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MMORPG - our Virtual Worlds are under attack. Log in and fight dammit!

Our genera is under fire by a generation of gamers for whom the term MMORPG represents an extension of Animal Crossing or Battlefield 2. Writers are telling gamers to buy buffs from people who control the need for them. I hope it's just a Secret World ARG

Author: Cyberdeck7

Gold sellers are better for the industry than item shops

Posted by Cyberdeck7 Thursday August 4 2011 at 6:55PM
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I'd rather buy gold from a seller then items from a shop. The industry has everyone chanting "gold sellers are evil" as they deploy their item shops, however consider these points

1) Gold sellers don't take anything from the game or inject anything into the economy that wasn't there first.

2) Item shops remove achievement, challenge and decimate crafting.

3) You can buy items with your gold, but you can not accelerate leveling or skills. You also don't have access to any item that people with less money don't have even though you can afford things sooner.

4) Gold sellers 'work' for the money in-game and sell you something that has value in the game world.

5) Item shops sell icons that they replicated

6) Gold sellers can't affect the difficulty of the game before or after they make their sale

7) The entire F2P business model is to adjust game difficulty to get you to use buffs faster.

Sure they're annoying to players, but in reality they're only moving and redistributing parts of the game that already existed. They operate in a closed system - they don't have the ability to damage anything at all. Item shops' goals are to inject as much from outside the game world as they can.

All in all, to me it would feel a lot better buying gold from a source that operates by the same rules I do in-game then buying any buffs from the same person who controls the need for those buffs.