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The Broken R0m

The testimony,angry rantings, and randomness of a hardcore gamer, geek, nerd, and dork. And taking over the world, too.

Author: JKnight1

Truly Unique, Totally Doable, Never Touched

Posted by JKnight1 Thursday September 4 2008 at 5:39PM
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Heya guys, yeah, last time I spoke it was in March. Went on a long hiatus playing games and went on a tour of the USA and Canada with my grandmother. Finally back home. Longest trip of my life. But, it did allow me to think. And I did a lot of thinking. Mainly about MMO ideas that are never touched, that would be very unique, and that could so be done, and loved by many. Here is my list of ideas I compiled during my trip.


The MMO's Never Touched

1: Wild West/Cowboys-Native Americans

     Take the Wild West of the US during the 1800's, mix in a tad bit of steamwork tech, faith based classes, and the ability to explore/settle/start new towns, find gold, set up trade with natives, rob banks, horse rustling, become a train baron, run trading companies, join the US Military, set up forts, fight for territory with other nations.

2: Steampunk/Alchemy

Create automotons, build steampowered flying contraptions, create new formulas, discover transmutation of lead to gold, discover new forms of explosives, create new fuel types, invent new machines, parts, and tools. Play as human or automoton.

3: WWIII/Future

Set in the future, fight for the three sides. Similar to Command and Conquer 3: Tiberium Wars. Sonic technology, harvest new fuel types, fight over contested territories and resources, design and invent new weapons, vehicles, and technology.

4: Modern Day Earth/Alien Invasion

Play as either human, or one of three alien races, one allied, two uncaring, and one bent on total subjugation and domination of the living. Set in modern day, preform autopsies on alien corpses, research alien tech to fight the invasion, design new weapons and aircraft to fight for earth, create organisations, taskforces, and alliances with other factions and races, join the enemy for power, control, and a chance to rule portions of the Earth.

5: Evolution/Creation

Discover the wonders of genetics, mutations, and adaptations. Play as a human in the future, utilizing DNA to evolve and mutate to adapt to their environment. Travel to distant planets full of alien life, mutagenic substances, and alien technology. Create factions based on faith, science, the furthering of the human race, or the preservation of humanity as it is today.


This is by no means all of them, but some have been done in some form or another. Some examples are Cyberpunk, Vampire/Lycan/Undead, Cops Vs. Robbers, Spy Vs. Mercs, and a few others.

Now, i'd like to see others give me some ideas they may have had. My criteria were rather simple.

1: Avoid Fantasy/Elves/Magic/Dwarves

2: Original for an MMO, Never done mainstream.

3: P2P, NO Item Malls

4: Unique Gameplay, Innovative Ideas

5: Fun Factor, Market Size


Now, have at it!