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IfThen Software

Development log for IfThen Software. IfThen Software is a family owned and operated indie game development company. http://www.ifthensoftware.net/

Author: InvisibleLf

Newsletter #68 - Merki Concept Art

Posted by InvisibleLf Sunday June 20 2010 at 9:22PM
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News

New concept art for Merki has been released, along with a look at the artwork pipeline.







From the Programmer
Written by Invisible

Last week I created a model viewer for our artist, GreyKnight. I was unable to find a 3D modeling program which allowed enough fine-tuning of the camera and projection. The artwork needs to be drawn at an orthographic custom-isometric angle so that the texture looks correct after being applied to a mesh. The closest I was able to get was Wings3D, but it wasn't quite close enough. While powerful, their custom camera coordinate editor wasn't designed with this kind of thing in mind. I finally settled on setting up a special copy of the isometric workbench which loads a model called test.ms3d and displays it. It would have been nice to keep model editing and capturing in the same tool, but this works fine.

It turns out that it was a good thing I created that model viewer. One of the requirements for it was a lighting system. The reason for this is to make it easier for GreyKnight to find the edges between polygons; with flat shading, the only way you will see them is if you color them separately in the model editor. I already had a usable lighting system jury-rigged to the vertex projection system (the testbed uses software transformation currently), but the lighting would change as you moved the camera around, and it wasn't at quite the right angle. So I created a basic light which could be moved around until we found the correct angle. Unfortunately, as I moved the light around I noticed it was flashing in and out at certain positions. After double-checking the code, I found what appeared to be the problem: the dot product was taking into account the w component of the vectors. Thinking it must have been a copy+paste error, I removed the code and tried the demo again... To find that everything had disappeared. You may have already guessed it; that w in the dot product calculation was being used in projection. To make matrix-vector multiplication code easier to read, I was creating temporary vectors from the matrix and performing a dot product between them and the vector. Unfortunately, the w component is infact required for this to work correctly. After I found what the root problem was, the solution was rather direct: create separate 3x3 and 4x4 matrix classes, as well as 3D and 4D vectors. The math system is once again working correctly, as far as I can tell.

I was two days into the design of the rendering pipeline when I stumbled on an interesting technique: instancing. Instancing, in reference to rendering, is where you have one copy of a mesh's geometry which is drawn over and over again for each instance of its use. For example, you would send the geometry for a tree to the graphics card, and then just send a bunch of draw operations with different world matrices to position the tree in the correct location and orientation. Without instancing, you would need to send the geometry for that tree in addition to each world transform to the graphics card with each draw operation. I started work on a new design, but the events I mentioned previously held me up for most of the week. I plan on finishing the design next week, and hopefully I will be posting a video showing off the new renderer.


Artist's Easel
Written by GreyKnight

iScribble Sketches #26

(Click to enlarge)


(Click to enlarge)



Community Spotlight
Written by jaythemage

Over the past week, a challenge was issued to the SAO community: If we donate a total of $500 to IfThen Software, the development team will update SAO.

There has been much debate over what would happen should this actually occur, but the general consensus is that if anyone has a few extra dollars, he/she would donate a little. Maybe over time, the $500 mark will be reached.

To contribute to future community spotlight articles, please visit this forum: http://www.ifthensoftware.net/forums/index.php?showforum=37


Funny Quote of the Week
From the IRC chatroom

Background information: Pifreak (an SAO moderator) was talking with the people in SAO, and tried giving a link to the forums using a non-existent HAL command. HAL shows the SAO in-game chat in real-time, which is prefixed with "<Chat>".

pifreak: .say forums
pifreak: :(
HAL: <Chat> Syncopation: http://www.ifthensoftware.net/forums/
InvisibleMan: Wow, it worked

Newsletter #67 - Merki

Posted by InvisibleLf Saturday June 12 2010 at 5:02PM
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News

The codename for our main project has been revealed as "Merki" and a forum for it has been created. http://www.ifthensoftware.net/forums/index.php?showforum=41


From the Programmer
Written by Invisible

I've been learning how to create and use projection and view matrices. Tiles are created as 3D meshes and rendered at an isometric angle with orthographic projection. We still need to get the content creation pipeline working for this new setup, but that shouldn't be too difficult. I am currently looking into using Milkshape3D and Wings3D for the mesh creation and uv mapping.



Artist's Easel
Written by GreyKnight

iScribble Sketches #25

(Click to enlarge)


(Click to enlarge)



Community Spotlight

I have compiled a list of known information about the project codenamed "Merki", which can be found at http://ace.kingsporeestates.com/Merki/. I will be updating the list whenever anything major is announced or released. If you have anything to add to this page, please email me at the link provided in the page. Note that the speculation at the bottom of the news posts is not official, and may not be completely accurate.
-Ace

Due to further posts on InvisibleMan's Twitter account such as "Working on converting from screen space to world space," many members of the community have changed their decision (if it was not decided) that the new project will be a turn-based (like Final Fantasy I through X) or real-time RPG like the 'Tales of' series). Some members of the community have even stated that they think it will be a Tactical RPG (like Fire Emblem and Final Fantasy Tactics). Even with all this speculation, the development team has given no more deliberate hints to allow us to form more thoughts about the upcoming project.
-jaythemage

To contribute to future community spotlight articles, please visit this forum: http://www.ifthensoftware.net/forums/index.php?showforum=37


Funny Quote of the Week
From the IRC chatroom

Background information: Blarg is a tough boss in Volund.

Jay: Time to solo Blarg without potions
Ace: That's going to take a few forevers :/