. However over the years the MMO community has done all but openly attack RP gamers. The genre has gone so far as to have the name changed with the removal of RPG. Further games now are seldom written with good RP elements built in them with game mechanics or even story lines.

F2P Failure: The original concept of F2P was brilliant, it allowed the gamer to see the game and invest the amount of money he wanted based on how deep he wanted the game to go. The promise of F2P was amazing, the reality a nightmare. F2P has become the shop of meaningless stuff with mounts and outfits that break the immersion of the game just to have something else to sell. As if that was not bad enough it quickly moved to the realm of P2W with players able to buy their way through the games, not actually needing to play anymore. The end result is little meaningful content and the gamers instead fed a constant diet of tripe to keep cash flowing for essentially nothing.

PvP for Griefers: To this day EVE Online holds a special place for me, I truly think it is a great game except the game is broken for all but serious PvP and Griefers. So called safe zones have no real safety as any poor new pilot that wants to strive out on his own can be targeted the minute he leaves a so called NPC corp. The war dec system is designed to promote the griefer play style and if you say this publicly you are ridiculed as a weak play. PVP and it's entire concept is really cool and something awesome when done right. However few games do it right, instead rewarding players for smashing new players before they have a chance to know they have entered a PVP zone. Friendly, gentle introductions of PVP are deemed useless but only by the serious long term players.

Early Access is Paid Beta: Back in the day it was considered an honor to be granted access to the beta of a new MMO. You played hard and worked to help find bugs. Today the way to get into a beta is to pony up money and never do anything useful for the game development. The devs know this so they launch a beta and ask for money to join, oh and BTW the servers will not be reset. In essence the game has launched in a broken state and we are given the honor of paying to play crap. If this was the exception then it would not be so bad and we could target companies that performed this practice to shut them down. Sadly it is the norm with ALL MMO devs performing this dispicable practice, and while we all scream about how crappy this is, most still pony up the money to play. Are the game devs bad for doing this or are we STUPID for ever thinking the next time will be different?

Dev Bait and Switch: Two games for me come to mind, the first is MWO. When this game went into beta all of us die hard MW fans leaped in. The devs told us how they wanted to be loyal to MW and that we, the diehards where their people. Then the game goes into "open beta" and suddenly the dev efforts where all about the little cash story items instead of the cool game elements we where promised. When finally pressed one of the devs let the cat out of the bag, the game was not being developed for the MW diehard but for a wider audience. They lied to us to get our money to develop their game for other people.

We see this same behavior today with Zenimax and ESO. They made clear from day one that they would NOT go to anything but the standard subscription model for ESO. They where not making a game for everyone and the subscription model would ensure that true ES fans would be the gamers in game and their target. It was pointed out that console games would likely not pay a subscription fee and we where told they did not care, subscription was the model, end of discuss.

Taking into context the timing of the recent announcement it is fairly clear that ESO was planned from the start to go to the B2P model. Not just the evidence but friends within the company have told me this. The entire subscription model was a way for the company to keep cash flow while they finished the console versions. Now that those versions are about to release they can shift to the B2P model so the PC gamers are not mad at the console gamers not having to pay subscriptions. We where drawn in by a promised, paid our money and once they had what they need they changed the rules, bait and switch.

If these practices where done by one or two companies then I would not condemn the industry. However when EVERY company in this industry has been guilty of it we need to serious look at this type of game. How can we, as passionate gamers, stand by and allow the destruction of what was a great genre of gaming and not do something? What can we do? Stop giving these con men money. Stop playing the crap they put out. Stop buying into early access and beta programs. Make them keep their promise when they develop a game and shut them down because no one will play when we are shown that they lied.

With solid solo and co-op games like Divinity and Inquisition, new titles coming up like Witcher 3, our fantasy gaming itch can be scratched without paying out $100 a year to play a single game. Maybe if we switch to these games the MMO developer community will actually take notice that we are fed up and done with business as usual. Maybe they will try to do something unique like produce the game they promise.

Until the MMO community makes a stand we will get nothing but crap and the worst part is that is what we deserve.


spot77 writes:


partially read the post but i could tell by your paragraph indent titles that you are dead on several points.  Especially Bait and switch

Thu Jan 22 2015 1:20PM Report
gammaden writes:

Dont worry about that guy, hes apart of the reason why these devs are treating gamers like crap.  When it comes down to it you seem to have the values of an older gamer, i do as well. Many of the newer gamers began playing these mmos when they were already watered down and really just dont know when their being shat on or simply dont care. I often see legitimate requests, suggestions, or concerns that would better everyones experience get crushed by fan boys out of ignorance or trolls because its cool to be a dickhead these days. People actually defend this kind of behavior and will fight you tooth and nail if u expose the company/devs. I dont think its gonna get better because the group of ppl their trying to gain money from have always been there but found gaming to be "nerdy/geeky" and dont now for whatever reason. I'm also close to dropping the genre myself for many of the reasons above ESPECIALLY the BAIT AND GOT DAMN SWITCH. If you think bait and switching isnt an issue in mmos you have a lot to learn about life and not just mmos cause it happens everywhere, mmos just have an easily accessible log of it. 


I must say that the pool of people the industry is available to has changed and imo the current poo were getting reflects the average of what the group will accept/tolerate. Gaming became a business and thats how business operates.

Sat Jan 24 2015 12:11PM Report
Dullahan writes: The RPG element is definitely missing from modern mmorpgs.  Its not that old games steered players toward roleplay, they just created worlds that were more believable and roleplay just happened.  Games where players needed each other and the social aspect of the game was critical.  Nowadays you can just log in and travel around the world via menus and instant queues that drop you down with other players and require 0 communication.  Those design failures have led to the destruction of the mmoRPG. Mon Jan 26 2015 10:54PM Report
Mopar63 writes:

Dullahan, I think this is an accurate interpretation of the reasoning for RPG elements vanishing. However I will go a step further, games could be designed to allow for choices to have consequences in long term game play, in fairness not as easily as a solo game but it could be done, yet it is not.

I had a chance a while back to sit down with a well known game developer over a few drinks and we discussed my idea of a perfect MMORPG. His response was the game sounded amazing, could easily be made and he would love to play it. However no one would make it. The reason why is people want simple and easy in their MMO experience right now. Hand them loot like Monty Haul gone mad and make your equipment a revolving door of minor stat changes and cosmetic nonsense. THAT is what sells MMO's today. The concept I present would be great MMORPG game play but only for MMORPG fans, real fans not the grind of the month club.

Because of this he explained no developer would be willing to create the game. Most would want to create it, most would love to play it but they knew it would be a smaller market target and thus would not touch it.

The issue we face is not design failure but deliberate design choices meant to dumb down the genre so the fickle, rapid game shifting fad groupies would jump in for a few months, the company make some quick, easy cash and then move to the next quick cash project.


Wed Jan 28 2015 8:19AM Report
UnleadedRev writes:

I agree with the OP.

MMO's have gotten worse since EQ debuted in 1998, albiet graphics and sound is better, but they are all still the same old same old, and players have ruined most of them via exploits, cheating, griefing.

Give me a game where I do not have to depend on other players, unless they are RL friends, and where I only interact with non RL friends in town to socialize etc, but not play the game with them.

Moreover, nothing new or different other than WoW clones exist because there is no creativity that is not killed by the suits.

Better to just play a table top game with RL friends, who if they cheat or grief or exploit, you can kick their rear right out of the house!


Wed Jan 28 2015 8:54AM Report writes:
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