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Danshir's Blog *Where I rest after I stop my stabbin*

To talk about a large variety of MMORPGs honestly with no prejudice. Also to simply talk about the insane, funny, or just plain outrageous MMO experiences we as players have had.

Author: Danshir

Paragon of Humanity*Please Look up the word Satire*

Posted by Danshir Monday December 22 2008 at 6:23PM
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You just wouldn't understand.

I constantly read about these "gamers" talking like they're "leet" and they will "pwn" anyone that challenges them. You read about them in forums, in their little blogs where they can puff up their chests and feel like one of the big dogs.

They are so mistaken. Their tiny little brains cannot even comprehend what it means to be a gamer, let alone a "raider". That's what I am. I COULD enlighten them to their own inferior skills, show them the despair one only knows in a situation where they would no thread to grasp onto as I destroy them..

But I got better things to do, the rest of you "gamers" are beneath my feet. However I will, occasionally, post in these forums you love so dearly. Why? It's like a random occurrence in life that reminds you of a higher power, I remind you that you're not the best, you're just a newb.
I'm not the only one though, I'm surrounded by people nearly as good as myself. You probably haven't heard of us, we never gather where fellow players can see us in-game. However our guild is what all those other guilds you read about aspire to be.

We are the "Aristocrats ". Only the best are allowed to even be considered for our ranks. But enough of something you're too stupid to understand. I'm a hero after all, and I don't have the time to spend explaining such things to morons.

I've seen things you cannot even begin to imagine, no matter what you think of your little "accomplishments". In almost every game I play I've sailed far beyond what any mere player here can comprehend...

So you know what? I'm gonna leave you right there, as you struggle to catch up to me and my achievements. You can have your friends, your social life, your integrity, your morality, and all those other worthless things.

I got +10 more str than you.

Author's Note - This is a satire. For those that DON'T know what this means...

1. the use of irony, sarcasm, ridicule, or the like, in exposing, denouncing, or deriding vice, folly, etc.
2. a literary composition, in verse or prose, in which human folly and vice are held up to scorn, derision, or ridicule.

But where did this satire come from? Here. I've always hated people with these type of elitist attitudes, especially concerning any type of virtual achievement. I wanna hear from you however about players of this caliber, so leave a message. This is also aimed at the worst Rogue in WoW history that is known to be the "best" rogue, Ming. Why? =) read his website.

Do it ;).

As usual, support my delusions of granduer by visiting my homebase, The MMO Experience. Would love to hear some opinions about my new format*Good or bad, whichever*

Sony sure knows how to make people mad.

In a typical MMORPG, there are two types of characters that rarely have to LFG for long. The tank and the healer. With most players playing some type of DPS*Damage Per Second* class there is nearly a constant demand of tanks and healers. However in the latest expansion for the age old MMORPG EverQuest, that has changed.


To those new to this idea or just new to EverQuest entirely, mercenaries in this context are NPCs*Non-playable characters* you can hire to join your group like a normal PC*Player character*. In need of a healer? Hire one. In need of a tank? Hire one. DPS classes are now always able to hire these npcs in a pinch instead of possibly waiting for hours to find one ran by a human being.

This is a bad thing.

In EverQuest I now see a steady stream of Clerics LFG for hours on end. No one wants them now as they bring nothing to the table. A mercenary is far more reliable than a random person that could go afk without saying anything, be a loot hog, be an idiot, etc. Why take the risk? So we have an expansion that completely shuts down a complete class. But wait...they can just hire a tank mercenary too right?

Yeah, IF they have the latest expansion.

It seems SOE tried to fix its low player population with NPCs that simply encourages people not to group up with real players. I've joined several groups where around half of the group were Npcs. The ol days of a fun filled group chat filled with different personalities is long gone for EverQuest it seems. However this was simply a failed fix to a problem many MMORPGs suffer from. I know in my personal play time I was constantly LFG in World of Warcraft when I wanted to do a heroic instance. That or in a group that was looking for a tank and/or healer.

This could go on for hours.

So what is the solution to this? This isn't fun for the players of the DPS classes to be waiting for hours on end to snatch up the first healer/tank to make a whisper in the LFG channel. I frankly find it's time to abandon the classes that inspired MMORPGs, Dungeons & Dragons. While the archetypes concept worked very well in the table top scenario due to a large number of "friends" being there, it doesn't work online.

So, Hybrids. Classes that can function in several roles at ONCE. I'm not talking about WoW's current Hybrids such as a Priest can switch talent specs to dps or heal, or a Warriors tank or dps. The ability to perform BOTH tasks at once. Warhammer Online has done something akin to this with their classes.

So what do you think? Should MMORPGs stick with the D&D inspired ideas or adopt "classes" that can fulfill multiple roles? Or is there another solution besides a very bad one by SOE by using NPCs to replace PCs?

Leave a comment. Do it.

