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BadSpock's Logical Conclusions.

My random thoughts about MMORPGs. A bit of critique, suggestion, debate, and insanity. Enjoy.

Author: BadSpock

My AoC thus far

Posted by BadSpock Friday May 2 2008 at 12:19PM
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I'm jumping on the AoC beta thoughts bandwagon!

This is just my thoughts on my experiences in the Fileplanet open beta thus far. There is no NDA for it, so I am free to dicuss. 

Keep in mind that this is NOT a review, this is just an update to any who are interesting in reading it on my personal experience with the AoC open beta thus far.

This is only from a few hours last night playing (trying to play).

I have not yet decided my view on AoC.

So far the Open Beta has been not nearly as stable and performed as well as the PvP Weekend. This is a concern.

Lots of time loading. The loading screens aren't too bad once they become cached, but the fact that they are used so frequently is disapointing. If this was a single player console game I could forgive it, but after experiencing the free roaming fun and scale of Grand Theft Auto IV the loading screens in AoC really do bug me.

The combat is good, it was fun in the PvP weekend, but so far I have found no use for the active dodging or blocking. Spamming attacks and special moves seems to be more effective then trying to play with tactics, using the evasion buff from double tapping S or the knockdown bonus for double tapping W etc. So far, I have had no reason for those, and the active blocking is too slow to "catch" any incoming attacks. It's either attack mode or block mode, the few seconds it takes to switch between makes it unuable to me thus far.

The story is good though standard fantasy so far, the dialogue and voice acting is exceptional.

I'm just not sure there is enough "draw" to really keep me entertained yet. It's all pretty standard post-WoW era MMO stuff, the combat is a new twist but not implemented in a way that makes it truely "action packed" and dynamic to me. 

When I think action packed and dynamic combat I think of stuff like the Zelda games or Ninja Gaiden etc. Even Mass Effect was more engaging and "active" then I feel the AoC combat is. I think it's going to work great for a console game, but I'm not too sure about for PC.

The "end-game" stuff does look interesting, mounted combat and sieges and dungeons / raids etc. But I honestly think that other games are going to do all of the above better. RvR ala WAR is > PvP no matter who does the PvP. WoW does raids / dungeons better then anyone.

I dunno. We'll see.

I'm going to play the SHIZBAM out of AoC in the next few weeks and make my decision when the release comes.