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Message From the King

Glen "Famine" Swan from Funcom's Age of Conan answers questions, and discusses the game, life, and the industry. Let us know what you would like to hear about.

Author: FC-Famine

The Evolution of Combat in Age of Conan Part 1

Posted by Athelan Monday April 14 2008 at 1:03PM
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At E3 2004 I was first face to face interviewed for the chance of becoming a part of the Age of Conan development team. At the time I did not know what the design position was going to be for and was very interested to learn what Funcom was up to after having spent many many hours playing Anarchy Online. The hints I had been given were “next gen combat” and “from a major fantasy license”, wracking my brain I had only come up with licenses that were already in the works or completed from Dungeons and Dragon, to Lord of the Rings etc.

When I was told the license was Conan I was blown away and at the same time very excited. I felt it was a wonderful license that had been lurking under the surface like a shark and waiting for a time to strike and make itself known again; getting to be a part of this re-emergence was something I looked forward too. At this time I had no idea HOW we were going to do action based combat, but I went home to “study” prior to leaving for Norway anyway. I played loads of games, and spent a lot of time in Shadowbane to learn about city building and siege warfare. In addition I bought the Chronicles of Conan and read Robert E. Howard’s works and any other book about Conan I got my hands on.

Arriving in Norway there was still lots to be done for design. We had three things for sure. Multi directional attacks, no auto attack, and no click/tab targeting for melee. We made a list of all the games we loved the combat in and looked at different elements of each which we enjoyed.

I will list them off and let you guys think about the different elements of these games and continue with part 2 on Wednesday.

The primary games we used as influences were.

Dynasty Warriors

Ninja Gaiden (the Xbox 3d one)

Soul Calibur (Good old Dreamcast)


Mount & Blade


Of course there were many others but each of these had elements we were interested in. Stop by and check out the next part of the series hopefully on Wednesday. And don't forget to do your homework :)

Batak_Killer writes:

ah mount & blade.... one of the best games ever created, and its not even finished yet..

Mon Apr 14 2008 1:09PM Report
Wewa writes:

if you really used Mount & Blade horse combat engint AoC should be tottal fun to play.

Mon Apr 14 2008 2:51PM Report
Dremac writes:

Soul Calibur remains my favorite fighting game of all time...if the combat in Age of Conan is even half as good I'll be hooked.  

Mon Apr 14 2008 7:59PM Report
Tron420 writes:

damn you for catching my interest! Now I am going to watch for your next post. grrr, I hate it when I fall victim to such blatant hooks.

Tue Apr 15 2008 12:24AM Report
nommo1797 writes:

Sold me with the "Rune" reference. Odin's disembodied head for the win.

Tue Apr 15 2008 5:12PM Report
RudedawgCDN writes:


If you are serious about hai9vng the best melee combat in an online game - you have to check out Savage 2.

Best pvp I've ever played.

I'm seriously hooked.

Tue Apr 15 2008 5:16PM Report
Athelan writes:

Yeah Savage 2 is pretty fun I have it as well.

Wed Apr 16 2008 1:37AM Report
saber2849 writes:

cut the chat how do i play!!!!

Fri Apr 18 2008 5:52PM Report writes:
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