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IfThen Software

Development log for IfThen Software. IfThen Software is a family owned and operated indie game development company. http://www.ifthensoftware.net/

Author: InvisibleLf

Newsletter #53 - Pit Glitch Fixed

Posted by InvisibleLf Thursday November 19 2009 at 7:08PM
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News

No news to report this week.


From the Programmer
Written by Invisible

The file I/O system will provide classes for I/O operations on various file formats. For example, there will be a class that handles reading/writing from/to an INI file. This class will make use of a basic file I/O object that handles the details of reading and writing bytes from/to the file. The INI handler doesn't care where the data is, so it is possible for data to be in memory, on disk, or even on another computer.

The system will also support archive formats, allowing multiple files to be stored in the same file. This will also allow a more advanced archive system, similar to a file system, which has directories and file names. The entire archive could be encrypted, as well as individual files within it.

If all game-data is stored in an archive, a game could (in theory) consist of only an executable and the data file. However, there is a disadvantage to doing this. As an example, if a particular API to decode an audio file permits no way to give it the data directly rather than a filename, the audio file must reside in the normal file system. You could get around this by unpacking the audio files into the file system when the game starts, and then deleting those files when the game ends, but then you run the risk of cluttering these files on the user's hard drive in the event of a crash, not to mention longer load/shutdown times.


Artist's Easel
Written by GreyKnight

iScribble Sketches #11

(Click to enlarge)

 


Community Spotlight
Written by Jay, Dead9000, and Invisible

This passed week, InvisibleMan made some improvements to the SAO server, and Acaceol has fixed various things in HAL (the SAO chat/moderator bot). The change to the server got rid of a bug known to the community as the "pit glitch" (RIP). A couple problems with the banning system were fixed, and various small things were done to the moderator commands. The swearing filter has also been upgraded, and will now block the message and issue a private warning. Hopefully this encourages players to not swear. As far as HAL is concerned, some changed were made to moderator commands, moderator-only messages are no longer sent to the non-mod channel, and message colors now reflect the ones in-game.

It has only been about 6 months since he started, and yet he rose to heights most reach in a year if not more. He surpassed players in the Top 10 weekly, sometimes even daily, without breaking a sweat. I speak of Toraneko of course, and this week he achieved level 52 making him rank 2nd on the Unofficial Top 10 list.

An SAO mod archive has been made recently by a player named Zecronious. This site features news about up-and-coming mods, a list of mods, the option of uploading your mod to the website, as well as Ace's "Automatic Mod Installer".

Newsletter #52 - Pumpkin Carving Contest

Posted by InvisibleLf Saturday November 14 2009 at 10:50PM
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News

The winners have been selected for the IfThen Software Pumpkin Carving Contest 2009! Thanks to everyone who entered, and congratulations to the winners!

First Place - Giygas

Second Place - SadisticusMaxim

Other Entries

 

 

 


From the Programmer
Written by Invisible

I am currently working on the font and text systems for the engine.

The font system will support both raster and vector fonts. They both use a generic interface so that a font can be used in the same way no matter what its data format is. Due to limitations with the rendering system, vector fonts won't be immediately available. However, once the rendering system has been upgraded, vector fonts will be possible.

The text system will have two classes; plain text and rich text. The rich text class will support word-wrap, margins, text color/size/style changes, the ability for a section of text to respond to mouse events, embedded images, and other features. When only simple text display is required, an instance of the plain text class is used.


Artist's Easel
Written by GreyKnight

iScribble Sketches #10

(Click to enlarge)

(Click to enlarge)

 


Community Spotlight
Written by Jay

Zecronious, a new member to the SAO community, has been busy creating a World War II mod and a mod archive. He has a Sci-fi mod currently in progress. The community expects a lot from Zecronious as he becomes even more active.

Newsletter #51 - Charlie's Spooky Adventure

Posted by InvisibleLf Thursday November 5 2009 at 3:35PM
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News

We have released a small Halloween-themed game called "Charlie's Spooky Adventure"! Collect as much candy as you can while traveling through a haunted forest. Watch your step though! You might come to an untimely end...

(Click to enlarge)

Download

For more details, including support, please see the following thread: http://www.ifthensoftware.net/forums/index.php?showtopic=1689


From the Programmer
Written by Invisible

First off, sorry about missing a couple weeks. We were deep in development of Charlie's Spooky Adventure, and didn't have any spare time.

I have added a new feature to the rendering system: A camera. Instead of moving renderables in screen space, they can now be moved in world space. Render sets that are in the world are registered with the camera. When the camera is moved, it creates a new matrix for all of the renderables that it controls. This matrix translates the renderable to the correct location in screen space. I plan to look into using Direct3D to perform this transformation for me, but the current setup works well enough for now.


Artist's Easel
Written by GreyKnight

iScribble Sketches #9

(Click to enlarge)

(Click to enlarge)

 


Community Spotlight
Written by Acaceol, Jay, and Invisible

On Monday the 2nd, ITS unveiled its secret Halloween game, Charlie's Spooky Adventure. This game was in development for about a month. This is the fourth game by ITS deemed worthy to be on the new homepage. The game's a nice 2D sidescroller game (the style of SAO), in which the object is to collect all the candy strewn about the map, without dying in the process.

There's more good news: The graphics in CSA are moddable, which probably means CSA mods for SAO, and vice-versa, and there's also a chance the map files can be edited as well. ITS has no plans to release a/the map editor, but there might be an unofficial one made soon.

The Crumpet Club, a new version of an older clan, began recruiting members recently. The creator, Lee, intends for the Crumpet Club to have high leveled players. Another clan-like group, known as the Anti Noob Squadron, has been active lately and has been... Well, killing low leveled players. Lastly, a new clan calling itself The Elites was created recently by a relatively low leveled player with the hopes of creating a friendly bunch of people.

A player known as both Raghu and SilverDragon has dedicated a blog to SAO. Though the blog is small and unofficial, Raghu hopes to reel in a lot of views, and if it's active enough, purchase a domain for it.