Trending Games | World of Warcraft | Overwatch | The Division 2 | Albion Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,840,264 Users Online:0

Show Blog

Link to this blogs RSS feed

The Casual Life by Wintyre Fraust

An older, casual player's perspective on MMOG's in general and GW2 in particular.

Author: Meleagar

GW2: Slowing It Down & Savoring the World

Posted by Meleagar Monday June 11 2012 at 9:40AM
Login or Register to rate this blog post!

I'm about as casual a player as you can get.  Even this Beta Weekend, I probably only played about 5-6 hours total. In that time I played one character, and leveled from 11 to 12. Most of the time I spent walking (yes, walking, not running) around in my city clothes in Hoelbrak, Lion's Arch and Divinity's Reach. I felt no sense of urgency or "hurry up" to my gameplay.  In fact, I didn't even feel like I was playing a game. I felt like I was walking around in a new world, getting used to it, enjoying it. Listening to conversations, watching people (NPC's) do their thing, etc.

The world that Anet has created is truly a marvel.  Every other MMOG I've played always felt "dead" when I was off by myself wandering around.  This world doesn't feel that way - NPCs are always talking, bartering, playing, going somewhere, doing something; in cites, on roads, on the beaches, by the rivers.  And the detail is just astounding - so much to see and hear!  Everywhere, in every nook and cranny.  I found myself following or hanging around NPCs just to check out their clothes and gear.  They've got such cool, detailed stuff!

When the guild I'm in got together for a family picture, I don't know how long we just goofed off together in Divinity's Reach.  That was probably the most fun I've had in a game in a long time - no pressure, no "hurry up", no min-max rules, no gear grind.  Just goofing off and having fun. How refreshing.

As I sauntered through the various towns and nearby areas in my slick sunglasses, I must have heard a dozen NPC conversations that were obviously openings to events or exp gaining activities. I would walk over and start up a conversation and get the general instructions/info, but I didn't follow up on any of it this time. I just wanted to see what walking around would feel like and what it had to offer.

GW2's Tyria is a world that has a lot to offer for those that will take the time to savor it. As for me, when the game goes live I'm taking my time - I'm not even going to think about leveling. I'm just going to enter the world and do stuff that I find interesting and enjoyable, and stop and smell the roses along the way.

discord235 writes:

Great post. I definitely get caught up in the grind: wanting to reach max level as soon as I can, because having a max-level character is a status symbol. And of couse you won't get "ganked" as much if you are max level (in games that allow ganking). But I agree 100% - people should stop and explore/admire more...especially when you first start playing a new MMO. I was thoroughly impressed with the most recent beta. It was the first time I had played GW2 and it is now my most anticipated game (I never really played GW1).

Sat Jun 16 2012 1:27PM Report
TheMagickDoll writes:

I don't get the whole "gotta level to the max as soon as possible" mentality.  I have never played a game that way and I never will. If anything, I find certain games just level you up too fast.  As long as there is something interesting to explore, I find little need for the that line of thought.  If all the interesting stuff is at the end of the game, then something must be seriously wrong.  If anything, the journy should be just as fun if not more fun.  And when it comes to MMORPGs, shouldn't the jouney be endless?

Sat Jun 16 2012 5:05PM Report
Meleagar writes:

I t hink this is why a lot of people don't really "get" the enthusiasm for GW2; they don't understand that it is organized perfectly for players that like to savor the journey and do not play just to get to the end ASAP .  The end-game content is spread out and layered throughout every level and nook and cranny of the game for us to enjoy in our journey.

Sun Jun 17 2012 10:19AM Report
Ortwig writes:

Defintely agree on slowing down -- that's what it's all about -- and what it used to be about with the older games too.  Just wrote on this recently:

Mon Jun 18 2012 9:52PM Report writes:
Login or Register to post a comment