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Behind this mysterious title I'm hiding some hard work that might be published someday ;) The purpose of this blog is to share thoughts with you who love/hate MMO.

Author: Deewe

Time for a casual MMO?

Posted by Deewe Friday October 3 2008 at 4:36PM
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Let me start with a well know fact: “grind” is present in every MMO.

Some would say it’s a needed mechanism to keep players busy as no studio has the wish/power to create enough content. Personally I see it as a cheap way to avoid players burning content too fast.

Anyway what would be the definition of enough? I think there is no decent way to prevent hardcore gamers from completing a game too fast. So why bother? There will always be unhappy people. Let them play as fast as they want and well move to new horizons.

Thanks Blizzard for bringing a whole new population to MMO, we now see more and more families and friends playing.

There are millions of persons hooked by MMO and many more that could be, but something’s amiss.

When I read posts on I have the feeling it went wrong. And I am very sad some people are wasting their life devolving too much time in games that were supposed to be FUN and so bring happiness.

So I ask the question why does players have to “earn” the right to activate a skill, use a transportation system, craft an object? In a way aren’t we reproducting real life? Why not making a (virtual) world in which you can do thing from scratch (or nearly), where everyone’s equal or sort of. Well a FUN environment? The difference would come from how each players use their time not how long they grinded.

In few words, remove or at least reduce drastically the grind. Let players enjoy the game without having to spend countless hours to access to specific parts.

As a final note I don’t bite at the concept that it would make games uninteresting nor challenging. There are many ways to reply to these concerns without the nasty grind.

haggus71 writes:

If you are referring to grind as doing repetitive tasks to level up and get the "leet gear", then yes, there should be more MMOs that way. 

There needs to be some goal, and a route to achieving it.  Otherwise, anyone with more than shite between their ears will get bored very fast, no matter how good the graphics are or the content.  Without levels, skill achievements, or other ways of measuring your success in the game, people aren't motivated to play. They put levels of achievement in the game to give you a sense of progression.  That makes you come back to work on getting a higher level, higher rank, or more powerful skills/gear.  It also gives a way to differentiate people starting the game from veterans.  The new people see them and have something they want to achieve.  Even Hello Kitty has a crafting system.  Some say it's the best one out there.  Go figure.

If you define grind as basic leveling, even through quests and combat, maybe video games aren't for you.  Some people aren't entitlement babies and like to feel like they have been challenged instead of just given stuff.

Fri Oct 03 2008 9:00PM Report
nomadian writes:

I agree with you Dewe. It is very difficult to imagine mmos without grind because this is the way they've always been done.

I think haggus71's comment are funny. Do you really constitute mindless collect x quests as 'challenging'? Perhaps it is time to give offline games a play, where you actually have this strange concept called gameplay.

Sat Oct 04 2008 11:07AM Report
Deewe writes:

Thanks for the comments.

I'd say the one coming with a concept that solves the "needs" of grind for MMO will have the major feature for games in the next 10 years.

Sun Oct 05 2008 9:19AM Report
cattypat writes:

The thing about Grind is that it can be enjoyable in many different ways & it is quite similar to working hard to get a reward. The problem is when grinding gets boring, & there is no other choice but to grind. Some people find 30 minutes of grind boring & another can enjoy 6 hours+. Some chat, gather, tradeskill, plan, listen to music, multi-task with computer work whilst others may be more efficient & focused, compete aggressivly with other grinders, tweak their gear+skills to grinding perfection.

Its really an individual thing, but being forced with a grind is'nt. Getting addicted to something you don't like is a huge personal problem though, and needs help to get through.

Sat Oct 18 2008 7:17AM Report writes:
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