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World of Warcraft: A Severe case of Nostalgia

My old World of Warcraft experiences primarily on the server EU-Bloodscalp. Occasional stories from EU-Neptulon and EU-Deathwing. Stories from classic/vanilla, TBC & WotLK.

Author: Lorgarn

WoW: A truly Severe case of Nostalgia

Posted by Lorgarn Saturday June 27 2015 at 11:22AM
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So I just decided for the first time to check out World of Warcraft again. Now, before you roll your eyes, I did something different this time. I, for the first time ever, decided the check out a somewhat newly started private WoW Classic server.

That’s right, a privately hosted and maintained World of Warcraft server that’s running an old WoW Classic/Vanilla client. A client used sometime before WoW’s first expansion, The Burning Crusade. It’s not strictly legal business, so I won’t talk in details on how, where or more specifically, which server I played on. This little experiment was just me being bored and slightly curious.

So, where to begin? Ah, as an old WoW-Vet, you always hear people talk fondly of their memories, experiences and events that transpired back in the early days of Azeroth. How much of these thoughts and feelings comes with the old phrase of having “Rose-colored glasses”. A phrase that depicts the wearer looking back at something through, as the saying goes, rose-colored glasses. Which makes him view, whatever he’s looking at, in an optimistic and positive fashion. Often making things seem better than what it actually is, or in this case, was.

The people who are accusing the WoW-Vets starts to bring up multiple points as to what exactly the game was, its very many flaws which in turn means that it was a bad game. Referencing them with how things are today; apparently much better, but is “better” always the case of being more fun? Now, with the fact at hand, many things are indeed better. Especially the technical aspect of the game; with features such as the ‘Looking For Group/Raid”-tools, very little downtime, easy-to-access content and in general this all helps in making the game a very accessible game. These are just some of the points, I might go into this in more detail in the future. Now, at least from an outside perspective, these things doesn’t sound too bad at all.

However, with the recent uprising of extremely difficult and time-consuming games such as Dark Souls, Wings of Vi, I Wanna Be The Guy to mention but a few, it has shown us one thing: Easy and accessible games isn’t the only way to make a game, its one way, not the only way. You can make a difficult game, and more often than not, this helps with giving the player a big sense of accomplishment when he/she has finished a game or completed a difficult task. Which brings me back to my recent experience with World of Warcraft Classic, or more commonly referred as, “WoW Vanilla”.



World of Warcraft was in its early days a difficult and very time-consuming game. I always knew this, since I played it rigorously for several years starting with the days of its Closed Beta back in 2003/2004. However, I had forgotten how difficult it was, at least compared to its current state in ‘Warlords of Draenor’ and more recent expansions. Now when I say difficult, its not like Dark Souls-difficulty, its a different kind of difficult and I’ll get to that in a bit. First, let me quickly touch on my experience with World of Warcraft on its release day back in 2004, on November 23rd.

I will talk about this in more detail in an upcoming post, but this is the gist of it: I had a few low-level characters the first few days before I created what would end up being the stepping stone to one of the best moments in my life. A Tauren male warrior by the name of: Lorgarn. Now, warriors, much like many of the classes in the early days of WoW, they were somewhat difficult to level. We as warriors had few abilities and relied a lot on using auto-attack; which for obvious reasons wasn’t that amazing. Around level 10, the warrior had a rotation that looked sort of like this: Charge, Rend, Battle Shout (2min buff) and auto-attack. With the occasional Heroic Strike, when you had enough rage to use it. This was fine, most of the time, for fighting a single mob. Two mobs you could handle if you weren’t underleveled, but rarely without a little effort from your part. If you were lucky you managed to kill both mobs and remain above 30% health, also known as HP. Now you had to use a bandage, or eat some food, to regain your hp. The third option would be waiting for it to regen by itself, which could take about a minute or so. So if you wanted to level with efficiency, or as with much efficiency as possible, leveling your First Aid(bandage) profession together with having some food in your backpack was vital. Without it, leveling and questing would be a long and painful experience. Especially if you were fresh in a zone and usually slightly underleveled.



