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The MMOer

I have had a lot of thoughts and ideas in the past about online games and I thought I would consolidate them into a blog, and what better place to blog about MMOs than Right?

Author: Farem

Graphics: Realistic And Artistic

Posted by Farem Monday February 22 2010 at 1:55PM
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 First I want to point out that graphics do not make or break an MMO. I know that is a controversial topic, but for the purpose of this blog, lets pretend everyone agrees with that statement.

Now on to MMO graphics. We all have our likes and dislikes out there when it comes to graphics in MMOGs. Some of us believe that artistic is the way to go, while others are all behind realistic looking environments and characters (even though they are far from it some of the time). But why is this? Why do we insist to continue this feud between graphics styles? Why are some realistic looking styles really artistic styels? Why does anyone care? I don't know, that's for another blog from another blogger to blog about.

Meanwhile, back in this blog, we talk about artistic and realistic graphics styles in MMOGs. A realistic looking game is often considered goofy looking. This is usually the case because most realistic games aren't actually realistic. The artists create their interpretation of these characters and environments hoping to bring them to life in a realistic way. But because of the fact that these artists created these characters and environments. No matter how realistic they look, they are by definition, art.

So if realistic graphics are really artistic, then why do we call them realistic? Well, I don't really know. The only thing I can think of, is that with time, if the graphics of a "realistic" game aren't updated to be toe in toe with the leading looking "realistic" games, they will start to look outdated. While artistic looking games, tend to hold on to their "look" for a longer period of time without as much required updates. 
I'm not saying artistic styles are a better choice for games, it's just a very obvious (and a bit opinionated) statistic.

Now at the beginning of this post I said graphics do not make or break an MMO. I still stand by that remark. However, whether or not you, as a fellow MMOer, agree. You must admit. Your paying (or in most cases with MMOs today not paying) for a game that you hope to enjoy for a long time, and you aren't going to enjoy playing something you don't like looking at.

Happy MMOing.

Home Is Where The Heart Is.

Posted by Farem Friday February 19 2010 at 8:00PM
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I want to talk about the history of owning your very own property in MMOs. My first MMO was Dark Age of Camelot. I wasn't fortunate enough to be able to enjoy the feeling of owning your very own house in my game like Ultima Online or Asheron's Call players did until the Housing Expansion Pack was released. Let me tell you, that was one of the coolest new features for DAoC back then. I was so excited to buy my very own home and be able to furnish it how I'd like, and be able to upgrade to larger houses and even Guild Houses.

Then there was Star Wars Galaxies, and you could place your house anywhere (outside of any city) and on any planet. You couldn't do that with Dark Age of Camelot. Also when it came to variety of furnishings for your home, Star Wars Galaxies took the cake. Hell, Star Wars Galaxies not only had houses, they had player made malls. Player made malls. I don't believe any MMO since Star Wars Galaxies has had player made malls in their game. Galaxies defined player housing and everything it should be back then.

Now currently, I started playing EverQuest 2 again and I must say, I didn't realize how important housing was to me in an MMO until now. Which is obviously why I am writing this blog right now. EverQuest 2 managed to carry on most of the great features of housing if not all but noticeably one. Which was the ability to place your house anywhere in the world. Incase you haven't played EverQuest 2 I will inform you. You know Galaxies lets you place your house anywhere on their planets except in cities. Well EverQuest 2 is exactly the opposite, with one exception. You can't place your house anywhere in the cities. There are designated buildings that you can purchase and then obtain your very own instance of a house. Or Inn room, or mansion, or guild hall. But once you have made these purchases, anything INSIDE your new property is yours to customize (to an extent). Such as walls, floors or the ceiling. But that's not what makes EverQuest 2 housing great. It's what you can decorate your house with. There is a plethora of items such as furniture, plants, NPCs, books, trophies and other rewards you obtain from quests that you can use to decorate your house or guild hall and show off all of your accomplishments to your friends with. Forget achievements (which EverQuest 2 also has thanks to Warhammer) physical virtual proof in the form of house items is the way to go!

I know I haven't listed all the games that provide player housing. Even the ones I did mention, I didn't even get to all their features. But I hope there are fellow MMOers out there that have the same opinion when it comes to the importance of player housing in MMOs. It really is the little things that count for the player.

Happy MMOing.

First! A Blog About Blogs.

Posted by Farem Wednesday February 10 2010 at 2:06AM
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I've never been the type of person to write my thoughts down on paper. Yet I have thoughts flowing in and out of my head so much it hurts. So the decision to record these said thoughts, in my opinon, isn't such a bad idea. So I hope some may find interest in what I blog about and comment on my wierd thoughts about the MMOs we play, or wish to play in the future.

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