Trending Games | World of Warcraft | Overwatch | Anthem | Entropia

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,835,993 Users Online:0
Games:948 

Show Blog

Link to this blogs RSS feed

The Daily Run

Whatever I feel like writing about!

Author: Maisson

Neverwinter Beta Weekend 2 likes and dislikes so far.

Posted by Maisson Tuesday March 12 2013 at 5:28PM
Login or Register to rate this blog post!

This past weekend was Cryptic's Neverwinter beta weekend event number two.  I was able to partake in this event. Yes, I actually beta tested the game and reported all bugs I found, roughly 15 or so bugs reported. All minor issues though, everything from grammer in quest text to clipping, so the polish of the game should be very good once released.

My thoughts on the overall game vary widely so far. I did however enjoy the game while I did play, now the only question would be "for how long?". I will go over dislikes first.

Dislikes:

There is only one starting zone, even though when creating my character I was able to select where they are from and why they are there such as escaped refugee and so forth, which I thought was going to be a starting area to go along with my story. So I did find that the tutorial area gets old after the second charater and yes I did try all four. You would think with this being a D&D game there would have a been a few starting areas available based on your selection of where you are from.

No matter what gear I changed  it looked the same. Same model for gear makes a lot duplicate characters running around as far as gear look goes.

Only one weapon style per class. Enough said.

Tutorial area is all map travel when going to different parts fo the city. If you have played Dragon Age then you will know what I am referring to.

There was no real story line up front so I did not know why I was washed up to shore other then my ship was distroyed and I was off to become a hero that everyone with some task needed help with.

I found it disappointing in the city that not a whole lot of NPC's talk to each other although it seemed alot were having staring contests.

Once you accepted a quest and later looked at the journal you could not see what would be rewarded to you upon completion so it made it hard to see what my upgrade would be vs what items were for sale from a vendor.

Dodging does not cancel current ability being used.

Farming materials requires you to have kits either from drops or from vendors.

Only 5 classes?????!!!!!!!!!

Now my likes:

Graphics are very nice. I found myself stopping and looking at thc scenery from time to time.

Voice overs from NPC's you speak to is a great added touch. I think SWTOR should have went this route with doing their voice over cutscenes to just voice over text reading and add mutiple choice answers would have allowed them to focus on more of the over all game. Other games may want to take note of this as well as it was a nice change to listen to them.

Quick cut scence in instances to introduce bosses or main characters is nice.

Customization has many options available except for gear iteslf. You can select premade looks or customize yourself. You will start with a list of options such as hair style/color, scars, tattoos, to actually adjusting sizes of your body parts using the slider method.

The combat is great. I enjoyed it enough to not get bored killing everything in my path. Although there were times when I was pressing my left mouse button to attack the target in front of me and it kept saying no target selected, apperantly my crosshairs were slightly above the mob, oops.

Gear in your bag will show a "recommended" if it will be better then your currently equipped gear. Makes for switching gear very easy instead of trying to decide which is better for your character.

When helping a random person at attacking a mob you may also receive drops. I found I did get some decent drops from attacking already tagged mobs, however I do not recall if I received any XP.

Foundry will allow for alot of gameplay and updates. Allowing players to create instances will allow the Cryptic to create updates at a good pace and finish it in a timely manner then releasing early because of players complaining there is nothing to do. The players creating the foundry will remain busy using the creation tool.

having the ability to turn on or off the quest path. I had mine off unless it came to the point that I was compleatly lost and turned it on like turnng on a GPS when needed.

 

I wil say that I did get lost in game versus reality as I realized on Friday night that it was 3:30am. This has not happened since vanilla WoW days. I did have a lot fun playing all in all and I would enjoy playing more currently, but I do feel there is plenty of room for improvement such as add ing more classes.

Once I can play the full game I will give it a full review.

MMORPG.com writes:
Login or Register to post a comment