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The Casual Life by Wintyre Fraust

An older, casual player's perspective on MMOG's in general and GW2 in particular.

Author: Meleagar

How Elitism Is Stifling The MMOG Market

Posted by Meleagar Saturday June 19 2010 at 8:32AM
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When I post on gaming forums ideas about 24/7 advancement and solo-centric games, the haters come out in droves. If they had sound arguments against such a game, I would love hear them. However, most of the time they spew such unreasonable rhetoric that it becomes difficult to even have a reasonable conversation.  For example, one guy recently argued that the reason they don't make such a game is because of the name of the genre - massively multiplayer -  which in his mind necessarily meant "grouping" and "raiding". 

What is odd is that these people get angry and hateful just for my suggestion that some developer should make a game that is solo-centric and where characters progress 24/7. It's not like I'm advocating that all games adopt this model. Why the hate for a suggestion to expand the kinds of MMOGs available? Why the hating on players that don't have much time to stay online, but still want to adance their character? Why the hating on soloers just because they don't like to be forced to group up or raid to achieve top content?

Simply put, the standard MMOG model is built around fostering a sense of elitism for the powergaming/raiding playstyle, and those players - at some level - recognize that if the kind of game I advocate is ever actually made (and made well) and marketed to the public, the casuals, soloers, and time-starved players will abandon their game in droves for the chance to inhabit a game where they, and their playstyle, is king; where nobody can advance their in-game character faster just because they're jobless and live with their mother, and where one doesn't have to suffer the political machinations of little Mussolini's in their self-aggrandizing, corrupt mega-guilds just to experience top content in the game.

As it stands today, though, the entire MMOG market is built to foster the same kind of elitism for the same kind of players, and any game that breaks that mold - like the one I'm advocating - will rob them of the 2nd and 3rd class citizenry they need, in their game, to feel superior.

So, it's no wonder they hate the idea of a solo-centric, 24/7 advancement game.  Their game might quickly depopulate and lose their peasant class. How can elitism be served if there is no 2nd and 3rd class players around?