Trending Games | World of Warcraft | ArcheAge | Final Fantasy XIV | Guild Wars 2

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,884,422 Users Online:0
Games:810 

Show Blog

Link to this blogs RSS feed

BadSpock's Logical Conclusions.

My random thoughts about MMORPGs. A bit of critique, suggestion, debate, and insanity. Enjoy.

Author: BadSpock

Forced Solo content? Please, these are MMORPGs

Posted by BadSpock Monday July 13 2009 at 1:15PM
Login or Register to rate this blog post!

I see this kind of talk on these boards a lot about group versus solo content and how "solo games are killing grouping and community." 

Here are some good quotes-

"... good grouping games. Just enough downtime to let you discuss what to do next, chat, etc., while you regained hit points, mana, lost rez sickness, and could start fighting again.

Newer games lke CoH, have no downtime. It's fight, fight, fight, kill boss mob, done, kthxbye.

I like something with a bit slower pace." - Ihmotepp


"Yeah, and that's something that some people don't seem to get. Just because a game has some grouping it doesn't neccesarily mean that it's the type of grouping experience that will satisfy a group oriented player
.

I haven't played CoH but I played Guild Wars some and even though you can group with other players for some of the missions it's not a very enjoyable experience for the most part. It's generally just--RUN RUN RUN, KILL KILL KILL, done, the instance ends and hardly a word was exchanged between the members of the group. And in most cases there was hardly any sort of cooperative effort required so it felt more like soloing near other people than like grouping.

At this point in time, for me, the lack of good, friendly grouping is killing this genre more than anything else (for me I said). I may talk about the <Dream Game> from time to time. I may talk about sandboxy stuff. I may talk about improved AI. But putting aside dreams for the future, the thing that is making games RIGHT NOW completely unattractive to me is the lack of good grouping."

It's really depressing for me. I'm not trying to convert anyone because that can't be done. I'm just saying how it is for me."  - Neanderthal


"Amen brother. It's not about trying to make every game the same because you like it that way, it's about trying to find a game that you (we) like. All I want is a few group oriented games to choose from and ill be happy (one good one would be nice). All the other ones I could care less about and they can be as solo friendly as they want. To each his own." - whatamidoing
 

 

See this is what really get's me about guys like you... you wax so poetically about this and that but you do NOT understand, or even try to conceive that your issue is a 100% play style choice.

You could very easily, in a game such as World of Warcraft. Team up with a few friends, only play together through questing and running instanced dungeons to level your toons. You could vary your crafting professions to compliment each other and form your own little exchange economy.

If you find a group of like-minded players you could take your time and enjoy the journey while leveling 100% grouped up the entire time, helping each other in your defined group roles. Sure, lots/most of the quests would be quite simple if you approached them in a group 100% of the time, but in the end these are GAMES and they are designed for you, the player, to win.

It's like the PvP people who simply don't understand that in a truly "balanced" game you'd lose 50% of the time.

The only person who is "making" you rush to solo to the top as fast as possible is you. You are the power-gamer achiever type who can't slow down and smell the roses and make it a game about team-work and group fun. You can slow down the pulls in the dungeon and talk things over, either through a ventrillo or teamspeak or in the game. Hell use typing in the game instead of a chat client so it forces you to slow down and type a bit.

I could do EXACTLY what both you guys are describing in a game like World of Warcraft if I had a few friends that thought and felt the same way.

It's a choice. Sure you CAN solo-grind quests up to level 80 and skip all the group content. But it's a choice.

Don't you see that? There is NO such thing as FORCED SOLOing in a MMORPG. It doesn't exist.

There is no content in MMO I have ever played that doesn't let you group up with others if you want to.

"But it's not as efficient, I could do it much faster playing solo" well right there THAT is a choice YOU make to try and speed through the game and min/max power level.

Don't you see?

Yes, they have made solo play viable in modern MMOs but they have done nothing to discourage group play. It is YOU that is discouraging group play through your achiever, goal oriented, min/maxer hardcore power leveler mindset.

Don't you see?