Show your support, or come flame me at my home base by viewing the original post*or at the very least clicking real quick* here at The MMO Experience *and leave a comment about the new format..I can't decide if I like it..or HATE it*

MMORPGs are Evil, and they teach our children to be evil! *Note, Satire*

Posted by Danshir Thursday December 18 2008 at 4:40PM
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Are MMORPGs evil? The answer may surprise you.

With the recent articles about torture in World of Warcraft(read here) I have decided to investigate what other vices MMORPGs indulge themselves in. If MMORPGs can stoop so low as to have you torture a fellow virtual human being, than I doubt there is no low that the developers will have us sink to. Probably for their own nefarious plot of "world-takeover" proportions. I haven't got any proof yet, so until then I can only show what proof I DO have.


First I'll start off with one of the more tamer vices, Drinking. I don't mean drinking water or kool-aid, which is all well and good, but liquor! Beer, ale, whiskey, and other intoxicating drinks are everywhere! Especially Ironforge, the city of the Dwarves in World of Warcraft. Apparently this entire "race" of people are nothing but drunks. Why would Blizzard design a game for our children that has an ENTIRE race of potential AA members? They even joke about it with the little quip..

/silly "I don't have a drinking problem. I drink, I fall down, No problem!"

THEN these games actually SHOW your character drinking and the effects of intoxication. The screen gets blurry, and your character starts to weave back and forth. Even your characters speech becomes slurred to where you can't ever understand what someone is saying. This is completely and utterly unacceptable. Yet I wish this was the largest problem I had with my experiences in games like WoW, EQ, EQ2, WAR, and a whole large list of vile, evil, malicious games!

If a whole race of midget drunks didn't throw you off and ban your children from ever touching a "PC" again, this may ban your child from even saying the words "Exp". The entire game revolves around one fact. To get anywhere, to "level" up or whatever, is you have to KILL other people! These games encourage violence. It teaches them positive psychological reinforcement that if you kill someone you can take their clothes and their money. It doesn't have to be people either. My son, Billy, was smashing a squirrel in the face with his "staff of jordan" saying that he could sell the squirrel's teeth to a "merchant" for a couple of bucks. I'm scared to walk my little fluffy wuffy Mittens down the road, afraid someone will maul him for his paws or whatever body part is lucrative that week.

There are other subjects too, like racism. These games were MADE to PROMOTE racism! What are our children to think when they are playing a game that tells them " You must kill all the Night elves you see because their Alliance! "? You are encouraged to kill other people JUST because of race. How can video game companies get away with such obviously misguided and twisted views and encourage our children to think the same? I know that immediately after writing this warning letter I'm going to write to my congressmen about all this. You shouldn't kill gnomes just because they are short! or Night elves because their eyes glow differently than a Blood elf's.

So please, keep your children away from these games! The more they play it, the more likely they will start thinking since your a human, your filthy alliance, and you have to die. Then they will take your clothing and money, and sell your ears to some "merchant"! These games, and ALL games, are evil. If there were no video games we wouldn't have violence! Before television we were a perfect society!

Author's note for the stupid - This is a satire. Enjoy it or Hate it. Post comments if you want, Just me expressing some rage over recent news about yet another human being blaming Video Games/Television/Movies/Music because they cannot take responsibility for their own filth. We need to stop pointing fingers at everything but those who are to blame when we take such horrible actions.


Edit - Please read here for this post with some pictures and to just show bloody support. Thanks.

Talking with Spencer Chi, Producer of AeriaGames

Posted by Danshir Wednesday December 17 2008 at 2:02PM
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Had a pretty brief discussion with Spencer Chi about some issuses with MegaTen, and got some pretty typical respones. Still kudos for them responding.

Read here if you want.


EVE's Starbase Exploit Reachs Cosmic Proportions

Posted by Danshir Wednesday December 17 2008 at 4:28AM
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As many EVE players probably already know, there is an exploit within the game that has been used on a massive scale. However what many probably don't know is that this exploit has been in the game for about 4 years. Now I won't go into detail on how the exploit is performed. Suffice it to say it has generated well over 3 trillion ISK according to Scrapheap Challenge.
While this amount is roughly equal to the amount of ISK traded daily, that's a huge chump of change.

CCP games, the developer for EVE online, has started up an investigation and had meetings with the player elected officials known as the "Council of Stellar Management"(CSM). Some Q/A was released from this meeting and made known to the public.

Read the rest here

Subscription vs MT

Posted by Danshir Tuesday December 16 2008 at 3:29PM
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With the recent addition of Station Cash by SOE for EverQuest and EverQuest 2 most fans are split into two groups. Those that HATE IT and those that are fine with it. After observing the kind of flame wars between these two on the forums of websites such as I can't help but wonder..

What's with the rage?

