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Where art thee, MMORPG?

The ongoing quest for the ideal persistent virtual world.

Author: Lodeclaw

It's all about F-U-N(?)

Posted by Lodeclaw Monday October 22 2007 at 1:01PM
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Greetings and salutations, my friends and acquaintances!

I am Lodeclaw. You may call me Lodeclaw.

So I've been ranting over the past two days in the pub about what I believe is the best way for an MMORPG to be developed. By that I mean, how the design should look from inside the game and what players should be capable of doing within said game. After the second day of ranting, I decided I may as well start a blog on the subject, since I seem to be hijacking poor DragenSoul's now on-and-off topic thread. I'm sure many people will scoff or roll their eyes at my blog; let's face it, throwing ideas of one's ideal game isn't exactly original or innovative in itself... Anyway, I hope some of you will find it interesting and I hope even more those of you who do read it will respond and even challenge my thinking.

Well, on to the entry...

First thing's first. An MMORPG is above all a game, I doubt anyone will argue such an obvious point. So the question is, why aren't more MMORPGs more fun? Fun is probably the most important word I'm ever going to use in this blog, because the problem with MMORPGs is that the fun is being lost somewhere between the developer's vision and the completed game.

So, where does the fun go? It gets smothered by content. Yes, content. Hundreds of hours worth of boring, repetitive, uninspired, disconnecting* and generally pointless content based primarily on questing that has no lasting effect on you, your character, other characters, the NPCs or the game world. It's no wonder developers have lost their drive to be innovative in game design as they use up all their energy creating and implimenting quests that for all intents and purposes are single-player with an optional co-op mode.

As I continue this blog I'm going to offer up my ideas of everything from character creation, combat, crafting, PvE, PvP and all sorts of other fun features that should give players many fun activities while playing.

Your good friend,
Lodeclaw

PS: I will read all comments and try to respond as best I can. If you leave me a comment or question that I find particularly interesting, I'll be sure to share it in my next blog. This goes for every entry I submit, so don't be shy and no holds barred!