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Nakties Karys of Istaria

Biped warrior adventures in vast world of Istaria.

Author: Lithuanian

power-levelling: pro and contra

Posted by Lithuanian Wednesday December 7 2011 at 2:09AM
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I had a little discussion in Istaria about power-levelling. First: I have to explain what is power-levelling in this game. It's very simple: you collect thousands of trophies, then switch to desirable school, exchange all trophies into experience points and you are allmighty lvl.100.

It is how my Cleric was levelled initially: as a Warrior, I gathered trophies, then switched to Cleric. Gathered few levels in this way. Now, as I have little xp left to level 100 - I started to do the same, just for Cleric. Need some 30 levels for my Cleric.

In the chat, one player asked:" Why are u doing this? It's not fun".  And he was right. Standing all the day to trophy hunter, exchanging - it is a bit boring. On the other side, it is fast.

Why am I doing this? I just want toi be powerfull. Now I still have monsters of lower levels that I have to be afraid (lvl.89 named Wolf, lvl.103 named Tree and lvl.90s undead). I just want to own everything that is beneath level 100 on the battlefield. I remember how our leader killed that wolf even without armor, with some fancy costume.

Power-levelling means losing fun too. No fight, just exchange and exchange, no looking for quests, just stand and exchange.

The only thing I have to say in my own defense is that when I start next combat class (and it would definetly be Healer), I will be less dependant on quests. It is only then that I, armed with the best armor and capable of constructing the best weapons, may start to advance more slowly. Have more crafting, since crafting is usefull. Help more players (since I would be able to kill any monster without trouble).

The question for readers: what do you think about power-levelling? Would you in my place power-level or just let it go naturally? More fun - or faster growing? What's your opinion?