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Another Perspective

Hello, I'm Coma, I've interned in the industry, and recieved a degree to make games. 15 years of MMO experience in the pocket has given me another perspective. One that will usually make you hate me for it. That's the goal.

Author: C0MA

Diablo 3: RMT is the future, I support this.

Posted by C0MA Tuesday August 9 2011 at 6:48PM
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I find myself playing devils advocate in this blog, yet I firmly stand by my decision to do so. The reason being is anytime something changes regardless to how minor or major it could be there tends to be an uproar within the online gamer communities. Definitely one of the more vocal congregations of people in existence when something irks them. Yet sometimes these uproars are misguided and misconstrued allowing someone to feel a negative emotion about a subject because they have a negative perspective on it due to the voices within the uproar. Well I'll try to step in and hopefully calm the masses while providing another point of view to look at that can display things in a more positive light.




This system is just another way companies try to make money off you!

This is definitely one of the more confusing observations on the matter, It is true, they will make a set percentage off each transaction but ... this is not about them, this is about you as a player selling your items you farm for the cash of others. They could of easily just opened up a cash shop with all of the top tier items being available for purchase and then you'd have a valid argument.

This system provides a pay to win atmosphere!

Sure does, as much as any Collectors Edition that sold you various items to help boost your game experience. See the misconception is people can buy with their own money gear that puts them above other players. In a lot of ways that is true but allow me to argue, if they were that motivated to spend money in order to win wouldn't they simply buy gold from a gold farmer and buy the gear off the auction hall anyway?

Why should I not hate this?

Well in my opinion, I have many, there are several reasons to accept and even promote this system.

1. If more games implemented this type of system they'd then have to stop making so many items Bind on Pickup, How often do you see gear go to waste and you know friends could of used it, if only they were there. The more this system gets used the more diverse array of items would be required to be available to sale if a company wanted to earn any substantial revenue off the percentage.

2. Rare drops are rare, the average age of the gamer is 37 years old, you can then assume the average gamer is employed and may not be able to grind instances, dungeons or bosses for 6 hours a day or 7 days a week. This always placed the employed at the disadvantage to the unemployed and for years people would display some frustration with this. Well if you're online a lot you'd be less likely to use your money on things you rationalize yourself having the time to farm. Whereas if you were working 40 + hours a week, a family and kids to tend to you'd be more likely to utilize this system to purchase things they will further your online experience when you do play. In many ways this is a balance factor.

3. By implementing RMT and allowing this system to prosper it turns playing games into a business, You as a gamer will be able to enjoy the game of your choice, in this case Diablo 3 and still make some profit off gear you get to drop. The way it stands currently in the MMO Black Market the only game with a acceptable value is World of Warcraft. You can spend a year on other games and the accounts wont sell for 50.00$ USD and that's basically turning your time and effort into a legitimate waste of time. Your year has a net value of 50 bucks, and that's definitely not something you should be satisfied with.

We all work hard on the development of our characters and progression of our accounts and to have such a dwindling black market value is a little embarrassing as most things in under ground trade are noted to have inflated prices. When RMT becomes main stream, your character will inherit a higher value by being geared enough to run instances or farm drops that then also have a value. Ultima Online properties were sold for hundreds and even thousands. Now that's value worthy of your time and dedication and something we may experience again.

4. One thing I always disliked was when items on an auction hall had incredibly inflated prices, by adding RMT people will offer items for a more serious price out of the prospect of making money. If I had to decide between 100 platinum in a game like Rift or 3 dollars and 50 cents ... the decision is easy. Even those making minimum wage earn between 8-11 dollars an hour... and you definitely spend longer than a hour farming 100 platinum so the choice becomes very very easy. RMT will cure the ailments of a standard auction hall as when it comes to cash in your pocket, you take a much more serious approach.


Furthermore... I'm really surprised at the uproar over this matter as to me, all I see are the game developers putting more power in the hands of the consumer. For 40 years games have been all about companies making money and in many cases complete greed, false advertising, and other cases of fraudulent sales pitches (Mortal Online) . For the first time I see a game development company saying hey, do you want to spend a lot of time in our product, and would you like to be rewarded for it? Well here ya go, go make them Benjamins! and I for one am all for it. To me the positives are exceed the negatives and as more games adopt this system I'll never feel like I need to put life aside for a weekend while I farm gear, I can spend more time having fun at the expense of pocket change.

A lot of people seem to forget that Diablo 2 still, to this day has third party sites selling goods for cash, prices upwards of 150 dollars for purples. Gold Sellers exist in most if not all MMO titles with any amount of relative popularity. Accounts are getting hacked because people are silly enough to even investigate to idea of purchasing said goods from a third party site due to it not being available any other way. Sure they may deserve it for breaking the ToS (Terms of Service) but... innocent until proven guilty and no one will ever admit that's how it happened . RMT eliminates gold sellers and regardless to anything else, is that not enough of a reason to hold your fist up and support this movement?

allow me to reiterate

RMT eliminates gold sellers and regardless to anything else, is that not enough of a reason to hold your fist up and support this movement?

Vahrane writes:

What was ever so wrong with trading item for item like was done in Diablo II due to the lack valuable in game currency?Furthermore, if they really weren't motivated by profit and solely want to stamp out fraudlent player to player RMT why tax auctions at all? 

