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Behind this mysterious title I'm hiding some hard work that might be published someday ;) The purpose of this blog is to share thoughts with you who love/hate MMO.

Author: Deewe

Time to get rid of time sink

Posted by Deewe Tuesday October 14 2008 at 4:54PM
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Welcome to [insert MMO name] enjoy your stay and keep paying us redoing the same content.

ENOUGH with it!

Not that we need an instant "I win/level" button.

Although things went too far. Take the jump and have a look at , depressing isn't it? If I were working for some MMO studios I would be ashamed.

Let us do a small review on major time sinks:

  1. Levelling
  2. Traveling
  3. Crafting
  4. Getting mounts, objects, bonuses, titles...
  5. Others?

In leveling, either Xp, honor, skills, the time sink comes with the repetition of the tasks.

Travelling is another story. Visiting the world is nice but when you need XX minutes just moving your character around to join your friends or go from place A to B, for the Nth time, it gets boring.

Crafting now, supposedly you need to do the same, (or quite so), items again and again so you can level and do new ones.

The new flavor of the day is titles, achievements (LotRo, SWG, WAR... and soon WoW).
I wonder what will be the next one.

So I'm asking the following questions:

  • Did the developers forgot the true goal of a game, having FUN? 
  • Don't they have other ways to keep players entertained? 


I am sorry but I don't bite at the statement that it would cost too much to have enough content.

Socialization is part of the answer as is players/GM events or sandbox tool. But the main key is diversity.

Be able to do something else that you did yesterday, for example crafting instead of fighting.
How about furnishing, shopping clothes/items, organizing events with in game tools, customizing your gear, playing casino or mini games, racing with friends? And if nothing else, chatting with your virtual friends online and offline?

WRyan writes:

Getting rid of time sinks is what makes an RPG not an RPG, in my opinion.  Time sinks have always existed, if you look at it as a time sink.

I mean, you're basically asking the question "Why should I be bothered to go through all levels of Super Mario Bros, when I'm eventually going to get to the end anyway?"

The answer - challenge.  It's not easy sitting through the more boring aspects of a game (or less interesting I should say) - that's what makes getting to the end worth it.  Of course, today's MMO's don't have much to offer at the end... so I can see your point.  But if they did....

Tue Oct 14 2008 5:40PM Report
Balkin31 writes:

Sounds like another argument for a Sandbox style game... Levels cause undue stress on MMO players to hurry to the end only to find out that the game has not got

Tue Oct 14 2008 7:24PM Report
pileopoop writes:

WTF , that is what RL is. No one wants to play an exact replica of RL that would be very boring.

Tue Oct 14 2008 8:32PM Report
cosimusta writes:

In the medical world there is no such thing as a "Gaming Addiction".


It's an unprofessional made up term often used by parents with spoiled kids(their own fault for spoiling them), and you really shouldn't throw it around here.  Sure, there's going to be idiots on shows like Operah that'll say it as if it's the greatest threat to america, but not here buddy, not the gaming community.


Go compare a real alcoholic in rehab to a "wow-addict", and get enlightened.


Also, I don't agree with anything you're saying really.  Yeah people are getting tired of the grind, and that's why there are MMOs being made that don't have levelling or have very little, the end.

Wed Oct 15 2008 1:57AM Report
nileq writes:

Welcome to DFO, a Sandbox in tech-beta. That is what you need.

Wed Oct 15 2008 3:19AM Report
Lexin writes:

You have forgotten Raiding which is very time consuming. Once you hit the level cap expect to raid for months of game time just to get the gear you "need". Me personally have gotten sick of MMO's they are just boring to me now, so whenever i do feel and urge to play an MMO now i just download a F2P relize how boring they are and just stop playing again for months.

I have a PS3 and i rarely spend time using it. It is not because it sucks it is very fun to play it just they don't make games addicting they make them very fun to spend not your whole day but a few hours on. I have yet to try any of the other consoles but I'm pretty sure it would be the same thing.

Wed Oct 15 2008 6:45AM Report
Deewe writes:

Thanks for the comments!

One think I'd like to highlight is designers are making MMO so they become more like having a second job.

The FUN factor seems much less important than making sure the player needs to burn time into their game.

This is where the grind and time sink comes into play.

Wed Oct 15 2008 7:47AM Report
xbellx777 writes:

ya taking time sinks out of mmorpg's makes them into myspace but an all male version.  i think is what makes an rpg, you send x amount if hours to beat the game and get a sense of accomplishment out of it.  if i don't want a time sink i go and play css

Wed Oct 15 2008 11:06PM Report writes:
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