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Nakties Karys of Istaria

Biped warrior adventures in vast world of Istaria.

Author: Lithuanian

group fighting, single crafting

Posted by Lithuanian Friday April 27 2012 at 3:26AM
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It is spring in Lithuania, weather is very good, everything blossoms...and so are my days in Istaria now.

Yes, I do rush with harvesting, running from one motherload to another, filling silos with mithril ore and counting: 4 silos is enough for one level and this number will only increase. However, I do grow - I am already level 97 miner and some level 93 Fitter.

Yesterday one experienced player asked if someone could help her with her character levelling. She was some lvl.65 Mage and needed to level. Her problem was armor, it does not adequately protect against monsters. I saw it as opportunity to fight - and we went to kill Mithril boulder golems.

It was a perfect group. Mage was extremely effective in hitting golems, making more damage than I could do. I was good at taking hits and healing. We ran from one golem to another: I invite golem to fight and try to attract golem's attention, while Mage just unleashes everything on enemy - quakes, paralyze, curses of decay and many others. Sometimes we stood idle, because golem was killed to fast and we had to wait for spawning.

Result was good: Mage advanced to level 66 and made it about 30% to level 67, but unfortunately, she had to log off. Well, I hope we could continue next time with the same Mithril golems (level 95-99). This group fighting made me feel like in old good times - fighting, healing (and my heals were efficient), killing anything that moves.

When I reached Miner lvl.97 - went to craft slate for Player's D. plot. As it was night, I did not too much - only 120 slate keystones (which mean I harvested 4800 slate slabs). Added it to the Player's D. plot so that now only 200 slate keystones remain. After that, all that I should do would be pale essence construction things.

We also had a discussion in the chat about Istaria and how the game could be improved. There were various thoughts, from very optimistic to very pessimistic, but still everyone wishes to offer new ideas that would help the game.

And thus the day ended. I felt happy as I was, once again, usefull to others and I advanced my craft (which would be usefull to others). The days are very bright once again.