Tue Aug 09 2011 7:16PM Report
C0MA writes:

Long ago before the evolutions of early dial up to now things were more meaningful player to player. Now things are becoming more (off the top of my head) social? What I mean is it's no longer ingame world/ in game players... it's now ingame, forums, fan sites, reviewer sites, guild sites. There has been so much more to do outside of a game now that people have pushed even further to RMT outside of the actual game for ingame properties. Because the current setup for it was pretty black market, game companies taking it over and running it there way is important. It also adds value to your virtual account, something that in many cases required a lot of time and had nearly no net worth. Things are changing though.

As for why would/should they charge, this is a simple question to answer, new features require new effort, new tools, new monitoring and they do own the goods and will provide support for any issues that may occur while using the system. If them making a small percent keeps them motivated to resolve any expoits ASAP. I'm all for it.

Tue Aug 09 2011 7:24PM Report
liadz writes:

I like the idea. Like you said, if Blizard decided to put some kind of Asian free-to-play mmo cash shop selling the top stuff, I'd say that's bullshit. But when all this new type of economy is developed by players, well, I'm ok with it. I just hope the game is balacend enough so this system won't turn into a great mess full of botters or something like that.

I think the fact of the game being always online makes me more worried. Not because of single player or regular multiplayer games, but I've read about some problems the lack of lan play generated for Starcraft 2 great competitions around the world.

Wed Aug 10 2011 10:32PM Report
Talthanys writes:

Ok, let me comment point by point:

1) So the argument is that people think this is just a way for Blizzard to make money. You then immediately admit that, yes, they do make money off of this move. How is that in any way supporting your opinion? You just contradicted yourself. Believe me, if Blizz thought they could get away with a hardcore Cash Shop with top-tier items for stupid prices, they would. Do not kid yourself into thinking this has anything to do with altruism.

2) Name a CE that provides insta-win items as part of the package? All the CE's I bought had fluff items. And yes, you said it was a 'boost to the game experience', but you cannot soundly reconcile that 'boost to the gaming experience' equates in any way to a 'pay to win atmosphere' in the header title of that point. It is a disingenuous comparison.

3) I'll touch on some of the points here. Do you think your claim that 'turning your game into a business' is what is good for the genre? I already work 40+ hours a week at a business. Do I want to come home and engage in yet more business? Especially from a source that is, or at least was, traditionally a means to relax?

Ok, so I make a good salary and could afford relatively pretty much anything I wanted in this RMT shop. Does this not rob me of the joys of discovery? The sheer mystery of finding an uber rare amidst a pile of trash? Buying those epic rares will only make me shrug my shoulders when something awesome does drop. Why would I care about treasure hunting when I've already bought what I want and need? This system actually devalues your gametime and your joy of discovery.

This does eliminate gold sellers, I agree. However, can they not just manipulate the market by selectively flooding/holding back on items? This doesn't so much eliminate gold sellers as force them into a new vocation. Granted, they are competing with others in this field so I suspect the problem won't be as dire as I may think.

Finally, please please please use correct diction: 'could of' and 'would of' is 'could have', and 'would have' in the context of your post. This has nothing to do with the reasoning behind your points, of course, but I am scratching a pet peeve. =-)

Thu Aug 11 2011 6:34AM Report
Richijefe writes:

You are being seriously naive when you think a casual player will be able to sell their equipment for a significant amount of money. The gold farmers will be doing "mephisto runs" 24/7, and when a casual player at last will get a "unique" item through luck, the market will most probably be flooded, by gold farmers, of that "unique" item.  

So your argument number three is pretty much null and void.

Your failure to see this scheme as a purely increase in revenue for Blizzard is shocking.

You provide weak (and highly objective) arguments as to how this will improve the general gaming experience.

And please explain your statement as to how this "in many ways is a balance factor"? Taking your own argument that "unemployed have an advantage against employed", then this move would just completely shift the imbalance to the other side, giving the employed the total "advantage".

And your claim that RMT would in fact eliminate gold sellers is not backed by any type of argument, just a simple assumption...

Fri Aug 12 2011 6:06AM Report
C0MA writes:

casuals players wont succeed at features in most games... casual players are ignored and generally not catered too. Lets speak more on hardcore players, ones who use gaming as their hobby outside of work. Not the guy who plays 10 hours a week. I'll never defend casual players as their opinions lack the relevance of those who dedicate more time and have differing opinions because of it. Sure they pay the same box fee but their money isn't greener, the hardcore players money is, companies want the hardcore not the casual.

Sat Aug 13 2011 6:28AM Report
Talthanys writes:

Wow, Coma. Did you just say that online games were catering exclusively towards the hardcore gamer, and that casual were being ignored? You claim to have a mighty fourteen years of MMO experience (which still just makes you a babe in the woods to me), and yet you fail to see the trend of games catering to the casual while the hardcores are left out in the cold? Game companies prefer casuals to hardcore. If you can't see why, you have no business writing this blog.

And then you write 'I'll never defend casual players as their opinion lack relevance". Wow. Seriously? You dismiss everyone whoe gaming frequency doesn't adhere to your definition of hardcore? That's disgustingly myopic at best, deliberately retarded at worst. Let me vote a straight red ticket, right?

When you can interject some perspective, insight, and intelligence into your opinions, I might come back. For the moment, I leave you to your echo chamber. Have fun with your RMT.

Mon Aug 15 2011 9:10AM Report
draphius writes:

just the fact alone that this will help keep money within the US economy and keep it from being sent overseas makes me say hell yes to this in video games. might aswell pay someone that will put that money back into our own economy

Mon Aug 15 2011 10:17PM Report writes:
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