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Daily Dose

Daily Dose is my daily dealings in MMO life. It may be rants and it may be reviews but whatever it is, it will be yours to read!

Author: Frailbomb

Guild relation in World of Warcraft...

Posted by Frailbomb Sunday December 6 2009 at 10:26PM
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     This is a complete observation and nothing but  my take on the reality of World of Warcraft. This has nothing to do with anyone in particular and is only a statement meant to be read and maybe have some bit of advice taken from it. This is my way of talking about things that pertain to a game I know and love dearly. So without further ado.

     I would like to make a list of what I call responsible GM practice, but before we even get into the list we have to break down the basic structure of a guild.

     The basic structure of a guild is; GM > Officer > Veteran member > Member > New recruit. This basic structure satisfies the needs of at least 99% of the World of Warcraft population. So with that said lets break down why there is a structure and what we do with it.

GM: The GM’s role is simple yet not so simple, he leads. The GM is the end all be all to all guild control.

Officer: The Officer is a position of power that ends up being ultimately the “real’ power. Most players latch on to the officer they relate to the most and bond so that when something does not happen in a manner behooving the player they can either A, /gquit or B, Complain to that officer. The officer also has roles such as guild vault manager and raid leader (although raid leader is normally delegated to the most experienced player in the guild). The officer is the face of the guild and normally bears all of the problems as well as reaps all of the rewards when the time comes.

Veteran member: Veteran members are normally long-term guild members that have earned the title but have no real responsibility other than to guide new players with advice on class, spec, and gearing.

Member: Members are exactly what is stated and implied. Members are members and not much else, they may have been around for a few weeks or a month or so but have done nothing really special to help advance the progression of the guild.

Recruit: Recruits are the low man on the totem pole, they get no respect what so ever and normally have no real ties to the guild at all (other than being in it).

     Now that we know the basic break down of the guild structure let’s get into practices that are normally helpful for 80% of the progression guild population of World of Warcraft.

     The GM is the end all be all of decisions for the guild as we have already gone over. This being said the GM has obligations to make sure everyone is getting play time, to make sure there is enough raid spots for the number of members in the guild, and to ultimately delegate duty to the officers of the guild. So let’s get to that list.

  • Recruiting for raids is a must (can’t raid if you don’t have the bodies or classes needed to raid!)
  • Making sure that the bank is secure and running smoothly.
  • Ensuring the members that the progression of the guild is going towards a good place (IE: Actual   progression).
  • Delegation of responsible duties to responsible officers (and making sure those officers do not abuse power).

     I’m sure all of you reading this are surely saying to yourselves, ” That doesn’t seem that hard.” , while in fact its a very rare time when you find a GM that actually follows these guidelines. While it does seem relatively easy, the basic concept of being a GM is normally lost within the lust of fame and “becoming known” on a server of World of Warcraft. This leads to the next topic on this subject.
Guild Ethics

     I’m sure by now all of you are saying to yourselves, “Wow this guy takes this shit WAY too seriously!” and maybe I do, but I try to remind myself that World of Warcraft, as much of a retreat from the real world as it is, it has so many facets of real life involved that its sometimes hard to pry the reality from the digital life. With that being said who’s to say that what we do in World of Warcraft doesn’t reflect the person we hide inside in reality.

Let me give you and example:
     Let’s say that our “Azerothian” hero is in reality a 25-year-old male with a real normal life. Let’s say this person decides one day to become part of a guild for the absolute purpose of ripping off the guild vault. Let’s say for months this guy puts in the time to interject himself into a position of power within the guild to be able to accomplish his goal.

Now let me give you reality background:
     This guy is a generally upstanding young man in the community, he pays his taxes and he abides by the laws of the land. He even goes so far as to help old ladies cross busy intersections in his spare time. Lets for the sake of argument say this person is a saint in all ways of humanity.

     Now take the two examples and compare them. They are exactly the same person, when behind the keyboard, but when the pixels collide to make a new entity of this person they take on a relentless back-stabbing and predominantly evil personality.

     After taking all that in, ask yourself why this is, and what makes the digital entity any different from the the one in reality controlling the actions of a imaginative sub reality that relays the secondary personality hidden deep underneath the calm collective and generally good facade of this person.
Does this make you a bad person? Does this make the others that played with this person Naive?

     The point behind this entire article and its randomness is to relay a message to both leaders and players that your sub realistic personality should be that of the one you show in the real world. If its not, you have issues that Dr. Phil might be able to help you out with and if you are indeed genuine with yourself and others in the game, about what you are and what your intentions are you will succeed.


Thalarius writes:

I happened to agree with the OP here. Since starting World of Warcraft in 2004/2005 have been in several guilds where this actually happened. Officers who come in and then steal from the guild vault once they get full access.  Majority of the times these things happens to Raiding/PVP type guilds. 

The problem has increased since Wrath of the Lich King where you have a high increase of raiding/pvp guilds.

As a causal player with lvl 80 Deathknight (yeah so I went to play WOW again until STO is released. :)  ).

Anyway this sort of attitude also applies to how raiding guilds treats casual players or those players who make real life comes first. We are a small minority in that regards, we are shunted, blacklisted and hated because we do not conform to the expectation that raiders must spend 4-5 hours straight. 

Guilds that accept both Casuall players and Raiding is bound to fail or boot the casual player when he or she turns lvl 80 when said level 80 is not abled to CONFORM to the raid schedule due to REAL LIFE.

Guilds that have raiders do not share, guilds that have raiders and casuals, the casual finds out rather fast that the raiders have the better gear and when they ask guild for help in getting gear they are told that they would get help provided that they spend 4 hours straight in a instance and when they cannot they are then booted from the guild. 

I  no longer play in any more guilds, it is not worth the hassel or fustrations in dealing with jerks amd morons who are against players who put REAL LIFE first. 

Another thing like to bring up in regards to OP, have heard that some years ago a Guild Leader not liking how his guild would not become a raiding guild had a hissy fit, removed everything from the guild vaults, disbanded the guild after removing everyone from it and then reforming his own raiding guild.  It is kind of ironic that within 6 months of making his own raiding guild a officer stole everything from his guild. 

Raiding guilds today in World of Warcraft have turned into full of hate, zero tolerance of casual players, do not share, uses the DKP system which is short for if you do not spend long hours with guild you get nothing in return, thieves, ninja looters, gold farmers (they love raiding guilds) and hackers love raiding guilds as well when you have newbie raiders go to gold leveling websites and they get hit with the keyloggers and their accounts gets hacked and guild vaults is empty and thier own characters have been rendered naked with no gear and money/assets. (this usually happens to those with officer status who have guild vault access).

Mon Dec 07 2009 4:59AM Report writes:
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