A large number of the MMORPG community*not the website, but overall* are passionate one way or the other about these two types of systems. A large portion of subscription based players*Those that pay a monthly fee to play their game* detest and positively hate the idea of a Micro-Transaction model.*Game is free, but you pay real cash for fluff items, gear, and other such thing* Why do they hate it?

Read the rest here .

And lets discuss.

Myst Online goes open source..

Posted by Danshir Monday December 15 2008 at 1:58PM
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I got to hand it to Cyan Worlds. They have truly done something that may very well cause a revolution in how we play MMORPGs. Cyan Worlds, the creators of the famous Myst series, released some time ago Myst: Online. This was to be an MMO version of their popular series. However recently the company has hit it pretty hard financially. The game was first dropped by Ubisoft and then by GameTap.

Once Cyan Worlds got their IP back, the hardcore fans of URU(Myst Online) decided to stick around as Cyan Worlds held only one solitary server up for its fans. They called this project MORE(Myst Online Restoration Experiment). For the longest time, due to even more financial setbacks everything was quiet.

Until this bit of news. Myst Online Goes OPEN SOURCE! Click here for their official announcement.

Read the rest here .


How to prevent ninjas, and how developers can put an end to it for good

Posted by Danshir Sunday December 14 2008 at 3:34PM
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I cannot fathom that there is a single player of MMORPGs that has not experienced the horror that is a Ninja. If your new to the whole scene of online games, let me explain. A ninja(short for Ninja Looter) are people that will steal items from bosses/other mobs that would normally be rolled upon by the whole group. You will rarely see this during a guild raid, but PUGs(Pick Up Groups) and PURs(Pick Up Raids) are where you can see this pretty frequently. I've seen it in every MMORPG I've ever played, from EQ all the way to WoW. We will now discuss them, these evil jerks.

Things YOU can do to prevent Ninjas.

1. Watch for someone looting nonstop, even as the group is fighting. While this isn't a guaranteed way of spotting a ninja, it's bad group conduct and can endanger the group. Mention it politely, sometimes people just don't pay a lot of attention to their surroundings and it could be an honest mistake.
2. The Silent One. As cliche as it sounds, most ninjas I've come across never talked in group or responded to needing them to perform something, like crowd control. While there ARE some people that just won't talk to people for a variety of good/bad reasons, just keep a bit of an eye on them, especially if they're the leader of the group.
3. If your grouped with someone that won't shut up about an item he's been trying to get for days from a boss your about to fight, if the item drops be careful of pilfering. I've seen this a few times especially at lower levels.
4. Wait on rolling. Most good groups will have everyone pass if they're using WoW's built in dice rolling system for loot. This is what you SHOULD do so everyone can roll on loot when everyone is ready. However if for any reason you think there is a threat of ninjas about(shadows moving, that kinda thing?) wait to pass. Don't roll, but wait. If said ninja rolls by "accident" you can then ask the group if you can roll. Most groups will shout for you to do so, if anything to prevent the ninja from making off with the goods. Remember when doing this always ask the group, make your intentions clear, and be polite.

Sometimes however there is nothing you can do to prevent a ninja's vicious attack in your gullet as they take the goods. While World of Warcraft has some loot protection against ninjas, it's at best a paper shield. Some of the worst cases of loot stealing I've seen has been done by the leader of the group, who has full control over loot rights. If you've ever been fighting the end boss of an instance/raid and suddenly when at 1% health the loot is changed to Master Loot, you know what I mean. While this is more rare than the common Ninja, it is all too common if you play on a private server. So what can we do to combat these evil rogues?

Most people report these kinds of "accidents" and other forms of loot stealing to forums. There a large majority of players are warned by that persons actions. While this cannot stop the first occurrence, the player in question will quickly find themselves blacklisted from groups and guilds. Guilds also at times keeps lists of people to avoid and share that to their guildies on their websites. None of these or any measures I've found have stopped ninjas. What could the game developers themselves do?

What about a better leadership system? Why not have a VETO system. If the leader wishes to change loot rules after a time limit of say 10 minutes once the group has entered an instance or formed completely, he must get the approval of more than 50%(or more) of the other players in the group. This will completely axe any possible ninja action by the leader due to the other group members keeping him in check due to VETO. Without the approval of the group the loot remains the same, which means yay for those who are not losers.

Ok we have an idea of how to combat stealing by the leader, but what about someone rolling on items when the group asked to pass on an item? I propose giving the leader the ability to cancel any roll made as long as 2 other group members agree with the action. The scenario in the picture above wouldn't happen. Of course there would have to be like a minute delay between winning a roll and receiving the item to make this even remotely possible.

While these ideas are hardly perfect, they ARE ideas. While most people can get over these kind of griefers, they still ruin what would have been a perfectly good experience. Some stronger defenses should be put into place. If you have any ideas leave a comment on what you think game developers could do. Until then we can only report them to a GM, and hope SOME sort of action takes place.

To read the original post go to The MMO Experience