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Eden Falling

The latest news about the first game from Razor Edge Games. Subscribe to get the inside scoop about our upcoming game.

Author: RazorEdgeGames

Sound Design update

Posted by RazorEdgeGames Thursday January 19 2017 at 8:52PM
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In recent weeks the dedicated members of the sound team have been working on noises that if done right should slip past the ears. That is, until they’re not there. The footsteps people make, the howling of wind and the bustling chatter of communities. These invisible yet invaluable elements are sure to make the game feel more whole!

The past couple of months however we’ve also been busy making the most noticeable sounds.  Guns!  One of our newest additions to the team, Ray Gonzalez has been hard at work getting some great sounds for the projectile weapons you’ll see throughout our wide wasteland. Trusty Shotguns, long range sniper rifles and backup pistols to name a few.  The recording sessions can be challenging and the editing process complex. There’s a lot more to it than just pulling the trigger!  But that doesn’t mean it isn’t loads of fun.

Meanwhile other members are using their creativity in the studio, imagining what the hi-tech weapons in our future will sound like.  Just as other design elements tell the story of the Afterfall in their own way, we’re helping to reinforce that story through continuity of sound throughout the game.  At times it’s subtle, subliminal even, but it can make a big difference.

Pictured above is Reinaldo Gonzalez, a sound engineer for Razor Edge working to get some amazing sounds for Epocylipse the AfterFall…

New Weapons for Epocylipse the AfterFall

Posted by RazorEdgeGames Thursday January 19 2017 at 8:49PM
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The Hard Surface team is back with some new toys. In our last post we showed off some of our more advanced weapons. This time we’ll start things off with something a little more home made.

If you ever feel like you need to go ahead and make your own gun in the apocalypse, then take some pipe, barbwire, and a bike seat. You’ll be gunning down those pesky marauders in no time. Just be sure you know what you’re doing when crafting these crude weapons.

If you’re wanting to trap enemies then why not grab yourself one of our net launchers. You’ll be able to ensnare your enemies, rendering them in a staggered and slowed state. Leaving them wide open.

If some scrapped together gun or trapping people isn’t your style. There is always the Gauss Rifle, ready to give more of that impact you’re looking for.

Gauss rifles not your thing? You’re more of a long range specialist? Well we have our first Sniper rifle from Chykor Industries, the M-187 ASMR. I’ll tell you this thing will pack a punch.

Along with the net launcher there are various types of non-lethal weapons to choose from. This one in particular may still hold a charge when fired, so best not to get in front of the darts.

Last thing to show this time around, a weapon with various types of ammo such as Anti-Tank rounds, High explosive rounds, even an anti-matter round. If you’re wanting to walk away from an explosion, this Anti-Tank Rocket Launcher may just very well be for you.

First look inside Epocylipse the AfterFall

Posted by RazorEdgeGames Monday January 9 2017 at 6:06PM
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Pull up a chair, grab a drink and kick your feet up as Creative Director Arthur Tomlinson walks you through the first footage inside our game, Epocylipse the AfterFall. Watch and listen as we describe our first scene, the opening bar scene, and the details that went in to it's creation.

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