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Who took the RP out of MMORPG

It seems PVP in MMO's have been reduced to nothing but a large scale FPS type battle where 'RP' takes a backseat to action.

Author: David99

Bring back the RP; in MMORPG!

Posted by David99 Sunday March 2 2008 at 10:47PM
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It seems PVP in MMO's have been reduced to nothing but a large scale FPS type battle where 'RP' takes a backseat to action.

Case: Item looting has been replaced with honor points, ratings, and ticket systems. How's that help with world immersion exactly? It doesn't. It simply turns the PVP into a emotionless grind - it also removes the politics & the good vs bad aspect, and just encourages (or forces) people to take the FPS mindset: whoever kills the most people wins.

Once there were RPK's an Anti's, there was a real sense of belonging and world immersion, where killing people for no reason was NOT the norm... where people would join up and hunt down the 'murderers' and death had real meaning (as it should). Back when there were consequences for ones actions, and accountability MEANT something.

Here's my comparison of a daily task seen from my eyes, between todays risk / reward systems and those of old:

Todays MMO - You finish a good hunting session and are about to head back into town to bank some items due to your backpack being full. You run right into town, not worrying too much about who could be about, you then notice a guy running towards you who isn't in your guild - you attack him without too much thought, you have a decent battle but you eventually lose, doh! You click respawn then run back to attack him again - you figure you can bank later.

Old MMO's - You finish a good hunting session and are about to head back into town to bank some items which is now getting too risky too continue carrying. You ask in your guild chat whether there is anyone nearby who can watch your back as you need to get to 'bank', but unfortunately no one is nearby so you decide to go it alone. You spend a couple of minutes walking around the outskirts of town, scouting for potential threats... you don't see any so you start moving in slowly, all the while taking note of the environment and planning an escape route just in case.

Your now in town and hiding behind the mage shop on the eastern edge, you're palms are getting sweaty. You still don't see anyone around, and now figure a bolt for the bank might be the best course of action: your now running towards the bank, "OH ****!", you notice a red dot on the radar and your heart starts beating rapidly, thoughts start entering your head "friend, foe? attack, or run? what chance do I have of winning, whats his weakness, is the risk worth it?"... just as you enter combat stance you realize the guy is friendly and just heading to the mage for some regents, you breath a sigh of relief and quickly head over to the bank, figuring the guy you just met will likely help you if any RPK's come by... giving you a slight sense of safety, as you quickly bank items and feel a sense of accomplishment as you turn to head back out into the 'safety of the forest'.

Now that's a bloody big difference IMO. One was quite emotionless and detached and more akin to a FPS fight. The other was full of emotion, senses and thoughts - and NO fighting even took place.

In relation to PVP: are MMORPG's dead, are MMOFPS's the norm?