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The Broken R0m

The testimony,angry rantings, and randomness of a hardcore gamer, geek, nerd, and dork. And taking over the world, too.

Author: JKnight1

Truly Unique, Totally Doable, Never Touched

Posted by JKnight1 Thursday September 4 2008 at 5:39PM
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Heya guys, yeah, last time I spoke it was in March. Went on a long hiatus playing games and went on a tour of the USA and Canada with my grandmother. Finally back home. Longest trip of my life. But, it did allow me to think. And I did a lot of thinking. Mainly about MMO ideas that are never touched, that would be very unique, and that could so be done, and loved by many. Here is my list of ideas I compiled during my trip.


The MMO's Never Touched

1: Wild West/Cowboys-Native Americans

     Take the Wild West of the US during the 1800's, mix in a tad bit of steamwork tech, faith based classes, and the ability to explore/settle/start new towns, find gold, set up trade with natives, rob banks, horse rustling, become a train baron, run trading companies, join the US Military, set up forts, fight for territory with other nations.

2: Steampunk/Alchemy

Create automotons, build steampowered flying contraptions, create new formulas, discover transmutation of lead to gold, discover new forms of explosives, create new fuel types, invent new machines, parts, and tools. Play as human or automoton.

3: WWIII/Future

Set in the future, fight for the three sides. Similar to Command and Conquer 3: Tiberium Wars. Sonic technology, harvest new fuel types, fight over contested territories and resources, design and invent new weapons, vehicles, and technology.

4: Modern Day Earth/Alien Invasion

Play as either human, or one of three alien races, one allied, two uncaring, and one bent on total subjugation and domination of the living. Set in modern day, preform autopsies on alien corpses, research alien tech to fight the invasion, design new weapons and aircraft to fight for earth, create organisations, taskforces, and alliances with other factions and races, join the enemy for power, control, and a chance to rule portions of the Earth.

5: Evolution/Creation

Discover the wonders of genetics, mutations, and adaptations. Play as a human in the future, utilizing DNA to evolve and mutate to adapt to their environment. Travel to distant planets full of alien life, mutagenic substances, and alien technology. Create factions based on faith, science, the furthering of the human race, or the preservation of humanity as it is today.


This is by no means all of them, but some have been done in some form or another. Some examples are Cyberpunk, Vampire/Lycan/Undead, Cops Vs. Robbers, Spy Vs. Mercs, and a few others.

Now, i'd like to see others give me some ideas they may have had. My criteria were rather simple.

1: Avoid Fantasy/Elves/Magic/Dwarves

2: Original for an MMO, Never done mainstream.

3: P2P, NO Item Malls

4: Unique Gameplay, Innovative Ideas

5: Fun Factor, Market Size


Now, have at it!

Dreathor writes:

These are wonderful ideas, that I have seen mentioned before.. but sadly the market today simply doesn't support much else other than the "normal fantasy MMO".

Everything different has failed due to lack of subscriptions , actually change that to *most*.. some died to lack of content.

Examples: Auto Assault, Tabula Rasa, Fury ("fantasy" elements but it was a major game style change), Dreamlords (They had to scrap the original and are now re-releasing with a cash shop model, removed a ton of features) etc.

Thu Sep 04 2008 6:07PM Report
JKnight1 writes:

I think the Cash Shop is a failure in an MMO market mainly because it gives others unfair advantages without trying, a copout for developers who promised all, and gave little, then said here, we will add it later, buy it!

Now I agree on some of those games. Tabula Rasa isn't one. It's slowly picking back up, which is good. I loved Auto Assault, the problem was the execution and hype of it didnt help it. Fry I felt was doomed the moment I read an article on it.

Thu Sep 04 2008 6:20PM Report
somonekilwow writes:

I'm sure one day that wild west idea will come into play with the mmo genre. just like post apocalyptic is starting to get bigger.

Thu Sep 04 2008 6:40PM Report
JKnight1 writes:

I'd so be in heaven if they did a Fallout MMO. But i'm also glad that there is a KOTOR MMO coming.

Thu Sep 04 2008 6:46PM Report
zechz writes:

Fantasy just works, you can still do original with fantasy the posibilities are there. Most companies wont risk in doing something totaly original, because then there will be nothing to copy and  they would actualy have to think. And thats tricky. People want to make money, not games. If a mmo where where you would play as a piece of shit worked and got serious subs, diferent mmos with diferent color of shit would sudently arise, each with its diferent piece of shit gimick. I'll stop.

I liked the evolution ideea. potential there.

My 2c on the original concept and all, just make something where you dont have to kill anything but dont go into the second life or others like that zone.

Thu Sep 04 2008 6:52PM Report
Zyllos writes:

JKnight1, you might want to look into Fallen Earth. Either way, ya, companies are just afraid of breaking the mold.

Thu Sep 04 2008 11:29PM Report
Valentina writes:

I agree with what you've said, although I wouldn't want them to just ditch fantasy all together.

Fri Sep 05 2008 12:25AM Report
JKnight1 writes:

Well no, not ditch it, but diversify.

Fri Sep 05 2008 1:42AM Report
Guernica writes:

I think there is/has been a diverse selection of concepts for MMO's. The problem is they're all launched into a very competitive market and its hard to come up with one that can actually hold onto enough subscribers for a long enough period to both be profitable and develop into a fufilling experience.

But, if we're coming up with new ideas for games - how about Vikings vs Indians! When the Norse first discovered the America's they decided against settling simply because there weren't enough of them to make a decent go of a new colony so far from Greenland. But what if they had been able to? Play as either the invading Scandinavians or the native tribes. Choose to be warriors, mystics, priests, or traders. Wear horns on your head or feathers in your hair :)


Fri Sep 05 2008 4:55AM Report
Mipz writes:

Planet Side was a good MMOFPS it was a war like game with 3 sides but it did pretty well first couple years then just went down hill.

Fri Sep 05 2008 7:37AM Report
Mordacai writes:

after SOE decided to fiddle with it...yep it sure did......there are a ton of MMO's already out there, many of them free to play or from indie teams...take my own, Force of Arms...the mech mmorpg....we're still in development and it'll be original IP not borrowed from fantasy or a wow clone.

Sat Sep 06 2008 8:20PM Report writes:
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