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CABAL Online Publisher Blog

Official blog of the free-to-play game CABAL Online. In this blog we will give a behind the scenes look at what is being developed, as well as up to date news, information and promotions. Visit for more details on the game.


Illusion Castle: First Impressions

Posted by CABALEU Sunday March 14 2010 at 2:16PM
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It's that time of the year again, as we move ever closer to the next eagerly-awaited update for Cabal Online. This update is shaping up to be a good one as well; where the previous update, Reloaded, refined and polished lower level content Illusion Castle is aimed at more established players, bringing a much-needed UI update, some new dungeons, weapons and other bits and pieces to improve the gameplay experience.

It's been a day or so now since we've had the update on our test server, and I've given most of the new content a quick run-through already. This weekend will see the heavy testing happening, but for now I am comfortable in sharing some of my first impressions, as well as responding to some of the questions asked by the CABAL community.

Let's start with the new dungeons. I will come back to these in much more detail in a later blog, including screenshots, but for now I will tell you this: they get better with every update. I think Illusion Castle will perhaps become my new favourite dungeon. I love the fact that they are using the free cam view, similar to normal maps and the Forbidden Island dungeon, I like the music, and I really enjoyed the dungeon theme and visuals.

I think I will include one screenshot, just to wet the appetites a bit! 



The new timed dungeon is loads of fun as well, and they really tried something new there as far as the location is concerned. I will go into more detail on these with a later blog though.

The new UI looks really slick, and the expanded skillbar is great - and no, you do not have to pay for the expanded slots, I'm not sure where that little rumour came from but it might as well die right here. You get one extra bar on top of each of your current bars, so there should be more than enough space for skills now, dare I say enough to keep even Force Bladers happy?

The new belts offer a small but decent little stat boost, definitely nothing game-breaking but good to have, some HP, defence, or critical damage resist, amongst others.

The Lycanus weapons look fantastic, and they are character binding upon picking them up, at least the ones I found so far. You can see exactly which bonuses they have before picking them up though, so there should not be any problems with the fact that they are bound.

As usual feel free to ask questions in the comments, and I will do my best to answer them. One I can already answer though: When is the update coming? Soon!