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Cathal's Blog

Well, I was sitting around one day and I figured, I may as well start up a blog. Were you expecting something more?

Author: Cathalaode

My Ideal MMO (pt3)

Posted by Cathalaode Tuesday October 16 2007 at 1:41AM
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Well, now that I have the only "perfect mmo whatchamacallit" here (If you also have one then I either forgot or ignored it for emphasis), I figured that I'd post my third piece. If you want to know what it's about, then just tilt your vision a few degrees down. I'm not giving you any hints... except for the title. It's not fully fleshed out either.


Natural Player Quests

            Because of the PvP key zone idea, the economy, and the fact that this game revolves entirely around factions, the individual or faction would decide the quests in this. There would be no “traditional” quests, outside of being paid by a faction to perform a certain task. With the way crafting and spells work, a specific crafter might hire you to go out and collect a rare scripture or ingredient. The idea is for the players to run the world, like Face of Mankind in its glory days, except without set factions. It would all fall into pecking order. For example, a merchant is successful in his crafting because he is good at it; he makes more money off of his works, and can then hire better players to get him more valuable ingredients. A medium level crafter would have to hire an average player to get him the ingredients he couldn’t buy from the store (he gains crafting experience from making more difficult items and the mercenary gains experience from his adventure, and money as well). Lastly, a novice crafter would buy all of his ingredients from merchants; he would lose less money and gain experience more quickly.