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Hamilton-WDS: Force of Arms Dev Blog

Personal Developer Blog for Force of Arms. Per Vis Nos Planto Nostrum Forensis - Through Force We Make Our Legacy

Author: Hamilton-NEO

Thanks and a Comment about Indie Innovation

Posted by Hamilton-NEO Thursday September 27 2007 at 1:13PM
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Well I would first like to thank the staff at MMORPG.Com for providing our interview at the top ten news items and with a banner image, it was unexpected, and we're thankful for it.  That is definitely a big moral boost.

So along with that, I though to supply this comment by a user with the handle of "FrequencyPattern" on the Multiverse forums.  His post I find to be very motivational for independent teams to keep going.  The strength lies in Innovation



Design is cheap but time-consuming. Production is expensive but fast, and reviewers love it! Most projects emphasize one or the other.

If your game needs three years in beta, the path you have chosen is obvious. 30 million is indeed low-ball for another me-too production ride.

Independent development has always relied on the power of good design. We don't win by using gobs of cash, we win by having better ideas. We have better ideas because we are many and we're outside the direct influence of the industry. I currently work for a software company that started out indie and has slowly carved a (now multi-million dollar) chunk out of a series of big budget, big business products that are simply not as well thought out.

No matter how much cash you have you can't say: "give me a killer app by tuesday". That's why we have a chance.

Business execs know this, magazine editors know this, and the guy giving that presentation knows this. On the other hand they can make money by acting as if it's some big mystery! Remember: money-making advice and good advice are different.

Now go build a killer app.