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MMO Chronicles

My adventures, experiences, and general thoughts about MMO's as I encounter them.

Author: Baldur

Return to Vanguard - A closer look at the interface and questing

Posted by Baldur Monday October 29 2007 at 10:37PM
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Hello again! This time around I wanted to explore (more in-depth, mind you) the interface and questing in Vanguard. I had a lot of feedback from my first entry, so I thought to myself that the next logical thing to do would be to show everyone more about the inner workings of the game.

The Interface
Let's get right down to it - the first thing I wanted to show people is how the interface works. It's pretty complex in Vanguard (like many other things) so there's a lot to take in. As a side note I'd like to say that I am using a UI different then the default, however the base elements are the same and that's all that matters!  I won't be explaining every little bit, instead I'll let the screenshots do the talking and I'll hit on points that I really like.

Inventory, General GUI - Here we have a shot with my inventory open. The bags are all draggable (by default). The bag on the furthest left is actually my horses saddlebags (you can equip your mounts with varied equipment in Vanguard).  Chat windows can be created and dragged anywhere, as well as have filters applied, font sizes changed, etc. Hotbars can also be added, removed, dragged, and positioned.

Tooltip Comparisons - Another little added feature I love is tooltip comparisons when mousing over items. Nothing beats being able to mouse over an item and immediately see how it compares to what your wearing. Some may say this is nothing much, but there are many MMO's without this feature and when it's not there... you really notice.

Character Equipment Management - This part about Vanguard was really new to me - I had never played an MMO where you actually have 5 sets of equipment you wear at any time. What I mean, is that you have your normal Adventure set, your Crafting set, your Harvesting set, your Diplomacy set, and your Mount set. Sets change automatically depending on what you do. If you go to harvest a node, your harvesting equipment is automatically equipped to maximize your harvesting abilities. The same goes for every other type. Here's some shots of the adventure, crafting, and mount equipment screens (notice the tabs on the left, they let you view and manage your sets).

Adventure Set

Crafting Set
 

Mount Set
 

Quests and Tracking
I had briefly touched on the questing in my last post, however I wanted to explain a bit more about it. Quests are picked up from NPC's, drops, or from special events that may trigger them. Managing the quests is pretty simple with the quest book. After accepting a quest and reading a bit more in-depth with what your quest book has recorded, you can see that almost all quests in the game contain "location" tracking. This is great for people like me, as it gets you set in the right direction. Selecting the location pops a red marker on your compass (and a blip on your map) for you to follow.

Quest screen with Location tracking

As you learn locations and explore, they get added to your Locations book - which is great as you can simply select a location and it'll point you in the right direction!

 

Locations screen

 

Wrap-up and Random screenshots
I didn't go into much detail, but I hope the screenshots help you explore the interface visually. I also wanted to hit on crafting and harvesting with this entry, but I'll save that for later. For now... please enjoy these random screenshots of some in-game action and posing!

Fighting a Jin Fiend

Mining some Copper
(notice how the game put me in my harvesting clothes automatically!)

Casting a buff

Sniping an enemy

Posing Indoors with some Trainers

Posing Outdoors near a tree village

Hope you enjoyed it, and thanks for stopping by!