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The Daily Run

Whatever I feel like writing about!

Author: Maisson

GW2 weapon abilities, limited or just right?

Posted by Maisson Wednesday October 24 2012 at 12:14PM
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GW2 is a great MMO, especially since it has no monthly subscription. I do have one gripe about it, weapon abilities.  The way you unlock your abilities is a great start. To use your weapon to it's fullest potential you need to master it first, however it doesn't take long to master it at all, maybe 20 minutes of grinding per weapon. Now some classes can use a lot of weapons while others can only use a few. With each weapon type you will get anywhere from 2 to 5 abilities depending on if the weapon is a 2 hander weapon or a 1 hander along with if the one hander is in the main hand or off hand.

Once you have a weapon equipped you will begin to use it (Thank you Captain Obvious). Each weapon type will start you out with one ability and every time you use it it will begin to unlock the next ability until all abilities are unlocked. The abilities are dependent on your class. So in about 20 minutes you can have all abilities unlocked for an equipped weapon, then what?

No, really then what?I have to use the same abilities for 70+ levels?!?

No, at level 7 you can weapon swap! In combat too!

Oh okay so I will have 10 abilities for 70+ levels.

Wait there's more, you will also be on a slight cool down when weapon swapping in combat.


The second part of the weapon gripe I have is that some of the limited number of abilities that are given from a weapon are just not used or are more of a PVP ability, for example a Ranger's shortbow abilities

<table skills="" table"=""> 1




 Crossfire       Fire an arrow. Bleed your target if you hit them from behind or from the side. 2


Poison Volley


 Poison Volley   ¼ 9 Fire a spread of five poison arrows. 3


Quick Shot


 Quick Shot   ¼ 9 Fire a quick shot in an evasive retreat. Gain swiftness if the shot hits. This can be used while retreating. 4


Crippling Shot


 Crippling Shot     12 Fire an arrow that cripples your target. Your pet's next three attacks inflict bleeding. 5


Concussion Shot


 Concussion Shot   ¼ 25 Daze your foe with an arrow. Stun them if you hit from behind or from the side.


Out of those the only viable PVE abilities for a Ranger are Crossfire and maybe crippling for the bleeding effect your pet can cause. The rest are more PVP abilities. If my pet is holding the aggro then I don't really need to daze the target or retreat from the target and 5 poison arrows means nothing unless I shot at point blank range to have all 5 arrows hit.  This is just an example to what I am referring to.

Maybe there should be a set of abilities for PVP and PVE since the 2 can options can never merge.

Maybe there should be an extra ability swap set like the elementalist can switch between elements (4 of them) which will give them 20 total abilities. Maybe each weapon should have some type of option that is similar so you don't have to hit the same 3 to 5 buttons for 70+ levels. (I am getting a bit bored of the same rotation of abilities)

Maybe there should be more abilities every few levels let the player choose 1 ability to unlock and let them customize their ability bar (weapon side). There is no uniqueness to the classes., such as if I am playing with another ranger that has a short bow then we will be doing the same attacks and will not have any type of synergy together. 

The last thing I want to say is after playing both a warrior and a ranger, I can say a warrior has better long bow abilities, which should not happen either.




What do you think about the weapon abilities?