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MMO Money Magazine

Writings on the business of fun: Virtual Worlds and Real Money Makes Online Gaming a Big Business. My economic view on the world of online games - without the hype.

Author: Inktomi

Champions Online release date pushed back to September 1st.

Posted by Inktomi Saturday May 16 2009 at 3:13PM
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 Reported from, Executive Producer Bill Roper speaks about why they pushed their release date for the much anticipated Super-Hero MMORPG Champion's Online. - 

"It is critically important for an MMO to be as good as it possibly can be at launch. Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time. So that's what we're going to give it. Cryptic has a proven track record of releasing solid games and we want to maintain that with Champions Online."  Full Article.

I think they are doing the right thing, however that is going to put them in direct competition with the Aion:Tower of Eternity release.

They better bring it,

'Nuff said.

Death1942 writes:

no offence but the guy is 100% correct on this.  MMO players nowdays scream for beta's and launches and then complain when they get a game that should have been in development for more time.

If they don't leave in droves complaining then they are playing on and off and toting the 'it should have had more time' flag even when they were vocal for a launch.

Patience is a virtue and it seems this community (and the wider playerbase) lacks it.

While this may put it into direct competition with another realse i hardly think that is going to have much of an effect.  Unlike other games, MMO's last a while and so does the hype.

Sat May 16 2009 4:27PM Report
Dibdabs writes:

"It is critically important for an MMO to be as good as it possibly can be at launch."

After the debacle of Hellgate I'll never touch a game that he's involved with.

Sun May 17 2009 4:18PM Report writes:
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