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Rantings Of A Madman

No, I'm not "MAD", but I do think more than what I would consider healthy. For that reason I write, I vent, I try to resolve. Well I guess this is a Ranting Of A Madman (ROAM)

Author: Ceredwynn

The 4th Generation Pokemon

Posted by Ceredwynn Friday April 25 2008 at 5:43PM
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Ok, so I borrowed Pokemon Pearl for about 2 months and I'm now finished the game and honestly Pearl and Diamond are the best Pokemon games yet. The storyline is rich and doesn't give for plot holes as well as being entertaining. The vocabulary in the game was surprisingly at a higher level then I thought which leads me to believe that this game was intended for the audience that would have grown since the 1st generation release in the 90's. The mini-games are very entertaining, the multiplayer mode of the Underground function is the best addition and I highly enjoy mining, disengaging traps and capturing flags from other players bases and decorating my hideout. I wasn't surprised that there were cut-scenes I just didn't know that the graphics were going to be that good and allowed the cut-scenes to play out very well with a story telling feel to it. I would've like an eight axis form of movement other than the old 4 axis with all the many improvement, but it doesn't take away from the game and there are some points where it needed to be a 4 axis form of movement. You can now run in the game which is something that made me happy. I disliked how games of this nature would restrict you to a slow walking speed without any special upgrade or feature that needs to be attained to increase the movement speed. Not only can you either walk or run, the bike has 2 speed settings as well. You can increase the speed of the bike to enable it to climb hills or just move faster in general.

Speaking of climbing there are more HM's that have been added to the list yet again. Originally it was Cut, Fly, Surf, Strength, Flash. In later generations they added Waterfall and Dive. Now there‘s two more additions, Defog and Rock Climb for a combined 10 HM‘s from the original 5 HM's. On that note the number of Pokemon jumped yet again from 386 to 493. I don't know about you guys, but I missed the original 151. Before that used to seem like so much and the rare Pokemon felt rare, but now with all the new rare Pokemon and legendary Pokemon I just feel bombarded with Pokemon now and I feel that the high numbers of Pokemon are taking away from the uniqueness and value of all the Pokemon. Anyways If you're a serious collector then you'll have to do quite a bit of juggling with all the previous games to attaint all if not most of the Pokemon and Rare Pokemon such as previous legendary Pokemon and so forth. I think they should cool off adding more Pokemon to the game with newer releases just for the fact that they added so much and there can be problems. I believed that if they indeed needed to add more to the Pokemon index they shouldn't have added so many for each generation.

The difficulty level is very real, unlike the previous games. Since there are more types of Pokemon and sub/combined types it brings a whole new level of strategy and battle tactics to the game. Items are much more vital than the last games towards the survivablity of your pokemon. I also noticed that the further you get in the game, the more the enemy's/opponent's Pokemon stats increase. For example even though your Pokemon man out level and be the advantageous Pokemon type, it would still be a struggle to take the opposing Pokemon down. This was most likely added to prevent one-shot kills in battle. Pokemon Pearl and Diamond are hands down the best releases since the 1st generation (original 4 releases) in the series. I felt that even though the 2nd and 3rd generation were average games, they did nothing for the story, so I'm happy that the 4th generation was everything and more.

Youths, Violence, and Games

Posted by Ceredwynn Wednesday April 2 2008 at 9:28PM
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Last Week I was berated, well maybe not "berated", but I was ganged up against by my University friends on how games have this huge impact on society and modern culture. We all can agree on that, but that's not the issue, so let me get to the point. They claim that it's because of that strong influence it has on our culture that makes the violent games another axis for breeding hate and more violence into today's youths. Well I held my ground and I decided to write this over talked about issue, which for all us gamers is an old, old topic not worth discussing, but I'm writing about it anyways...? (contradiction)

The video games are the modern equivalent of the 50-60s Indians vs. Cowboys or the 80-90s Cops & Robbers. Here we have kids forming a gun like shape with their hands or have a plastic replica to shoot down their friends. These actions potentially have an effect on the children before they play, while they are playing and the affects after they played the game. I find that those games are strong forms of acting out violence, but nothing really spawned from those kinds of games. Ask you parents ask your grand parents, because anyone can take anything out of context like I just did and make it seem so vile. People recently have an issue with violence in video games, but are we that naive? Violent games have existed far before video games came along.

Youths at the age of 3-5 shouldn't have developed a heavy care about things like video games it doesn't factor unless the Parent brings it to their home. Also in this age group kids are fairly developed in terms of being able to tell from reality and the virtual world. After all they should be doing quite a bit of pretending and using their imagination with stuff like power rangers. Not saying all kids develop the same but for the average child they should be able to diversify between the two by the age and after 6. Cause what are video games? It's a physical extension of another person(s) creativity and imagination.

In addition Developers and Publishers don't produce games that are graphic for kids that are 10 or under. Those games that come out have certain age group ratings conducted by the Entertainment Software Rating Board (E.S.R.B). The Developers only make certain games with certain content depending on their intended target audience. If the Parents are buying these games regardless then who is at fault? It's the same as parents taking their kids to the 18a+ movies, but that seems to be more accepted in our society.

Video games are no different from a movie, a television show, the news/newspaper, or content on the internet. If you fear the nature of these Medias then take the actions to censor them from your kids and educate them about them. Don't just shield them from it, give them the mental tools to deal with the media and what they will see and experience from them. Cause I believe that we all agree that the terrible things that happens outside your front door (or sometimes indoors) are far more influential than a virtual game.

Basically what I'm trying to say is that video games have a minuscule impact on a violent person's motivation to be violent. If that kid is violent analyze the kid's environment (home/school), how he was raised, the people he/she interacts with, the emotional and physiological stability of that kid. when ever a kid does something terrible and, oh wow, they played Medal of Honor everyone goes wild. People just want a scapegoat for the fact that many of these kind of kids go unnoticed, or ignored and no one wants to take responsibility for not acknowledging the troubled kid and getting him/her some help. this is no different to how people reacted to the kids involved in columbine tragedy listened to Manson and everyone pointed the finger of blame at him. No one is a puppet, Manson didn't guide them and made them do anything that they would've done on their own without his music and video games are on the same the same level.