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Daily Dose

Daily Dose is my daily dealings in MMO life. It may be rants and it may be reviews but whatever it is, it will be yours to read!

Author: Frailbomb

Guild relation in World of Warcraft...

Posted by Frailbomb Sunday December 6 2009 at 10:26PM
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     This is a complete observation and nothing but  my take on the reality of World of Warcraft. This has nothing to do with anyone in particular and is only a statement meant to be read and maybe have some bit of advice taken from it. This is my way of talking about things that pertain to a game I know and love dearly. So without further ado.

     I would like to make a list of what I call responsible GM practice, but before we even get into the list we have to break down the basic structure of a guild.
 

     The basic structure of a guild is; GM > Officer > Veteran member > Member > New recruit. This basic structure satisfies the needs of at least 99% of the World of Warcraft population. So with that said lets break down why there is a structure and what we do with it.
 

GM: The GM’s role is simple yet not so simple, he leads. The GM is the end all be all to all guild control.
 

Officer: The Officer is a position of power that ends up being ultimately the “real’ power. Most players latch on to the officer they relate to the most and bond so that when something does not happen in a manner behooving the player they can either A, /gquit or B, Complain to that officer. The officer also has roles such as guild vault manager and raid leader (although raid leader is normally delegated to the most experienced player in the guild). The officer is the face of the guild and normally bears all of the problems as well as reaps all of the rewards when the time comes.
 

Veteran member: Veteran members are normally long-term guild members that have earned the title but have no real responsibility other than to guide new players with advice on class, spec, and gearing.
 

Member: Members are exactly what is stated and implied. Members are members and not much else, they may have been around for a few weeks or a month or so but have done nothing really special to help advance the progression of the guild.
 

Recruit: Recruits are the low man on the totem pole, they get no respect what so ever and normally have no real ties to the guild at all (other than being in it).
 

     Now that we know the basic break down of the guild structure let’s get into practices that are normally helpful for 80% of the progression guild population of World of Warcraft.
 

     The GM is the end all be all of decisions for the guild as we have already gone over. This being said the GM has obligations to make sure everyone is getting play time, to make sure there is enough raid spots for the number of members in the guild, and to ultimately delegate duty to the officers of the guild. So let’s get to that list.

  • Recruiting for raids is a must (can’t raid if you don’t have the bodies or classes needed to raid!)
  • Making sure that the bank is secure and running smoothly.
  • Ensuring the members that the progression of the guild is going towards a good place (IE: Actual   progression).
  • Delegation of responsible duties to responsible officers (and making sure those officers do not abuse power).

     I’m sure all of you reading this are surely saying to yourselves, ” That doesn’t seem that hard.” , while in fact its a very rare time when you find a GM that actually follows these guidelines. While it does seem relatively easy, the basic concept of being a GM is normally lost within the lust of fame and “becoming known” on a server of World of Warcraft. This leads to the next topic on this subject.
Guild Ethics
 

     I’m sure by now all of you are saying to yourselves, “Wow this guy takes this shit WAY too seriously!” and maybe I do, but I try to remind myself that World of Warcraft, as much of a retreat from the real world as it is, it has so many facets of real life involved that its sometimes hard to pry the reality from the digital life. With that being said who’s to say that what we do in World of Warcraft doesn’t reflect the person we hide inside in reality.
 

Let me give you and example:
     Let’s say that our “Azerothian” hero is in reality a 25-year-old male with a real normal life. Let’s say this person decides one day to become part of a guild for the absolute purpose of ripping off the guild vault. Let’s say for months this guy puts in the time to interject himself into a position of power within the guild to be able to accomplish his goal.
 

Now let me give you reality background:
     This guy is a generally upstanding young man in the community, he pays his taxes and he abides by the laws of the land. He even goes so far as to help old ladies cross busy intersections in his spare time. Lets for the sake of argument say this person is a saint in all ways of humanity.
 

     Now take the two examples and compare them. They are exactly the same person, when behind the keyboard, but when the pixels collide to make a new entity of this person they take on a relentless back-stabbing and predominantly evil personality.
 

     After taking all that in, ask yourself why this is, and what makes the digital entity any different from the the one in reality controlling the actions of a imaginative sub reality that relays the secondary personality hidden deep underneath the calm collective and generally good facade of this person.
Does this make you a bad person? Does this make the others that played with this person Naive?
 

     The point behind this entire article and its randomness is to relay a message to both leaders and players that your sub realistic personality should be that of the one you show in the real world. If its not, you have issues that Dr. Phil might be able to help you out with and if you are indeed genuine with yourself and others in the game, about what you are and what your intentions are you will succeed.
 

-Frailbomb
 

Karos Online, another failed MMO.

Posted by Frailbomb Friday December 4 2009 at 8:39PM
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     I did a bit of playing in Karos Online recently, and my first impression was “wow”, but like all MMO”s the lackluster wears off and the apparent sets in. This is very disappointing as well seeing as how this was one of the most anticipated free to play titles of 2009. None the less I had a go at it and it went a bit like this.

     The download was a meager 944 MB’s and was definitely a plus for the game. After installing there was a minor patch, not unlike most new games and you were on your way. The graphics for the loading screens are a bit embellished but hey were gamers and visual arts tend to rake us in.

     After a successful login, I was on my way to the character select screen. The graphics so far were very intense and likely a big selling point for this MMO. I wanted the full experience instead of going with my usual “Rogue” class so I went ahead and looked at all of the classes, and this is where I was a bit disappointed. In most MMO’s when picking a character there are at least a few words of archetype explanation, but in Karos there are none. After realizing I was going to get no information about the archetypes I decided to go against the grain and pick a Blader instead of my usual rogue class. It takes you to a character customization screen with a few options for hairstyle, hair color, and face, and that’s about it. Each class of character is limited to a gender. In general it wasn’t a very interesting or informative character creation process.

     Once in game you find yourself standing in a pumpkin patch with no idea what to do, so like many MMO’ers I expect, the first thing I did was go kill something. I expected though to see the “noob” zone quest’s that screamed “tutorial”, yet none were in sight. After finding the first quest giver behind me, I participated in a few quests that got me to level 5, which tells me it seems to be quest driven. My experiences with quests in general were a bit buggy at best. Most of the quests were the typical “Kill X’ quests and had no real story line driving them, and the game literally lacked the ability to complete a quest and accept another in the same stroke. All in all the quests were okay at best.

     The skills area is very uninformative. With most MMO’s you get a decent amount of customization with skills, in Karos it seems that there is one skill tree and the skills are auto learned based on level. Not much else to say here, other than I was very unimpressed.

     Stats come in the form of elements and boost certain aspects of your characters combat experience. To be honest, I figured that stats were given as a reward for leveling up, but realized quickly this was not so. I never really got any stats so to tell you the truth I can’t give you much more information.

     Movement is a big deal in my opinion, and Karos didn’t fit the bill, point and click are a thing of the past. The archaic movement controls and the lack of ability to change any configurations are a full fledged “Epic fail”.

     In summary Karos Online is a graphically intense Korean MMO with hints of westernization. The quests seem to be plentiful but all other aspects of the game were dull. The inability to customize anything was a major issue for Karos and will likely be a major pitfall for most players interested in trying it out. I will end on this, if you’re currently a Last Chaos player; this is definitely a step up game for you. For all the rest, it will only clutter your hard drive!