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Playing in the MUD!

I am Lianca, this is my blog. I am an avid player of Achaea, but I'd not call myself a gamer. The internet kind of scares me. Learn from my adventures, my mistakes and triumphs, perhaps even roll a newbie and join me in Achaea!

Author: Lianca

Achaean classes and factions part 3, Nature

Posted by Lianca Sunday September 16 2012 at 9:45PM
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In the previous couple of articles I've given a little background to and a taste of Good and Evil classes and factions in IRE's Achaea, the top MUD that I spend a great deal of my free time playing. In this installment to the series I'll take a look at another conflict, religious and roleplay heavy faction, that of the Forestals and one of the hallmark classes, the Druid.

Based mostly in the treetop village of Eleusis, or in one of the forestal Houses, the Sentinels, the Sylvans or the Druids, players of forestal alignment spend their days revering, protecting and promoting Nature. With an overarching governing body known as the Council of Oakstone, they protect from naturally occurring fires which can destroy plantlife and act as guardians for the forests of Achaea, attacking and defending against exterminating Mhaldorians who seek to bring harm to that which the forestals treasure.

We'll have a look at the Druid class now, similar in ways to both the Sentinel and the Sylvan classes that make up the forestal aligned professions they utilise the animal powers of Metamorphosis, the reclusive bond with nature through the skillset Groves, and the money making, curative providing Concoctions.

It has never been a secret that a tradeskill is handy to have, with a bit of time you can provide a precious commodity that others need, price your offerings competitively and you can be well on the way to having a healthy bank account through the wonders of harvesting plants and concocting curatives for sale or personal use.

Through the Druid's innate bond with the animal spirits and some training, a character can morph into a variety of animal forms, and enjoy the specific powers each one brings. Whether you forage for food in the wilderness as the chittering squirrel, burrow and dig underground as the savage wolverine, soar through the skies as the noble eagle, or incinerate enemies with your stored flame through your link with the mighty wyvern.

A shared skill with the Sylvan class, Druids can choose a forest location and imprint it as their grove. This can become a defensible position, a comfortable retreat with many benefits given to its Druid.
-Hanging a dream catcher and employing a grove rain will drastically increase the regeneration of willpower and endurance, great for the aspiring dragon or for the heavy basher.
-Grove summon will bring a target in the forest to your location.
-Vigour, Remedy and Panacea offer a variety of healing to your person
-Resurrection. While you can resurrect others from their corpses your grove allows you to resurrect yourself!

If you're looking for a new game to try, or just for something a bit different perhaps the role of Nature's guardian, lover of the forests is for you. Achaea and the other great MUDs from IRE are free to play, and you don't even need to download anything to start, so come and play!