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Roleplaying Right

I am an avid player of the MUD, Achaea. If you are looking for a roleplay environment, with politics, combat, sailing, and more included, please consider joining Achaea. Seek me out if you have any questions or want help getting started! - Corbeaux

Author: Corbeau-x

Achaean Series: Cities of Sapience

Posted by Corbeau-x Monday September 3 2012 at 6:48PM
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In the previous post, I briefly outlined the overall factions that drive the storyline, roleplaying elements, and the player-divine driven content of this MUD. However, each of those broad factions are represented uniquely by player-run cities, houses, and orders in game. In this post, we'll focus on the cities that occupy Sapience (the main continent) in Achaea.

The first player-run city is Shallam. Hailing from the southern Pash Valley, it stands as a beacon of Light and Justice, representing the faction of Good. Priests and Paladins, especially, call this city their home. The Citadel of Light, as well as the houses of the Dawnstriders, Templar, Empyreal Assembly, and the Sentaari monks are situated here.

The second player-run city is Mhaldor. Representing the faction of Evil, the fortress of Mhaldor sits imposingly upon the red-hazed isle. Its gates and ramparts stand guard against the weakness of the East. Apostates and Infernals, especially, call this city their home. The houses of the Maldaathi, Naga, Congregation, and Ebon Fist are situated here.

The third player-run city is Ashtan. Representing the throne of Chaos and the freedom it entails, the city stands as a bulwark against all that threaten the faction of Chaos. It prides itself upon its military might and famed reputation for freedom. Occultists, especially, call this city their home. The houses of the Occultists, Warlocks, Shadowsnakes, and Ashura monks are situated here.

The fourth player-run city is Eleusis. Situated amongst the trees and treetops of the forest, this woodland village represents the faction of the Forests, and it provides protection and security to the like-minded individuals that love and serve the forests. Sentinels, Druids, and Sylvans, especially, call this city their home. The houses of the Sylvans, Sentinels, and Druids are situated here.

The fifth player-run city is Hashan. Representing the minor faction of Darkness, Hashan prides itself on its economical prowess, devotion to Darkness, and its neutrality in world affairs. Hashan consistently forges its own path, no matter the cost. The houses of the Merchants, Serpentlords, Spiritwalkers, and Black Lotus monks reside here.

The sixth player-run city is Cyrene. Representing the minor faction of neutral-good, Cyrene sits isolated amongst the southern mountain ranges, content to live life peacefully and without conflict. The isolationist stance has provided fodder to its detractors, but like Hashan, Cyrene stands ready to forge its own path at all costs. The houses of the Arcane Kindred, Runewardens, Ty Beirdd, and Mojushai monks reside here.

Though we've finished with the cities, there are still many orders and the above-mentioned houses that represent the factions that have been outlined. The possibilities for roleplaying are innumerable. If these factions and their cities have interested you, create a character in Achaea from Iron Realms and come join us!