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Casual Thoughts from a Semi-Retired Philosopher

I play MMOs as an alternative to TV. Sometimes it even turns into quality time with the wife and daughter. Most of the time it's a distraction from doing something productive or meaningful.

Author: Hluill

This is still a fun game, but...

Posted by Hluill Tuesday March 13 2012 at 9:30PM
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I've been playing this game for over SEVEN years now!  Wow, kind of sad.  It's fun to log in and mindlessly gather, or group with the girl and the daughter and run a dungeon.  It's fun tweaking my toons with gear and Alternate Acheivements.  I've been experimenting with other classes recently.  Shocking though it may be, classes other than berserkers and brigands can be fun to play.  I've even rolled up a couple of healers AND had fun playing them.  I am having a lot of fun with my baby ShadowKnight.  I still don't like paladins.


But as I take my baby avatars exploring, I can't help but remember the old days.  See, my friends from old EQ talked me into making the switch, so I had an instant group.  One needed a group then, even for the open, overland zones like Antonica and the Commonlands.  Mobs were tough and leveling was slow.  There were no Alternate Advancements and one had to retrieve one's shard after losing a fight.  I have a fond memory of making my first cup of watery coffee out of dog spit.


The game has come a long way since then.  We all have mounts, fast ones.  Or one can rent a griffon or horse to ride through mob-filled zones now.  There's a stable outside the Temple of Cazic-Thule, stables throughout Zek and even Lavastorm!  I remember helping to build the griffon towers in the Nektulos.  And remember the quests one had to do in order to use them.  


Anybody can solo anything and legendary gear drops off mundane quests and mobs.  And legendary items now add hundreds to one's attributes, of which only two matter.  Gone are the days of needing a group to help with the level-twenty armor quest.  Heck, my baby alts have been soloing Heritage Quests, at level.  


Gone are the days of balancing attributes for speed and power and health and avoidance.  Fighter?  Strength!  Scout?  Agility!  Priest?  Wisdom!  Mage?  Intelligence!  And, of course, everyone needs Stamina!  One can recognize the old quest rewards because they still have what are now contradictory attribute bonuses on them, like agility and intelligence.   Yeah, the only intelligence required is deciding which appearence gear to equip or where to put that rug.   If the game gets any simpler, I may teach my dog to play.  He'd make a great Beast Lord.