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MMO WK

Behind this mysterious title I'm hiding some hard work that might be published someday ;) The purpose of this blog is to share thoughts with you who love/hate MMO.

Author: Deewe

Time to get rid of time sink

Posted by Deewe Tuesday October 14 2008 at 4:54PM
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Welcome to [insert MMO name] enjoy your stay and keep paying us redoing the same content.


ENOUGH with it!


Not that we need an instant "I win/level" button.


Although things went too far. Take the jump and have a look at www.wowdetox.com , depressing isn't it? If I were working for some MMO studios I would be ashamed.


Let us do a small review on major time sinks:

  1. Levelling
  2. Traveling
  3. Crafting
  4. Getting mounts, objects, bonuses, titles...
  5. Others?

In leveling, either Xp, honor, skills, the time sink comes with the repetition of the tasks.


Travelling is another story. Visiting the world is nice but when you need XX minutes just moving your character around to join your friends or go from place A to B, for the Nth time, it gets boring.

Crafting now, supposedly you need to do the same, (or quite so), items again and again so you can level and do new ones.

The new flavor of the day is titles, achievements (LotRo, SWG, WAR... and soon WoW).
I wonder what will be the next one.


So I'm asking the following questions:

  • Did the developers forgot the true goal of a game, having FUN? 
  • Don't they have other ways to keep players entertained? 

 

I am sorry but I don't bite at the statement that it would cost too much to have enough content.

Socialization is part of the answer as is players/GM events or sandbox tool. But the main key is diversity.


Be able to do something else that you did yesterday, for example crafting instead of fighting.
How about furnishing, shopping clothes/items, organizing events with in game tools, customizing your gear, playing casino or mini games, racing with friends? And if nothing else, chatting with your virtual friends online and offline?