Now, back to my experience in WoW: Vanilla, again. I created a Human male paladin, his name: Dethorin, an old homage to me and one of my old friends’ little adventure in WoW, I’ll talk more about that in another post. The first thing I realized when logging in on my level one paladin was that this private server is, much to my surprise, full with people. There are people everywhere running about, killing mobs, some are dueling,  some are collecting and delivering quests. I actually took the first few minutes just standing there on that little bump of a hill, overlooking Northshire Abbey, to just take it all in. Absorbing all this, while trying to maintain the overflow of emotions that this brought me. I was really impressed by this, I thought private servers would be a desolate place. Empty of life, players and more importantly, soul. The soul of the game, that feeling we all had playing it for the first time. That feeling that made us play for eight or more hours straight, barely keeping up with life. Only to log back in first thing the next day. Now, obviously this time wasn’t the first time, I’m aware of this. However, I must say that some of those feelings made themselves known to me as soon as I saw the commotion outside Northshire Abbey. It was like time had stopped there at that cozy building, with the same guards and the same cute little picket fence. It was like I had teleported back in time roughly ten-something years ago. Everything was exactly the same, even though that it kind of makes sense with it being the same client and all, as back then. It still felt incredible, I couldn’t believe it, there it all was, just as I remembered it.



It didn’t take long before I started rushing to pick up my first quest, oh, the feeling, the sounds and dialog as you talk with the NPC and accept his quest. Everything feels amazing and at this point, just picking up the first quest haves me with a huge smile on my face being all giddy inside. I quickly bolt towards my first objective, I’ve done this what seems like a hundred times and I can’t help to feel very surprised by these emotions. I had no idea that it would be this surreal, it took me quite some time before I kind of got used to the idea of playing World of Warcraft, just as it was back then. I started doing my quests and I immediately realized, completing them took longer than I remembered. Standing there with my white-quality two-handed mace on my stout paladin, only having auto-attack buffed with Seal of Righteousness and Holy Light to my disposal. Taking down mobs took a little while, which I was sort ofexpecting. Not getting quest-loot from every mob however, was something I did not expect. Apparently I had forgot this little “mechanic” of quest-loot having a drop-chance rather than being a guaranteed thing, as long as you had the quest for it like they work today.



Fast-forward a couple of levels, I had left the wonderful Northshire Valley and its Abbey, to stumble upon Goldshire. Located just south, south-east of Stormwind, somewhat roughly in the mid-west of Elwynn Forest. Now, this cute little village is one of the staples of Alliance. Its a symbol of all that represents this faction, its a place of huge importance and it is held close to heart by many, both Alliance and Horde players alike. Its one of the first things new human players see as they venture outside the protected and somewhat tucked-away Northshire Valley, which is essentially the “tutorial zone” of the human race. Goldshire is in a way the representation of World of Warcraft’s massive world, let me quickly explain why I believe this.

Everyone remembers the first time they ventured outside Northshire Valley only to be struck by what seems like an endless world to experience and explore. At the center of it all; you guessed it, Goldshire. The one thing that stands out in the wild, brutal, beautiful and vast forest. Naturally, the new player runs there first thing and thus, his first experience begins, for real.


I will continue the journey of Dethorin v2.0 in the next post.

I want to take a moment to explain the reasoning behind this blog. I’m not expecting anyone to read this, in all honesty. Its a very niche subject, I’ve never blogged before nor have I any experience in writing either. This is for myself more than anything else, its a learning experience as well as it is a way for me to express the feelings and emotions I get from revisiting this old childhood gem of mine.

Not only that, I’m planning on eventually telling my entire original story and experience from start to finish. I will talk of my first guild, Hrafnin Flygur on EU-Bloodscalp, how I ended up there and where I went next. Which happened to be the guild Northbreed which I co-created, in a series of so many random events I landed in this amazing guild that I consider to this day, turned out to be one of the best experiences in my life. Also, my somewhat short time in the guild Evil Eye will be likely be mentioned.

Thank you for reading, see you in the next post.