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Release Notes for Sandbox build

Author: DJXeon

MMORPG design catering for different play-styles

Posted by DJXeon Monday January 26 2009 at 2:26AM
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There has been several reasons why Pirates of the burning Sea has not yet taken off & I would like to address one of them that I'm sure all developers plan at an early stage.

As the topic says this is  "Catering for several play-styles".

It was never Flying Labs Software's intention to be another WoW as they are a much smaller company with a limited design budget but they were hoping that by creating a different mmorpg based on 1720's "Age of Sail" ship combat game together with an in-depth economy that it might break through similar to some movies do when they make the big time.

What has happened to Potbs is not un-common as it was released a little early being now at its first year anniversary populations are still in general low.

The game is promoted as a PVP game but that means that players will experience high ship loss in red zones & port battles. Many players became frustrated because they either did not readily have the cash to replace those ships or did not want to PvP in inferior fallback or civilian ships.

Players left the game thinking that the risk was too high or PvP was too hard to learn, it was not forgiving for the newer players, eventually the only players left playing were those that play the economy or produce their own ships.

Even today PvP or Realm vs Realm in Potbs is still very much dominated by who or which nation has the ability to produce & field the most high level ships or Sols (Ships of Line) in port battles so the game became dominated by economists or crafters severely limiting the overall market potential by not catering for others play-styles.

FLS has at last understood that PVP players need cash to replace lost ships by introducing insurance & daily missions to greatly increase the money entering the economy but it is still restricted by the lack of available good ships.

The upcoming patch R1.12 on testbed is the first patch in months that is aimed at addressing this in-balance & should streamline the economy to producing much more ships to make the game more acceptable to all play-styles.

ZANGFEI writes:

Put the Bump Icon at the bottom of the Story may get you more hits.

Mon Jan 26 2009 7:16PM Report writes:
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