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Playing in the MUD!

I am Lianca, this is my blog. I am an avid player of Achaea, but I'd not call myself a gamer. The internet kind of scares me. Learn from my adventures, my mistakes and triumphs, perhaps even roll a newbie and join me in Achaea!

Author: Lianca

Achaean classes and factions part 2, Evil

Posted by Lianca Saturday September 15 2012 at 7:10PM
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In the previous article I started a small series that focuses on the four main factions of influence in Achaea, Dreams of Divine Lands, a top MUD from Iron Realms Entertainment. I spoke briefly of the ethos of Good, the Divine that oversee it and gave a small spotlight to one of the classes that is rooted in the faction. This article seeks to do the same thing but for the faction of Evil and one of it's Necromancy based classes, the Infernal.

One of the newer cities in terms of Achaea's canon, Mhaldor Isle grew into being after Lord Sartan the Malevolent and His Infernal Knights were thrown out of Ashtan. Sartan attempted a ritual upon the Goddess of Sleep and Dreams which failed and in a fit of temper He raped the Goddess and took Her eyes, consequently he was imprisoned beneath a mountain far out to sea. Upon the mountain a stalagmite formed and followers of the God started to sacrifice themselves, impaling their forms upon it. Eventually their offering allowed Sartan to reform, and the Baelgrim fortress was raised atop the island, now known as Mhaldor Isle.

Now characters serve the city of Evil under three Gods, Shaitan, Apollyon and Keresis and following the Seven Truths of Evil. Through application of suffering and oppression they seek dominion over the realm and work to purge weakness in all its forms from sentient life.

Originally known as Sartan's Deathknights, and later housed by the Infernal's guild, Mhaldor;s Infernal knights are a horrifying breed, whilst they retain the skills of Chivalry and Forging that mark them as a "Knight" profession they add an Evil twist with the application of Necromancy.ti

A Necromancer's Essence (rather akin to the Priest's Devotion) is a commodity of sorts. Although the Infernal's source does not regenerate naturally, they can replenish their reserves by consuming the hearts of slain foes. Those who use Necromancy against the cause of Mhaldor and Evil can have their ability to regain Essence sealed away, by the Dread Ecclesiarch of Transvital Corrupon, the person is then said to be anathema.

Necromancy has many interesting skills:
-The ability to take and eat the heart of another through Cannibalism.
-Urging the hands of the dead to rise through the floor to hinder all who pass via Gravehands. -The skill of Extermination which destroys all plant life in a location and drains the very life from the earth.
-Drawing the soul from a slain mortal and shaping it into a formidable physical weapon via the Soulspear.
-The Soulcage, where a necromancer can protect themself from death itself, granting a free, instantaneous resurrection.

The above are just some of the acts a Necromancer can perform, and they culminate in the vivisection, with appropriate preparation and skill the Infernal can tear open the chest of their victim and pin them to the ground with their own sternum, the subsequent death leaves a pile of bones to mark the location for a few days afterwards.

So, perhaps you fancy being a bit more religious evil than the stereotypical psychopath? Maybe you dearly want to try out the vivisect for yourself or fancy yourself playing a crusader against these terrifying zealots? If you do, why not join us? Achaea is always welcoming to new players and it's even free to play. writes:
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