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Daily Dose

Daily Dose is my daily dealings in MMO life. It may be rants and it may be reviews but whatever it is, it will be yours to read!

Author: Frailbomb

Karos Online, another failed MMO.

Posted by Frailbomb Friday December 4 2009 at 8:39PM
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     I did a bit of playing in Karos Online recently, and my first impression was “wow”, but like all MMO”s the lackluster wears off and the apparent sets in. This is very disappointing as well seeing as how this was one of the most anticipated free to play titles of 2009. None the less I had a go at it and it went a bit like this.

     The download was a meager 944 MB’s and was definitely a plus for the game. After installing there was a minor patch, not unlike most new games and you were on your way. The graphics for the loading screens are a bit embellished but hey were gamers and visual arts tend to rake us in.

     After a successful login, I was on my way to the character select screen. The graphics so far were very intense and likely a big selling point for this MMO. I wanted the full experience instead of going with my usual “Rogue” class so I went ahead and looked at all of the classes, and this is where I was a bit disappointed. In most MMO’s when picking a character there are at least a few words of archetype explanation, but in Karos there are none. After realizing I was going to get no information about the archetypes I decided to go against the grain and pick a Blader instead of my usual rogue class. It takes you to a character customization screen with a few options for hairstyle, hair color, and face, and that’s about it. Each class of character is limited to a gender. In general it wasn’t a very interesting or informative character creation process.

     Once in game you find yourself standing in a pumpkin patch with no idea what to do, so like many MMO’ers I expect, the first thing I did was go kill something. I expected though to see the “noob” zone quest’s that screamed “tutorial”, yet none were in sight. After finding the first quest giver behind me, I participated in a few quests that got me to level 5, which tells me it seems to be quest driven. My experiences with quests in general were a bit buggy at best. Most of the quests were the typical “Kill X’ quests and had no real story line driving them, and the game literally lacked the ability to complete a quest and accept another in the same stroke. All in all the quests were okay at best.

     The skills area is very uninformative. With most MMO’s you get a decent amount of customization with skills, in Karos it seems that there is one skill tree and the skills are auto learned based on level. Not much else to say here, other than I was very unimpressed.

     Stats come in the form of elements and boost certain aspects of your characters combat experience. To be honest, I figured that stats were given as a reward for leveling up, but realized quickly this was not so. I never really got any stats so to tell you the truth I can’t give you much more information.

     Movement is a big deal in my opinion, and Karos didn’t fit the bill, point and click are a thing of the past. The archaic movement controls and the lack of ability to change any configurations are a full fledged “Epic fail”.

     In summary Karos Online is a graphically intense Korean MMO with hints of westernization. The quests seem to be plentiful but all other aspects of the game were dull. The inability to customize anything was a major issue for Karos and will likely be a major pitfall for most players interested in trying it out. I will end on this, if you’re currently a Last Chaos player; this is definitely a step up game for you. For all the rest, it will only clutter your hard drive!
 

Emeraq writes:

The game felt like Last Chaos and Shaiya to me.. I got tired of it quickly, but maybe I just have gamers ADD :)

Sat Dec 05 2009 1:56PM Report
infinite99 writes:

Movement is also a BIG deal for me and a BUNCH of games lacked it. A

Sun Dec 06 2009 7:54PM Report
Frailbomb writes:

Please Bump if you found this information useful or agree and would like to spread the word!

Thanks!

-Frailbomb

Sun Dec 06 2009 10:06PM Report
Thalarius writes:

Majority of the problem that people tend to forget when dealing with FREE TO PLAY is that those types of games do not have the heavy support development teams that one would expect if game was a PAY TO PLAY type game.

However there are exceptions to this but those exceptions are in a small minority. Majority of FREE TO PLAY games that have personally run into have been massive failures I would say that 98% of all FREE TO PLAY games are failures.

Mon Dec 07 2009 5:07AM Report
wesjr writes:

I played it yesterday and I found the controlls to be fine, it was standard WSAD format... Maybe they changed it from P2C?

Thu Feb 25 2010 3:46PM Report
arnaki3000 writes:

felt like a cheap aion wannabe to me....

Sun Apr 11 2010 6:55AM Report

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