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MMOWTF: Behind the Madness

Just in case you can't get enough of my weekly published trash you can read all about the crap that never got it's own article. Enough the blog.

Author: Danmann

MMOWTF Recap #12: I also hate being wrong.

Posted by Danmann Friday July 6 2007 at 5:36AM
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This tasty little tidbit is a look back at my first MMOWTF from this year. It was a mix between my real thoughts on the year to come and some obvious playful rhetoric about some games I hate. Ironically after doing a dance of vanity about being right about Auto Assault being the first to be canceled, hindsight in this case, makes me look a bit foolish.


This article give some predictions on the game to be released this year and beyond. Only two of the games I mention by name actually have been released so far this year so let's take a look:


Vanguard: SOH. Yes I actually said "While it probably will release and do well..." but the again I wasn't in Beta or I might have had a different opinion. My main pet peeve with games is that they are released WAY too early. For a game that wanted to be "Next Gen" they took a step backward in player trust by shipping a buggy product just to start making their money back. I can't be right all the time so I'll take it in stride.


Lord of the Rings Online: My 'review' of this title was little more than a hate rant disguised as a paragraph, but I still stand by my words. Despite doing very little to break the mold feature and content wise LotRO has done pretty well even by post-WoW standards, but that doesn't mean I have to like it. If this game sticks around several more years I'll be happy their PvE fans won't be flocking to anything I'll be playing.



Interestingly enough this episode was kept completely intact...Even Editors take a day off  I guess. Who knows?  Maybe Dana was warming to my style and forgave me for all my good natured Canadian jokes...Anyhoo ON WITH THE RECAP!


                                      Happy Newb Years:   A look ahead to 2007


        Ah. It’s so nice having a fresh clean slate to work with. The rest of the year is like a beautiful white carpet to drag my muddy boots across before plopping down to write more grammatical garbage for your amusement. I am taking this opportunity to throw out any sort of creative writing I might have planned in order to bring you a very special MMOWTF preview of the year to come. Just ignore the boring parades and turn off whatever Bowl game you’re watching and read on because your monthly subscription money might depend on it.



Many of your are glad to see that those festering pile of crap titles that got foisted on us last year  are now clearly in the rear view mirror. This new year brings no less than five big MMOs with release dates in the first half of the year so lets start by taking a closer look at them:



Vanguard: Saga of Heroes: The self proclaimed `Third Generation' title from Sigil is still in Beta. Reading about the game you get the sense that they are trying to make it appeal to everyone and trying to include just about every goodie from games past. The devs are going to a lot of trouble to make the game seem to have universal appeal, but the basic game mechanics show otherwise. There are tons of interesting features including a seamless world with no loading and the ability to sail ships and use mounts even at lower levels. However I still see a High Fantasy level based grind based on high end items and content. While it's definitely going to launch and probably do well, it doesn't really doesn't deserve a `Next-Gen' moniker in my eyes. If your looking for the next giant faceless wonder, l33t dewds, look no further.



Gods and Heroes: A lot about this game reminds me of that PS2 game called Gladius. The game features an intriguing Squad based combat system where everyone can use a group of henchmen to aid them if they choose. It also has a Node-lock combat system that keeps the combat organized and as Mr. Garrison from South Park says "It locks you into place" so that the combat looks more realistic. The setting is historical and the henchmen system adds to the dynamic by turning every player into a group. This should be an interesting title for the combat freaks out there who like to solo without using a pet class. The instancing and lack of crafting make me think that is their target audience as well. For those of you who have ever wanted to be Bellerophon or Theseus, but fainted at the sight of a real sword wielded in anger, this could be the game for you.



The Chronicles of Spellborn: Making use of the Unreal engine, TCoS looks to offer a more active combat system that is faster paced and based upon skill `decks' that players can use to customize their combat abilities. The idea of playing a twitch combat system that doesn't involve strafing around like Robotron sounds great, but I'm concerned about crafting being dumped into NPC hands, the lack of a real death penalty and the fact there are only two races. On the bright side, they are producing the game themselves so if they screw up we can blame them directly rather than shaking our collective fists at the evil company behind the scenes.



Lord of the Rings Online: I'm beginning to get sick of this franchise and this time I can't fault the creator. Ever since the first movie came out developers from all platforms have been shoveling us a healthy diet of craptasic games stamped with the LotR logo. I'm not to sure what they were thinking, but turning Middle-earth into a PvE art book game was just about the worst thing they could have done. Not allowing a IP with such a huge back story of war to be played out by players on both sides is just lame. The lack of PvP won't doom this game obviously though, so I leave that task in Turbine's capable hands.



Age of Conan: Decapitation and partial nudity are mere sideshows to the other features that make AoC a good contender in 2007. Funcom has their plate full with pleasing the Conan fans of all ages and delivering all the content they have promised so far. From drunken brawls to player made cities and sieges they appear to have a solid direction for the game and the only question remains is `Will it be fun?". If I'm able to drive my enemies before me and hear the lamentations of the women, I'll be one happy Cimmerian.



Pirates of the Burning Sea: Is it just me or does this game seem to have been in development for a long time? I like being salty and robbing people as much as the next guy so here's hoping they can really capture the savagery of sea combat and being a pirate without forcing me to eat citrus. Ever since that accident on the offshore drilling rig I can't even bear to look at screen shots with water in them so I'm not to sure how this game is coming along. I guess I'll fall back on the ole standby phrase: "Point me toward the Open Beta!" Let's just hope after it's released these `patches' they are talking about aren't of the eye variety.



Warhammer Online (or WARas Mark Jacobs keeps reminding me) is set to release later on in the year, but even given the resources of EA and Mythic's experience in the genre, I don't think we will see it before 2008 so I'll reserve my opinion until later on. Hopefully we'll get to see more of this title as the year progresses as I'm eager to see more details about all the races and classes. Blood for the Blood God! Now that I've angered the fanboys, it's time to look into my cracked crystal ball and dish out a few predictions for this year:



- Atriarch will announce an Open Beta date of Feb 2010 followed six months later by another ten second video of one their avatars dancing. No one can claim they aren’t making progress right?



- Development of Darkfall is moved to another European country to `speed up the development process'. Months later, several former Razorwax employees are arrested for smuggling enriched uranium in order to fund their project.



- Dark and Light, Auto Assault, Roma Victor and Archlord all get canceled and no one notices. If a game is canceled and no one is playing it, does it make a sound?



- EVE Online announces the follow up expansion in the works. Following the trend of naming their major expansions after books of the bible, it is called Lamentations. It provides an in-game method for canceling your subscription instead of crying about people being able to `warp to 0 km.'



- World of Warcraft's Burning Crusade expansion is launched. Blizzard executives are seen panhandling on the streets of Irvine to make up for the lost revenue of a post-holiday season release.



- Bioware finally gives the details of their much debated MMORPG project. Unfortunately, since the press release is only available to current subscribers of Star Wars Galaxies, we may never know what it says.



Now that you're in the know about the next biggest things to hit the MMO fan in the next twelve months, you can amaze your friends and industry insiders. Hopefully we can look forward to year that brings more choices and hours of entertainment than the last. Fortune-telling is exhausting so I'm off to take a nap. Make sure to visit the link below and fill the rest of us in with your predictions.


- Dan Fortier