Trending Games | World of Warcraft | Overwatch | Destiny 2 | Lost Ark

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,814,978 Users Online:0
Games:984 

Show Blog

Link to this blogs RSS feed

Stirring the soup that is gaming confusion or frustration.

To cover the minor details and aspects of games which lead to a developer's ultimate goal. That being entertainment of their target audience. Simply put my thoughts and opinions on a page.

Author: Jumdor

Horror in an MMORPG?

Posted by Jumdor Thursday April 21 2011 at 12:52AM
Login or Register to rate this blog post!

  I wanted to kick this off with a subject that is very close to this gamer's thoughts. Well one aspect of it anyway. Simply put *with scary voice* HORROR!

  Where horror actually fits into the massive online gaming world. When something puts horror in the definition for a game a few things come to mind.

The definition of horror:  an overwhelming and painful feeling caused by something frightfully shocking, terrifying, or revolting; a shuddering fear: to shrink back from a mutilated corpse in horror. (First definition provided by dictionary.com)

When I think of a horror game it pops into my head an idea of something that makes me get nervous about walking into a dark room. Something that would make someone not want to play it in the dark. A game that almost makes you not want to play it alone.

  Thus I bring in my first reference and in no way is this an attempt to knock these games for what they are which is playable and enjoyable for some. Requiem: Bloodymare is my first topic. Here is a game that defines itself under the title of horror. This game however should be defined more by the term gore or grotesque and again I am not talking about because of graphics or gameplay. I am talking about the very aspect they title it under. To ignite true fear in the player it fails for the simple reason it responds as any other MMOs would. 

  When first jumping into a game that is defined by the title of horror there is a sense that you will be stricken with fear or dread. To have your senses mutilated by an onset feeling of stillness and creeping evil crawling up your spine. More or less a fear of the unknown. Requiem does not provide this. Unless you count fear of having to run back to a spot you just died. While truly I am not harping on this game. I played it for quite a while, but the whole time not worrying for my character in the slightest. Although Requiem is interesting in it's style. If given the chance and looking for something out there and different I say give it a whirl. It might be just your thing.

  Onto the other game worth mention here with it's attempt at horror Dead Frontier. While a very fun game for me in just the playing sense it does fall short on providing a true sense of "horror" or fear. However it can get your nerves up when caught in a tight spot with multiple zombies headed your way. The game is a growing gem in it's style though. I have yet to see another game trip back to a Playstation One look and fun factor and pull it off. If you get a chance and like zombies give it a try. It is free after all.

  To drive the point home. Horror is a very set in stone term used to define a game like with film when someone goes to a horror movie they expect to become fearful. Now a person can jade themselves by watching and seeing too many things that are defined by this word. They become uneffected by the quick switching of a scene to a frightening face or shadowed eyes.

  I am not above recognizing being jaded to certain levels of horror, but I do recognize when something if I was not ready for it would have jarred my sense of personal security. Shock is not the only way to get into the psyche and provide a sense of fear. Setting up the surroundings with the right sounds or lack there of on it's own can drive some people to not play something. While helplessness and the proper use of lightning are probably two of the most effective tools.

  Well to end this I feel that MMOs are probably not the best place for a horror based game. Mainly because with so many people it is hard to provide a sense of fear. You would have to remove everything but group effort and cooperation while isolating a certain number at a time. I'm not saying it is impossible, but very difficult to pull off in the massive sense.

  I hope this wasn't too disappointing as it was my first time to blog anything. I am thankful for the ability to be able to type this, and for MMORPG.com for providing a place for it too be typed. That may sound like sucking up, but I am thankful. I hope any spelling or grammer errors aren't too "horrorible" =P